About this mod
Main features include:
* True Legendary Perks
* Spells scale with skill level in independent MCM menu (works with Skyrim Redone)
* Uncapped perks are realistically obtainable
* Most perk prerequisites have been removed
* Lots of helmet perk/bug fixes
- Requirements
- Permissions and credits
- Changelogs
Version 1.3 overview in under 3 minutes (new personal record)
Video of Version 1.0 features (it should be embedded here but it doesn't seem to always show up) or scroll down for some light reading:
Requirements
- Update.esm, the latest updated version of Skyrim 1.9 (you do not need the DLC just the Legendary update)
- SkyUI for MCM menu
- Skyrim -Community- Uncapper by Elys
- Stealth Skills Rebalanced by kryptopyr
Written Details
Most all perk prerequisites have been removed.
Many bug fixes (including ones found in Unofficial Skyrim Patch )
Known issues
MCM Menu
Allows effects to spell magnitude to be compatible with other perk mods. That is, this can be used with Skyrim Redone. Also controls increase rates for:
- Conjuration increases spell duration with skill level
- Destruction increases spell damage with skill level
- Restoration increases spell healing power with skill level
- Alteration increases spell duration with skill level
- Novice perk in illusion increases spell duration and level of effectiveness with skill level.
- Bonuses for Apprentice and higher perks affect all spells in the school
- Well Fitted
- Matching Set (heavy)
- Custom Fit
- Matching Set (light)
- Cushioned
- Reflect Blows
- Wind Walker
- Deft Movement
- TES5Edit reveals several errors and other problems if you look at the Uncapped Perks esps, magic especially has a ton of errors (one of the main reasons I stopped using it). It also overrides the bug fixes in Update.esm.
- The perks are consistent. That is, you will not see a huge drop in benefit when taking perks requiring 100+ skill level.
- Perks are realistically obtainable. Several perks required 200+ skill level to reach which, from personal experience, is only feasible for a hand full of skills. Illusion, alchemy, and smiting are the main examples, everything else starts taking a long time to level up. I all take into account the experience curve in some perks so the requirements also get closer together, instead of farther apart as some did in the original Uncapped Perks mod.
- Overdraw
- Critical Shot
- Quick Shot
- Alchemy
- Poisoner
- Physician
- Benefactor
- Concentrated Poison
- Snakeblood
- Shield Wall
- Augmented Flames
- Augmented Frost
- Augmented Shock
- Enchanter
- Insightful Enchanter
- Corpus Enchanter
- Fire Enchanter
- Frost Enchanter
- Storm Enchanter
- Extra Effect
- Juggernaut
- Agile Defender
- Armsman
- Stealth
- Barbarian
Credits
- Documentation at http://www.creationkit.com/
- Documentation of MCM API
- The awesome documentation at The Unofficial Elder Scrolls pages
- Unofficial Skyrim Patch for checking against documentation
- Skyrim Construction Kit
- TES5Edit