SKYRIM
FNIS Sexy Move by fore
Skyrim » Animation
Added: 01/06/2014 - 09:21AM
Updated: 21/09/2014 - 09:31AM

9,608 Endorsements

1.2.1 Latest version

100,355 Unique D/Ls

127,594 Total D/Ls

652,665 Total Views

Uploaded by fore

Description

Last updated at 9:31, 21 Sep 2014 Uploaded at 9:21, 1 Jun 2014

Tired of all females NPCs moving the same uninspired way? All females? No, not even that. Because your Housecarl and spouse Lydia even walks like men do. Argh!

Now here is your solution: FNIS Sexy Move. FNIS Sexy Move will randomly select 1 out of 9 available walk and run animations for any female NPC that is in the area of the player. But you can also assign the different walks and runs in-game to your female player, and you have a variety of options via MCM or dialog to influence the settings, or specific NPCs.

And it will make female children always use the Skyrim vanilla female walk, even when you already installed a "female swinging hips" animation replacer.


Recent Changes
2014/09/21
FNIS Sexy Move 1.2.1
  • Fixed sporadic player t-pose
  • Fixed leaning-to-the-side while using walk/run 7,8,9, especially with gamepad


Important Update Instruction
In most cases you should be able to use old save games. However, if you saved a game after FNIS Sexy Move was started with errors, you have to create a "cleaned save" (cleaned from FNIS Sexy Move). Or if you experience strange start up and configuration issues.
  • Start your game with FNIS Sexy Move DEACTIVATED, and play for a minute.
  • Save your game
  • Start your game with FNIS Sexy Move 1.2.1 ACTIVATED






Thank you so much, Storm Forge Gaming/mattyb89


Included Animations:
My special thanks go to xp32, dragonfly1024, gekkou1992, and Edoin/rickyrickylo, who gave me permission to include their great animation. Without that, FNIS Sexy Move had not been possible.
Please go to respective mods and endorse if you like their animations.

Recommended Animations (not included):
Animations out of these mods could not be included. They are recommended for a little more variety.


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Installation

Requirements:
  • SKSE (V1.6 or above, V1.7 recommended because of memory fix, despite being alpha)
  • SkyUI
  • FNIS (V5.1 or above!!)

Recommended (See "Configuration Options" -> "Replace walk/run animations"):

NMM Installation

  • Goto the FNIS Sexy Move files section. Under FNIS SexyMove V1_0 click "Download with Manager". Say "Yes" when asked to "Overwrite?"
  • In the NMM Plugins tab, make sure FNISSexyMove.esp is ticked
  • Run FNIS generator: goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim), and from there to Data/tools/GenerateFNIS_for_Users and start (double-click) GenerateFNISforUsers.exe
  • (or use the GenerateFNISforUsers desktop icon, if you have run the FNIS generator before)
  • Select necessary Behavior patches in the Possible Patches field. If you use a custom skeleton, you will need at least the skeleton arm patch
  • Click Update FNIS Behavior
  • Make sure the following line appears in the generator's text field:
  • Reading FNISSexyMove V1.2.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...



Manual Installation

  • Download FNIS Sexy Move V1_2_1
  • Open FNIS Sexy Move 1.2.1.7z with your favorite archive program (e.g. 7zip)
  • Extract the "Data" folder into your "Skyrim" installation folder. Say "Yes" when asked to "Overwrite?"
  • Run FNIS generator: goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim), and from there to Data/tools/GenerateFNIS_for_Users and start (double-click) GenerateFNISforUsers.exe
  • (or use the GenerateFNISforUsers desktop icon, if you have run the FNIS generator before)
  • Select necessary Behavior patches in the Possible Patches field. If you use a custom skeleton, you will need at least the skeleton arm patch
  • Click Update FNIS Behavior
  • Make sure the following line appears in the generator's text field:
  • Reading FNISSexyMove V1.2.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
  • Activate FNISSexyMove.esp (e.g. start Steam once without SKSE, click "Play" and tick FNISSexyMove.esp in "Data Files")



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Configuration Options

Once you have installed FNIS Sexy Move, and run the FNIS generator (V5.1 or above!!), FNIS Sexy Move is ready to work. Just start the game (with SKSE) and notice how female NPCs are walking around you. And your player character, if you are female in 3rd person. But you have a variety of configuration options via MCM (Mod Configuration Management, part of SkyUI), dialogue, and modding.

MCM Configuration

Press ESC and click "Mod Configuration". The following options appear:
  • Don't use certain NPC moves (max. 3): if you don't like some of the 9 available walk aminations, you can deactivate up to 3 here. Per default, the least sexy walk (vanilla female walk) is excluded
  • Average Move assignments: Per default, FNIS Sexy Move distributes the available animations evenly among all females. Less sexy for elder races, a little more sexy for all others. If you like the average more sexy, or less sexy, then you can configure this here.
  • Player Movement: No surprise: here you can assign your (female) players walk/run animation.
  • If you completely want to switch off walk assignments for the player, e.g. because you use PCEA or animation replacers with directional walks (like New Animation Pack, or 360 Walk and Run Plus), then you choose "No Sexy Move (use default)". Note: this default option only works with the "FNIS Sexy Move player fix".
  • Armored NPCs less sexy: If you think that armored girls are not able to swing their hips that much, then you can set this here. But, by the Nine Devines, isn't this a fantasy game?
  • NPC assignment dialog: NPC walk/run assignment is done via dialog. But in order not to spam the topic lists all the time, you need to switch on the dialog option here.
  • NPC walk assignments temporarily off: You can temporarily switch off NPC walk assignments, when you otherwise get into conflict with custom females that have problems with the Sexy Move implementation. Like female mannequin mods that are base on Hearthfire or custom mannequin definition (Note: Sexy Mannequins and Mannequins Look Like You are based on standard mannequins and will not cause problems). But remember to switch this option off again when not necessary any more. FNIS Sexy Move will show you a recurring notification to remind you.
  • No need to remember NPC assignments: FNIS Sexy Move will add "Sexy Coins" to the NPCs inventory in order remember the assinged animations when they leave the player area. If you don't like these coins you can switch them off here. But then the NPC will have a new random animation when you meet her again, even when when you had told her via dialog.


Replace walk/run animations

This mod contains custom animations which I was allowed to re-distribute: 8 walks, 4 runs (and 2 idles). I couldn't get permission for all I wanted (Female Animation Pack). And I wished there was a greater variety. But maybe there are more somewhere out there. Or some, adapted to your specific body/skeleton? Or you simply have a different taste what is more or less sexy. No problem: Replace the FNIS Sexy Move Animation with animations of your choice.

Just replace the files in data/meshes/actors/character/animation/FNISSexyMove. They are named <number>_mt_walkforward.hkx, <number>_mt_runforward.hkx, and <number>_mt_idle.hkx, according to the following lists. As said before: 9 is most sexy, 1 is least (according to my taste)

mt_walkforward
  1. Original female mt_walkforward.hkx
  2. Cat1 - Catwalk (Catwalk - Normal)
  3. Cat3 - Catwalk (Catwalk - Exaggerated)
  4. NAP - New Animation Pack (New Animation pack v2013-1-8)
  5. FRW - Female running and walking animation (Female running and walking animation BBP)
  6. VHH3 - Victorias High Heel walk Animation plus BBP (VHH walk v1-3b LX - NMM installer)
  7. VHH1 - Victorias High Heel walk Animation plus BBP (VHH walk v1_0c D-pack)
  8. DF1 - Tender BBP, A New BBP Simulation (LL link see under "Included Animations" - optional walk replacer http://filesmelt.com/dl/walk1.7z)
  9. DF2 - Tender BBP, A New BBP Simulation (LL link see under "Included Animations" - optional walk replacer http://filesmelt.com/dl/walk2.7z)


mt_runforward (some are repeated, because not enough animation are available)
  1. Original female mt_runforward.hkx
  2. NAP - New Animation Pack (New Animation pack v2013-1-8)
  3. NAP - New Animation Pack (New Animation pack v2013-1-8)
  4. NAP - New Animation Pack (New Animation pack v2013-1-8)
  5. FRW - Female running and walking animation (Female running and walking animation BBP)
  6. FRW - Female running and walking animation (Female running and walking animation BBP)
  7. DF1 - Tender BBP, A New BBP Simulation (LL link see under "Included Animations" - optional run replacer http://filesmelt.com/dl/run1.7z)
  8. DF1 - Tender BBP, A New BBP Simulation (LL link see under "Included Animations" - optional run replacer http://filesmelt.com/dl/run1.7z)
  9. DF2 - Tender BBP, A New BBP Simulation (LL link see under "Included Animations" - optional run replacer http://filesmelt.com/dl/run2.7z)


mt_idle - only used during dialog (3: most sexy)
  1. Swaying TBBP idle 4750
  2. Tender BBP, A New BBP Simulation by Dragonfly0124
  3. Tender BBP, A New BBP Simulation by Dragonfly0124


Recommendation:
  • replace 3_mt_walkforward.hkx (CAT3, its a little bumpy) or 6_mt_walkforward.hkx (VHH3, similar/identical with NAP) with mt_walkforward.hkx from Female Animation Pack (Female Animation Pack 2013_01_01)
  • replace 2_mt_runforward.hkx (NAP, its used 3 times) with mt_runforward.hkx from Female Animation Pack (Female Animation Pack 2013_01_01)
  • replace 3_mt_idle.hkx (dragonfly0124, its used 2 times) with Idle 1 (mt_idle.hkx) from Sexy idle Animation (Sexy idle Animation)



Modder Level Configuration Options

  • NPC pre-set ("lavender"): If you have a mod that adds a female NPC to the game, and if you want this NPC to use a specific walk (without having to assign it via dialogue), then you can as well put a gift into the NPC's inventory: lavender (the ingredient). Giving her any number of lavender between 1 and 9 will make her automatically use the walk/run associated with this number (see above)


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UNINSTALL

Uninstall as usual. There are no additional files generated (like in FNIS)

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Known Issues (and their technical explanation)
  • Females do not always switch their walks right away. FNIS Sexy Move is based on FNIS "Alternate Animations". Their implementation is a little bit tricky, and require a sequence of a few events. And these cannot always be fulfilled right away. Solving it completely would require a lot of overhead, memory and cpu, which doesn't seem appropriate for a simple mod like this. So if you see a girl walking with a default animation, step up to the girl, make her look at you, and she will be more than happy to swing her hips from now on.
  • Females loose their walks when their 3d is unloaded. The implementation of "Alternate Animations" has to be based on behavior variables. Unfortunately, these variables are not stored when an NPC looses its 3d. So when girls are "de-virginalized" by loading, their walk/run needs to be assigned again, and the previous issue (no switch right away) can happen again. But now at least the same animation will be assigned as before.
  • FNIS Sexy Move doesn't work well with animation replacers defining directional walk/run animations, like 360 Walk and Run Plus. For memory reasons, FNIS Sexy Move only changes straight walk and run. This works as well as long as the base movement of your animation replacer is "close" to the vanilla walk. Then the moves defined in this mod will blend well with the directional moves of the replacer. However, if this base movement is changed (e.g. starting with the other foot) then you will see stutter and other unnatural movements. Since this mainly affects the player, you can set the player movement option to "No Sexy Move (use default)". But there are also reports of animation replacers which make FNIS Sexy Move unplayable for NPCs.



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Plans

Both require intense FNIS Behaviors enhancements. So it will probably take a while
  • Adding support animation replacers with full move sets, e.g. 360 Move and Run Plus
  • Adding random idles (probably as a different mod, since this will not be female-only)


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History (major steps)

2014/06/01 V1.0 . . Initial Relase
2014/06/09 V1.1 . . Fix the female mannequin issue, and player "No Sexy Move (use default)". Added: 2 options, check for FNIS generation, "no sexy children"
2014/06/19 V1.2 . . Fixed game start bugs that caused several MCM issues, possible CTD on walk #6 assignment, and other minor fixes and improvements
2014/09/21 V1.2.1 . Fixed sporadic player t-pose and leaning-to-the-side

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Credits

My special thanks go to xp32, dragonfly1024, gekkou1992, and Edoin/rickyrickylo, who gave me permission to include their great animation. Without that, FNIS Sexy Move had not been possible.

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Licensing/Legal

The included animations (all files in Data/meshes/actors/character/FNISSexyMove) belong to their creators as described before, and cannot be uploaded again without the expressed permission by their creators.

You can use and modify all other parts of FNIS Sexy move in any way that does not prevent running (the original) FNIS Sexy Move in its described way. Simply give credit.