SKYRIM
Real Roads for Skyrim by dukefx
Skyrim » Environmental
Added: 02/07/2014 - 11:17AM
Updated: 19/07/2014 - 05:35PM

1,072 Endorsements

1.01 Latest version

19,971 Unique D/Ls

22,486 Total D/Ls

108,710 Total Views

Uploaded by dukefx

Description

Last updated at 17:35, 19 Jul 2014 Uploaded at 11:17, 2 Jul 2014

Intro
Real Roads for Skyrim aims to bring life to the dull roads by using 3D meshes. It covers all road meshes in all variations inc. the shiny Dwemer roads. This is not a Parallax mod! For more information please have a look at Matthiaswagg's review. You can find a comparison (Vanilla/Parallax/Real Roads) in the images from users section provided by hdshatter


Video by hodilton and BDMods featuring version 1.x


Features
  • Better look and feel
  • Better shading due to better geometry
  • Overlapping road meshes should look slightly better


Textures
Please note that this mod does not contain textures! For a list of of compatible textures see below (not every listed texture is fully compatible):

Not compatible with


Compatibility / Load order
If you have any mod (ESP) that adds Parallax mapping to roads, load Real Roads after (i.e. place it below) whatever Parallax mod you have . If it consists of only loose files (NIFs) feel free to ignore (or delete) them.

Correct load order:
-- Random mod.esp
-- Another random mod.esp
-- Some Parallax mod that might tamper with roads.esp (keep it above my mod or uncheck it if it only affects roads)
-- Real Roads.esp
-- Other random mods.esp

If you are unsure, just place it at the bottom of the load order.


F.A.Q
  • Does it include bridges?
  • Not at the moment, but Static Mesh Improvement Mod will cover them eventually (when I update to v.1.02)
  • Do you plan to cover roads in towns as well?
  • That's quite unlikely! Honestly I haven't even looked into those. It may not even be possible if they are treated as landscape. The main reason, however, is the amount of different patterns and small cobble stones would require even more polygons than the main roads.
  • Is the ESP really necessary? These are just meshes
  • Yes, it is! Base and dwemer roads would be OK, but everything else would have the wrong textures. On top of that I'm not using the standard directory structure.



Performance
I haven't done any extensive tests, but I see no real decrease in performance. Most users reported no decrease in framerate, a few others had a minor impact.


Known issues / bugs
Blood splatters have been reported to look "wonky". [Looking into it later]


Installation
Extract into your Skyrim/Data folder or use the NMM


Credits
A big thank you to Percevan for testing