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Evildavo

Uploaded by

Evildavo

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About this mod

Level up at a flat rate.

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Permissions and credits
I say the mod is experimental because spending so much more time at lower levels isn't what Skyrim's designed for, so the gameplay can feel imbalanced at times in certain ways. That being said it is stable and functional.

Note: This mod is an offshoot of the concept of my previous mod GentlerLevelingCurve (much simpler).


Feedback has indicated that the concept of a flat leveling rate is something many people desire, but I'm not sure how best to accomplish that while maintaining a balanced game. If a more experienced modder could help I think the community would appreciate it. I support such an endeavor, but in the meantime I'm trying my best ;)

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Changes
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v0.1.0
- I've included LinearLeveling-Slower which is much more like vanilla difficulty. It's presently untested though.

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Summary
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Changes the leveling curve so that it takes the same amount of xp to level up at low levels as it does at high levels. It also makes it easier to level up at higher levels (suitable for milk-drinkers like me ;) ).



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Requirements
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Requires Skyrim --Community-- Uncapper by Elys. Get it here.

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Install
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BAIN / NMM:
Install normally. If you use the default Uncapper settings say yes to override SKSE_Elys_Uncapper.ini. If you use your own settings, say no to override and change the settings in SKSE_Elys_Uncapper.ini manually (see below).

Manually:
Copy LinearLeveling.esp to Skyrim Data folder and activate the mod in the load list. If you use the default settings for SKSE_Elys_Uncapper.ini, simply copy the SKSE folder to the Skyrim Data folder saying yes to override.

If you use non-default settings for SKSE_Elys_Uncapper.ini you need to do the following for the mod to work correctly:

Open Skyrim/Data/SKSE/Plugins/SKSE_Elys_Uncapper.ini and under the [SkillExpGainMults] section all values must be divided by the xp to level up (450). This is easiest done by replacing the subsections below [SkillExpGainMults] with the following (Note: 0.0022222 is 1 divided by 450):

; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[SkillExpGainMultsAlchemy]
1=0.0022222

[SkillExpGainMultsAlteration]
1=0.0022222

[SkillExpGainMultsArchery]
1=0.0022222

[SkillExpGainMultsBlock]
1=0.0022222

[SkillExpGainMultsConjuration]
1=0.0022222

[SkillExpGainMultsDestruction]
1=0.0022222

[SkillExpGainMultsEnchanting]
1=0.0022222

[SkillExpGainMultsHeavyArmor]
1=0.0022222

[SkillExpGainMultsIllusion]
1=0.0022222

[SkillExpGainMultsLightArmor]
1=0.0022222

[SkillExpGainMultsLockpicking]
1=0.0022222

[SkillExpGainMultsOneHanded]
1=0.0022222

[SkillExpGainMultsPickpocket]
1=0.0022222

[SkillExpGainMultsRestoration]
1=0.0022222

[SkillExpGainMultsSmithing]
1=0.0022222

[SkillExpGainMultsSneak]
1=0.0022222

[SkillExpGainMultsSpeech]
1=0.0022222

[SkillExpGainMultsTwoHanded]
1=0.0022222


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Uninstall
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If you installed with NMM and said yes to override SKSE_Elys_Uncapper.ini simply uninstall normally.

Otherwise, if you manually set the [SkillExpGainMults] values (as instructed above) in SKSE_Elys_Uncapper.ini be sure to restore them back to their original settings:

; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[SkillExpGainMultsAlchemy]
1=1.0

[SkillExpGainMultsAlteration]
1=1.0

[SkillExpGainMultsArchery]
1=1.0

[SkillExpGainMultsBlock]
1=1.0

[SkillExpGainMultsConjuration]
1=1.0

[SkillExpGainMultsDestruction]
1=1.0

[SkillExpGainMultsEnchanting]
1=1.0

[SkillExpGainMultsHeavyArmor]
1=1.0

[SkillExpGainMultsIllusion]
1=1.0

[SkillExpGainMultsLightArmor]
1=1.0

[SkillExpGainMultsLockpicking]
1=1.0

[SkillExpGainMultsOneHanded]
1=1.0

[SkillExpGainMultsPickpocket]
1=1.0

[SkillExpGainMultsRestoration]
1=1.0

[SkillExpGainMultsSmithing]
1=1.0

[SkillExpGainMultsSneak]
1=1.0

[SkillExpGainMultsSpeech]
1=1.0

[SkillExpGainMultsTwoHanded]
1=1.0

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Compatibility
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Should be compatible with everything. It's expected that it will also work fine with any custom SKSE_Elys_Uncapper.ini settings.

The mod only changes the following game settings:
fSkillUseCurve: 1.95 to 0
fXPLevelUpBase: 75 to 450
fXPLevelUpMult: 25 to 0

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Details
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I originally made a mod called GentlerLevelingCurve. It made the xp required to level up more at low levels and less at high levels, but didn't adjust the xp required to level up skills (UPDATE: It does now, using an approximation). As a result, at high levels the player wouldn't have the skills to fight opponents at that level. This mod is my attempt to correct that.

I was restricted to using a straight line because it is not possible / beyond my ability to change the base xp in the Creation kit. The xp required to level up a skill is essentially the current skill level to the power of 1.95. I use the math trick of setting fSkillUseCurve from 1.95 to 0 so that the current level is taken out of the equation, as current level to the power of 0 is always 1. I then use the community uncapper settings to set the skill multipliers so that both player xp and skill xp level up at the same (flat) rate.

Cheers,
Evildavo.