SKYRIM
THE PEOPLE OF SKYRIM - 13 FILES MERGED INTO 1. by Nesbit
Skyrim » Immersion
Added: 29/06/2014 - 12:10AM
Updated: 25/07/2014 - 04:14AM

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1.2 Latest version

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Uploaded by nesbit098

Description

Last updated at 4:14, 25 Jul 2014 Uploaded at 0:10, 29 Jun 2014

TPOS MERGED FILES. 1.2
13 files from The People Of Skyrim Series Mods merged into one. Including corrections for Alvor AI.
If you want more info on each mod then read the full description on each mods page.

No DLC Requirements

Compatible with Interesting NPCs.

In regards to the new enemies best played around LV 20 and above.
Oh, and be sure to have a good PC. 1GB graphics at least.

"I can confirm it is fully compatible with Nernies City Expansion, Immersive Stables, Dawn of Whiterun and Better Town Entrances." [ Teabag ]

If you are using my Riverwood Heimskr mod, please load that mod first, then this merged file in your load order.
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The Warriors Of Whiterun And Whiterun Guards Immersive Mod
http://www.nexusmods.com/skyrim/mods/52933/?

Yes Farengar, I have come to discuss the ongoing conflict with the Warriors Of Whiterun! Where the Funk are all those warriors? Ah there they are..... :)


Adds Warrior followers to Dragons Reach and adds more Guards to Whiterun. Always bugged the hell out of me that there was no warriors at Dragons Reach. Or more Guards considering the coming war, Vampires, and Irileths paranoia.

Keeping in mind the War,and a mod that's user friendly to your PC I think I have come to a good balance.

The followers are auto level, and have no special requirements. They are immersive too.

After the War The Guards should no-longer be at post. If you are of a Stormcloak Faction

The Followers will remain though.

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ABJECT POVERTY
http://www.nexusmods.com/skyrim/mods/54040/?


Immersive Mod, changing the elements of the town, adding College guards and followers, beggers and much more. Fitting in and adding to the back story of Winterhold.

After years of distrust, anger and bitterness on the part of Winterhold towns folk the Jarl has pressured the college into paying reparations and providing support for the people of Winterhold. After lengthy negotiations the college pays reparations to the town.

10,000 gold sits at the Jarls table and the people, well they get food and shelter.
As part of the negotiations the College provides beds, food, warmth and guards to the generational victims of the Colleges experiments.


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BANDITS MONSTERS DRAGONS AND ASSASSINS
http://www.nexusmods.com/skyrim/mods/53990/?

We are told there are bandits every, Draugr coming to life, Hagravens, Forsworn yet there is very little signs of life anywhere in Skyrim.

And when there is the bandits are weak and poor! The Dragons isolated from one another. The people of the reach hardly noticeable.

This mod try's to fix many of those issues and more. With this uploaded I have populated areas for you to investigate.

The reach you will find areas of many more of the Forsworn people. But only in certain places. [ Redoubt plus a couple more. ] As I said I would like some feed back before I put any more work into this.

On the Tundra, Dragons, Spriggins, Bandits.

Riften & Windhelm you will find Assassins, Bandits and the like.

All npc should provide a challenge, another point to this mod, if they fall in one hit then thats the generic players of the game. So, if you can take more than one follower then do so. Even more so if you do not use high powered weapons and armour.

Once I have received some feedback I will add to and alter this mod. The ultimate goal is to produce a mod that brings real life and challenge to the roads and lands of Skyrim, which of course should fit seamlessly into TPOS Mods Series.

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THE SONS AND DAUGHTERS OF SKYRIM
http://www.nexusmods.com/skyrim/mods/53168/?

The Sons and Daughters Of Skyrim are Waiting at The Palace Of The Kings for The Final Showdown.
And Boy's, the Empire better be ready. For tonight the final battle of Skyrim's War will leave it's toll
on the Empire. For the Son's Of Skyrim will be remembered in Song by their people; for it is all that is
left of there world now. With their blood, the story will be told.

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THE PEOPLE OF SKYRIM WHITERUN
http://www.nexusmods.com/skyrim/mods/53760/?

Dragons, Bandits and The War drives the farmers, poor and needy to Whiterun. All seeking the aid of the Jarl in these hard times and of course the flowing fresh waters of Salmon and the local Game around Whiterun which is in abundance.

The Jarl gives the duties and responsibility to the Battle-Born Clan, and they duly mop up the advantage of this free labour for their Farm while for-filling the armour & steel required by the Empire to fight the Stormcloaks.


Outside the walls of Whiterun the poor and needy have little choice but to serve the Battle-Born's. The Empire happily provides the Smithing Works, food and tents for the needy. For this War is as much about the hearts of Skyrim populaces as the defeat of Ulfric and his Stormcloaks.

For the Empire is already planning it's next War. The Elf's await!

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THE PEOPLE OF SKYRIM SOLITUDE
http://www.nexusmods.com/skyrim/mods/53640/?

Small Landscape changes to Solitude. Should be compatible with most mods.
New NPCs all unique 9 in total
3 new Followers

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THE PEOPLE OF SKYRIM RIVERWOOD
http://www.nexusmods.com/skyrim/mods/53527/?

The point of these mods I am making is to make the villages. settlements, roads and cities feel alive and vibrant leaving a greater scene of reality and immersion to the game.

I have started with Riverwood and intended to go through the towns and cities one by one.

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THE PEOPLE OF SKYRIM IF THE COIN IS GOOD ENOUGH
http://www.nexusmods.com/skyrim/mods/53839/?

Adds 7 Companion NPC's and 4 trainers to Jorrvaskr and Whiterun.

Kodlak Whitemane gives his order to the newest recruits of the companions [ after a generous donation by the Empire ] to protect the farmers, poor and needy who have flocked outside of the gates of Whiterun. [ See The People Of Skyrim Whiterun Mod ]

This mod embodies the concept of the companions begin the strongest warriors in Skyrim and unless you are using high powered weapons or armor they should provide a challenge. They Auto Level.

Some of The Companion Warriors are followers and Trainers by request, and some just support and guard the town folk.

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The Generals Guards
http://www.nexusmods.com/skyrim/mods/53408/?

A very Simple Mod To Accompany The Son & Daughters Of Skyrim
&
The Warriors Of Whiterun.

Two Personal Penitus Oculatus Armoured Guards For General Tullius have entered Skyrim at his request.

With them came two strangers, one Breton and a Rouge Greybeard returning to the Fatherland when the news of the war with Ulfic reached their ears. Both followers are loyal to the Dragonborn.

A powerful Mage & Greybeard follower to aid you on your quests.


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Nazeems Revenge
http://www.nexusmods.com/skyrim/mods/53334/?

Two Sisters and a Market Trader. In a parallel universe far far away Nazeem has hired himself some bodyguards................

After being abused by the Skyrim Gaming Community for years for simple talking about his years of hard work to get to the top, Nazeem has hired two Champion Female warriors to stand guard at his side.

You might still kill the annoying git, but now you might just end up dead yourself!

A silly little mod really, but for those with a really dislike for Nazeem whom make it a habit of killing him a the start of every game lets just say you may not find it so easy now....


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DAWNSTAR FISHERY TPOS
http://www.nexusmods.com/skyrim/mods/54366/?

Jon [ John ] the owner of Dawnstar Fishery, has taken a little trip to Riften leaving his sidekick Monk in charge to run the Fishery and keep the Lizard Skins in order.
Jon is a hard Nord to track down, as he uses teleportation spells to move around with. But enough about Jon you will get to meet him in a later TPOS Mod.

For now welcome to Dawnstar Fishery. An immersive mod to enhance Dawnstar and give it a realistic feeling of a major city & the hub of a community worthy of a trading port.

Back to Jon now, he is not a 'normal' Nord! As they go. And he loves coin, so much so he would rather hire Argonians then pay a brother Nord a fare wage.

So welcome to Lizard point, a little camp where the poor Argons live, while they work the shore and sea for Jon. While Monk and One Eye keep an eye on the cheap labour.


This Mod is an add on really to complement ETaC ( Expanded Towns & Cities ) and other Dawnstar Mods. There should be no conflicts at all, including Falskar.

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The point of these mods is to make the villages, settlements, roads and cities feel alive and vibrant leaving a greater sense of reality and immersion to the game.

I have started with Riverwood and intended to go through the towns and cities one by one.

NPCs Interact with the environment, and travel to other cities.

Family Relations and Structures To Be Developed.

I imagine these mods will change a lot along the way with feedback. I hope this gives you some idea of the thought process behind my motivation for this series of mods.

Regards Nesbit.