SKYRIM
Lakeview Manor Evolution by mrpdean
Skyrim » Abodes - Player homes
Added: 22/06/2014 - 10:51AM
Updated: 20/01/2015 - 12:38PM

465 Endorsements

1.2b Latest version

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Uploaded by mrpdean

Description

Last updated at 12:38, 20 Jan 2015 Uploaded at 10:51, 22 Jun 2014



ATTENTION

THIS MOD IS STILL IN BETA RELEASE AND IS NOT YET FINISHED.  TO EVERYONE WHO HAS BEEN WAITING PATIENTLY FOR ME TO FINISH IT, I'M SORRY.

HOWEVER, IF YOU WOULD LIKE TO HELP ME TEST IT AND ULTIMATELY FINISH IT THEN READ ON.


Welcome to Lakeview Manor Evolution. My take on Lakeview Manor.

In this mod, far from being a "build your own" house, Lakeview Manor is old.... very old. Starting from humble beginnings it has slowly evolved through generations of scholars, craftsmen, warriors, sorcerers, inventors and explorers each contributing their expertise to make the house what it is today.

It contains a mix of traditional styles and craftsmanship, along with some steam-powered technology "borrowed" from the Dwemers, which is now all but lost to the outside world.

Test driving this mod:



I don't recommend using this mod in you main play through just yet.  It's still in beta and still needs work (some rooms need more work than others) and more testing.  Also, this mod is not compatible with the previous beta release because too much has changed.  If you did start a proper play through using the previous beta release (despite the warnings not to) then you probably shouldn't install the latest update as it will likely break.

Due to the way Hearthfire was created and the fact that this mod completely replaces just about every aspect of the original Lakeview Manor, you are going to need to start a new game in order for this mod to function properly.  The only real exception to this rule is if you have never had Hearthfire installed in your saved games.

Whilst some people have reported some success without starting a new game as long as they hadn't already built Lakeview Manor however, I'd still recommend starting a new game for best results.

BUT, because this is still a beta version I can understand why you wouldn't want to start a new game just for this mod without first seeing it up close.

There is any easy way to test drive the mod without starting a new game:

  • Back up your saved games.  This is just good practice before using any new mod.
  • Starting from the main menu in Skyrim (without loading any saved games) press the ~ key to bring up the console
  • Type in     coc byohhouse1falkreath
  • This will spawn you inside the entrace to the manor
  • Take a good look around and see if you like it

Requirements:



  • Hearthfire
  • Dawnguard
  • Dragonborn

SKSE is also highly recommended.  Whilst most things will work without it, you won't get the full effect if you don't have SKSE installed.  For example, with the ingredient drawers, if you don't have SKSE installed they will continue to show the ingredient inside even if they are empty.  Also the "experimental" clothes basket in the bathroom won't work without SKSE installed.

Some of the features



  • A configurable bedroom wing.  You can choose between 2 child beds, 6 child beds or 4 follower beds.
  • You can adopt up to 6 children if you use Hearthfire Multiple Adoptions (and the 6 bed configuration).  However if you only want to adopt 2 children than you don't need Hearthfire Multiple Adoption installed as the vanilla adoption scripts will still work in the manor.
  • Custom furniture that allows for a lot of additional storage space without taking up additional floor space.
  • Much better lighting than the vanilla Lakeview Manor imho. This whole project started as an attempt to improve the vanilla lighting. 
  • Ability for the player to individually extinguish and re-light all candles throughout the main house. Let me know if I've missed any of them.
  • Indoor plumbing, including working sinks, a bath and toilets but I did my very best to make them look like they belong in the world. Take a look at the screen shots before you judge them :)
  • A fairly well equipped armory
  • A large library
  • An attic containing the alchemy lab and fully functional individual ingredient storage drawers with auto-sorting
  • All the crafting stations you should need (except for a Skyforge)
  • Indoor ambient lighting and sounds. Fairly standard these days. E.g. you can hear the rain outside if it happens to be raining.
  • A working wind-powered grain mill
  • A fish hatchery down by the lake
  • Elderscroll display cabinets (located in the library)
  • Unique jar display (located in the attic)... Black book and dragon priest mask displays are being worked on now
  • A self-changing dining table.  Each day the main dining table will show a randomly selected meal configuration including plates, cups, food etc.  More configuration to be added in future.
  • A caretaker/groundskeeper (with his own little cottage) who tends to the garden and the animals. He also happens to be a master archery trainer.

Anticipated Frequently Asked Questions



Q. I've been waiting ages for you to finished this mod.  Are you ever going to finish it?
A. Yes, I'm sorry it's taking so long.  It's been a bit of a rough year but I assure you that I will finish the mod.  So much was changed since the previous release to cater for all the great suggestions I received (well nearly all) and also to satisfy my own vision for the mod. It's a slow process at times.  There are 475 new meshes included with the mod (excluding the mod resources I've used that others have created) and they have all been either modified from vanilla or created from scratch.  I'm not the best at 3D modelling so it sometimes takes me a long time to get them to look right.
The ingredient storage drawers took most time to complete by far, not just because they all had to be individually created but also because I had no idea how I was going to achieve it at first.  Anyway, there are my excuses... now back to work :)

Q. How do I configure the bedroom wing?
A. There is a key holder inside the manor to the left of the main door.  Click on it to choose from the three bedroom configurations.  I plan on adding other configuration options to the house one day but at the moment it's only the bedroom wing.

Q. Why is it a beta release?
A. Because it hasn't undergone substantial testing yet (expect a few bugs here and there) and because it's not finished yet. There is still a lot of clutter to add and the enchanting room still needs a lot of work.

Q. Do I need to build the house or does it come pre-built?
A. The house comes pre-built and pre-owned by the player. Ready to move in.

Q. But....can I still build new wings and change things around?
A. No, the "building" aspect from the original manor has been completely disabled in this mod.

Q. If I can't build the house, how does it impact on the quest line from the Jarl of Falkreath?
A. You can still do the favor quests to become Thane of Falkreath. Along the way he will still tell you that you can purchase land but you won't be able to actually purchase it as you will already own it. You can still continue the favor quests to get your personal Housecarl.

Q. Will followers still offer to become my Steward?
A. Yes. However, the only things you can purchase from your steward is the Carriage Driver (if you really want one), replacement animals (if they get killed) and the bard.

Q. Does the house still allow for my kids and family to move in, like the original Lakeview Manor?
A. Yes, your wife/husband and up to 6 kids can still move into the house.

Q. If I can't build the house, does it affect me getting the Land Barron Achievement?
A. Installing this mod will automatically give the the Land Owners Achievement if you don't already have it and therefore it still counts towards getting the Land Barron Achievement, if you build the other two Hearthfire homes.

Q. What is behind the strange door in the yard?
A. At the moment that is a mystery even for me. It was intended for a future expansion, possibly with an associated quest, but I'm open to suggestions. One idea I had was a 'Hall of honor' for previous generations of owners of the house a bit like the family tomb, which could also double as a trophy room of sorts. Not sure yet though.

Recommended mods:



Hearthfire Multiple Adoptions by TMPhoenix.  You'll need this if you want to adopt more than 2 children.  If you just want to adopt 1 or 2 children than you won't need this.  Make sure that the Lakeview.esp is loaded after Hearthfire Multiple adoptions in your load order, otherwise the interior lighting gets messed up.

Hearthfire Attacks Disabled
by Raygereio. Great mod if you don't want to be constantly fending off bandits, giants, wolves and skeevers from your Hearthfire homes. Still get the occasional dragon attack though.

Credits:



Blary - Ingredients in a Jar & Ingredients Wall Art
Artisanix - Paintings and Frames
serg1313 - Borrowed a few landscaping and wall ideas from his Lakeview Manor Overhaul mod