Foxy Skyrim - A Fantasy-Lore NPC Overhaul with Mod Support by LogicFoxX
Skyrim » Overhauls
Added: 03/06/2014 - 09:57PM
Updated: 22/02/2017 - 12:35AM

1,261 Endorsements

2.00 Latest version

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211,660 Total Views

Uploaded by LogicFoxX


Last updated at 0:35, 22 Feb 2017 Uploaded at 21:57, 3 Jun 2014


- Super compatible NPC overhaul. Changes all Elves, Humans, and Vampires (all optional in installation).

Installation (Mod Organizer):

Special Edition Version Here

- Install using Mod Organizer

---=== If you did not select Foxy Elves ====----

- You are done. (make sure Foxy Skyrim is high priority withing your mod list)

---=== If you did select Foxy Elves ===---

- You need to put Foxy Skyrim.esp at the bottom of your load order ( make sure Foxy Skyrim is high priorty Within your mod list)

- You are done.

- Enjoy

- Bug forum for issues


---=== Requires Foxy Elves Selected (sort of) ===---

- Set priority number above Foxy Skyrim but below follower mods and children overhaul.
- Use with proper version of the mod you are patching
- Enjoy
- Bug forum for issues

Expanded Towns & Cities (V14.2.10) [Download] - (Updated June, 2016)

Falskaar (V1.2.0.1)[Download] - (Updated Dec, 2015)

Forgotten City (V1.5)[Download] - (Updated Dec, 2015)

Helgen Reborn (V105.3)[Download] -(Updated Feb, 2016)

Immersive Patrols 2 (2.03)[Download] - (Updated Feb, 2016) DLC Aggressive ONLY, NO CWO [Second option, I think]

Inconsequential NPCs (V1.9e)[Download] - (Updated Dec, 2015)

Interesting NPCs (V3.18)[Download] - (Updated June, 2016) FIXED

Moon and Star (V1.13)[Download] - (Updated Feb, 2016)

Populated Cities & Towns Reborn(V2.2)[Download] - (Updated June, 2016) FIXED

Summerset Isle [Removed]- (At the request of the mod author, this mod will no longer be supported)

TES Legendary Cities(V3.0)[Download] - (Updated May, 2016)

Warzones 2015 - Civil Unrest(V2015.2ish)[Download] - (Updated May, 2016)

Wyrmstooth(V1.16)[Download] - (Updated Dec, 2015)

What about Skyrim Remastered? We'll see. It's too early say but it shouldn't be too hard to make this work with Skyrim Remastered.

Translations that I know of Spanish, Italian, and Japanese. Big thanks to you guys! 

Why did you decide not to do HDT hair? The HDT hair needs to be individually done for each NPC, unfortunately. We will see how easy it is to incorporate it into Skyrim Remastered.

Why release it with bugs instead of waiting and fixing them? One guy, hundreds of NPCs.

Can I use the patches without the main mod? Technically. Copy the textures from the main module file under Core Required. Then copy the Meshes from the Patch you wish to have. This is the best way to do it. I do not plan on making patches completely separate, so manual installation is your only bet.

Why is DLC required for 1.0 and no more BSAs? Because, it's easier for me.

Will this be compatible with other mods? Check the compatibility section.

What is the best skin texture combo to use with this? Check out my mod list under the Forums Section

Why Foxy Skryim over <insert other NPC overhaul>? It's more compatible and it covers more NPCs, as well as popular mods.

Will I need anything special to run this? No, everything is included in the mod.

Does this effect the character creation or other mods? This works with Enhanced Character Edit and Race Menu. Check the compatibility section.

Why is this mod so freakin' huge?   This must be for the compatibility. It uses meshes rather than editing the game that could interfere with another mod's edits.

Will your patch work without the proper version of <insert mod name> ? It's possible. Do I recommend it? No.

What if I want to change an NPC look but have no idea how to use Creation Kit ?

<Mod> Just updated, can I update patch myself instead of waiting on you to patch it? Yes, most of the time. ( Step 1.) Load <mod in question> and FoxySkyrim.esp into Creation Kit. ( Step 2.) Save to a new .ESP ( Step 3. ) Rename new .ESP to <mod in question>. ( Step 4. ) Create SEQ file with TES V Edit, if needed. ( Step 5. ) Replace patch, done.

What is FoxySkyrim.esp and why do you not use patches instead of altering the original mod's .esp file? All FoxySkyrim.esp does is change elf body colors to human tone and disable ears on certain helmets where elf ears poke through. Despite being loaded last, FoxySkyrim does not seem to want to change the elf skin color for <mod being patched>, nor does a patch. So, the other mod must be altered to incorporate FoxySkyrim.esp so the elf skin will display correctly for the desired mod.

What are the mods in the screenshots?

- Click here for my full mod list. (Also to download my custom texture mash-ups)

Release: 1.0

0.1b Users, load .esm first. 0.2b and onward users, load .esp last, but before other npc editing mods.

List of known issues with other mods (Minor, Moderate, Major):

RS Children - Just set to highest priority / overwrite Foxy Skyrim & Patches. Should work great after that.

Extended Slider Colors - This unfortunately changes vampire NPCs all over Skyrim, which returns them back to normal and does other funny little things. (Advice: Make a character, then disable the plugin.) Or better yet, use Race menu....

Better Vampire Fangs & Eyes - My mod changes Vampires and eyes, this mod changes vampires and eyes. Boom.

Salem - Returns elves to normal. My advice, skip this mod. Great idea, good work put into it but too many issue I've ran into.

ECEE - Okay, I guess they updated this, let this overwrite foxy skyrim, although I have no idea what is going to happen yet.

Ethereal Elven Overhaul - With things like Race Menu or Enhanced Character edit and uploaded player character presets for elves, it's really not necessary to have this in order to play an aesthetic elf.

The Ultimate NPC Overhaul - NPC overhaul. Choose which you prefer.

Inhabitants of Skyrim - NPC overhaul. Choose which you prefer.

If you run into a mod that conflicts, please let me know. I HIGHLY, HIGHILY, HIGHLY recommend using Mod Organizer to determine what is conflicting.

Next Release : 2.0 - If I can ever find havok tools for 3DS MAX

Bug report forum

- Apachii (For being friendly and letting me user her files)

- Zzjay (also for letting me use her files)

- Azarkiowa Pending permission for his ponyhairstyle, please come back~

- Hellosanta (For certain SG hairs, although some artists no longer wish to have their hairs on the nexus)

- MrLenski (for having awesome textures for me to use as a reference and for screenshots)

- Hein (I may or may not have used his textures in one of the releases)

- pemamendez (For allowing me to edit his eye texture)

- Hale Great guy, totally cool for letting me use his eyes.

- Xenius Pending permission for using his textures as a base reference.

- Aipex8 (I borrowed some of his files for a work reference)

- The artists of the actual hairs (In the readme file)

- And you! For being awesome and playing my mod!

I would also like to give these members a shout out. They were the reason I decided to finish this mod. They supported this mod through the incredibly buggy alpha stage. To these members, I thank you all very much:

falloutnutter, Rolld, Milklovah442, EvilTwinz, Corei, gledson, BETA-Phase, DLandLeave, majordespair, dragonstorm1, Seean,
HellKnight, originalwij, ZeldaFanGuy, Jackb, deadzone45, kourage18, huntsaswolves, Calwong, Jack100000, Iromal, rey780,
 Grimm1223, naygor, Vincent1972, viperott, kaloz013, Brotor2797, dze, Dementic, Ice09, prosto, djohn01,
 girllovesgames2015, vitomoura, krysalynne, AtreyusMaximus, david9980, LostSoul1168, rancher76689,
 nwithan12, ralok, qacksi, suronosuke, TalamarBlackWolf, troy12281, ryky01, ChinChea,
 guddengg, beast3690, vasadariu
And, last but not least:

And let's not forget screenshots :)