Requiem - Unofficial Patches Restored by axonis
Skyrim » Bug fixes
Added: 29/05/2014 - 09:00AM
Updated: 30/03/2015 - 05:50PM

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Uploaded by axonis


Last updated at 17:50, 30 Mar 2015 Uploaded at 9:00, 29 May 2014

Requiem - Unofficial Patches Restored
Version 1.2
Compatible with Requiem 1.8.2
Unofficial Skyrim Patch 2.1
Skyrim Misc Patches Collection 1.57-1.58
Unofficial Dawnguard Patch 2.1

Thanks to Vallen128 for the great logos!

Requiem, as an overhaul, overwrites a lot of important fixes from the unofficial fixpacks reintroducing certain old bugs. For example...

  • quest fixes, without which it could be impossible to properly experience, or even finish, some quests,
  • permanent corpses for various NPCs which can be very annoying after the Civil War,
  • cloak spells killing followers in bleedout when you get the Intense Flames perk
  • armor pieces not showing properly to your character; eg. female orcs lose their hair when wearing hoods,
  • various killmoves will never show up and some kill movies show up in cases they shouldn't have,
  • some objects don't work as expected; eg. the White Phial does not replenish itself,
  • some perks applying in situations they should not; eg. a cleave perk applying paralysis to enemies theat would be immune to that,
  • your horse getting attacked in some situations where you are not,
  • various resistances not applying to relevant magic effects

...and dozens more. And then there are even fixes which must be cancelled since Requiem provides its own rules. For example, the USKP provides several recipes that make perfect sense for vanilla but in Requiem they should not.

This patch fixes those problems. The vast majority of the fixes are backported from the USKP (Unofficial SKyrim Patch), some from the UDGP (Unofficial DawnGuard Patch) and a few from the SMPC (Skyrim Misc Patch Collection). These are required to be present. If you would rather skip the SMPC, then I highly recommend the USKP+UDGP patch by Thetrader.


Simply copy the Requiem - Unofficial Patches.esp file to your Data folder and make sure that it has the lowest possible priority by setting it after Requiem according to the following load order:

Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Requiem - Unofficial Patches Restored.esp

The SMPC_DG file is not necessary as it has already been incorporated in my work. Don't forget to run the SkyProc Reqtifier to make sure that stats are updated for the latest Requiem version!

Original Fixes

There are also several fixes of my own which will always be documented here. Keep in mind that first two digits on the reference IDs are based on the dependencies of this patch as noted in the load order above; for example 02 stands for USKP, 06 for Requiem and 07 for this patch.
  1. 0003AD76 - Prevent werewolves from getting Sanguinare Vampiris by eating vampire dust.
  2. 07000802 - Add leather tanning for deer pelts.
  3. 0200FB26, 000426C8 - Shivs are made by silver since this is the only metal available inside Cidhna mine.
  4. 00068C57 - In Requiem the Nord hero bow has the same stats with the Draugr supple bow. However, this is a Skyforge hero weapon, it has to have better stats and be unbreakable.
  5. 000A6D7D, 000A6D7F - Add keyword to identify the material of these fur items as hide as well.
  6. 064A0806, 07000802 - Fixed recipes for salvaging leather from light imperial armors.
  7. 07000803, 07000804, 07000805, 000EE5C0, 00016741, 000571A6, 001031C9, 00037C26, 0009BC3B - Add all standard requiem recipes for the leather hood, identify it as a leather item and generally consider it as a valid light armor helmet.
  8. 0700080B, 0700080C, 0700080D, 0700080E, 0700080F, 07000810, 07000811, 07000809, 0700080A - Add recipes for fur armor pieces. Since these items do not contain metal parts and are worn by bandits with no access to smithing forges, their crafting has been moved to the tanning rack. This will facilitate survivalism mods as well.
  9. 02049B66, 02010090-02010097, 0200FB21, 0200FB14, 0200FB15 - Several USKP/UDGP recipes have been deleted according to Requiem's changes or recipe additions. For example, the recipe for Dwarven Scrap Metal has been deleted since Requiem provides its own custom recipe.
  10. 07000806, 00106B83, 00106B84 - Lokir no longer dies of heart attack due to the imperial archers not drawing their bows in time.
  11. 00043323, 00043324, 0010F7ED, 00012FD0 - "Magelight" and "Firebolt" are spoken as such in the game, thus they have to retain their vanilla names. That means, Candlelight no longer needs a rank, while Incinerate should no longer be called Firebolt.
  12. 000527F1 - Fix the flying Elenwen at the Helgen intro.
  13. 0001C4E6, 000E0D53, 000D7939 - Add keywords to mark the Rueful Axe as daedric artifact. Increased the level requirement (to 35) for starting its quest since Barbas would only require the help of a seasoned adventurer and also because strategic players can finish the quest very easily by letting invincible Barbas do all the dirty work.
  14. 06665466, 06665465, 06045184, 06077A64 - Giant slaughterfish have their supersonic speed reduced to fix the issue which may cause them to hover above water.
  15. 000FB988, 000FB994, 000FB995, 000FB996, 000FB997, 000FB998, 000FB999, 000FB99A, 000FB99B, 0010E8AE - Fixes the bug where you can't get a blessing from a shrine after being framed with murder by removing the total lifetime bounty condition. Conditions against murders, thefts and unpaid crimes remain intact.
  16. 000E3A6D, 0001B1D9 - The Sneak Journeman class should not be based on heavy armor levels since many sneak perks are nullified by heavy armor in Requiem. Khayla, a typical example of this class, is now wearing leather armor instead of steel.
  17. 000C97D1, 000CAE13 - The giant who is attacking the Companions in the first visit to Whiterun is too weak in Requiem and falls almost immediately preventing the option of helping the Companions that results in an admiring comment from Aela. The fix makes him more resilient and less damaging to allow the player character to participate in the fight BUT it's still Requiem difficulty, it's very risky to get close to the giant and will serve very well as an introduction to Requiem's unforgiving knockout rules.
  18. 01000820, 01000822, 000F9957, 00100EF7, 01000821, 01000823, 000D3649, 00100EF8, 000E3F3D - Remove an armor check that prevents hand to hand killmoves and right hand power attacks.
  19. 01000825, 01000826 - Replaced a blocker check with a requirement to wear a helmet in order to perform a head butt kill move.
  20. 01000832, 01000833, 01000838 - Added a shield bash perk requirement to the shield-related kill moves.
  21. 00032B94 - Removed the fireball & unrelenting force shouts from the tutorial dragon. The fireball causes players to rely on meta-gaming knowledge to avoid it, and it wasn't an intentional Requiem addition. Unrelenting force has been removed to prevent throwing the player character to a different cell which causes a buggy Requiem initialization. The Dragon's name has also been fixed to prevent the player from knowing something he's not supposed to know. All these changes affect the tutorial dragon only.
  22. 0001E62A - Added the protected flag to Stump to prevent him from dying from falling due to NPC following glitches combined with Requiem's falling damage changes.
  23. 0010AA4B, 0010AA4C, 0010AFA8, 0600A4B9, 0601C7FB, 0601C7FC, 0601C7FD, 07000815 - Training in Requiem is very expensive at early levels which makes it useless and very cheap at later levels which makes it a cheat, especially considering Requiem's higher XP requirements for advancing higher levels. This fix sets low level training costs (up to level 35) to much lower, and raises the training costs for levels above 65 quite a lot. More information at the Requiem suggestions topic.
  24. 07000816, 07000817, 07000818, 07000819, 0700081A, 63CB7A6 - Added recipes for salvaging steel ingots from imperial items and fixed the recipe for salvaging steel from Stormcloak officer's armor.
  25. 0700081B - Added recipes for salvaging iron ingots from war axes.
  26. 063F0442, 0641A5BB - Hide the Darkvision drain effect from the UI while moving its upkeep description to the main Darkvision spell. This also restores the real Darkvision description at the magic effects panel as well.
  27. 0700081C, 0700081D, 0700081E, 0700081F, 07000820, 07000821 - Smelting recipes for iron and steel shields, studded armor, vampire boots and gauntlets and full Stormcloak helmets.
  28. 000F1E59 - Game setting fMagicCasterSkillCostMult set to 1 to balance mages with inexaustible magicka supplies.
  29. 00013389, 0001338A, 00013393, 000133A7, 000133AC, 000133BD, 00054882, 000CEE9E, 00043BD7, 00043BD8, 00044302, 0010FABD, 00044314, 0010F79C, 00054880 - Fixes the Forsworn escape with Madanach ending to make the Forsworn actually escape instead of getting killed in seconds by the updated Requiem guards.
  30. 00013740, 00013741, 00013742, 00013743, 00013744, 00013745, 00013746, 00013747, 00013748, 00013749 - Streamlined weights for Argonian and Khajiit females, added the "Use Advanced Avoidance" flag to Bretons and Dunmer.
  31. 00029B91 - Changed the name of the Staff of Calm to Staff of Mass Charm according to the USKP fix and Requiem spell title.
  32. 000A5DF0, 000F5D1F, 000F5D20, 000F5D21, 000F5D22, 000A5DF0 - Gauldur Blackbow delevelling fixed.
  33. 000F1AC1, 000F71CD, 000F71CE, 000F71CF, 000F71D0 - Dragonbane delevelling fixed.
  34. 0007A917, 000F6524, 000F6525, 000F6526, 000F6527, 000DEED7 - Nightingale Blade delevelling fixed; NPC version corrected.
  35. 0007E5C3, 000F6529, 000F652A, 000F652B, 000F652C - Nightngale Bow delevelling fixed.
  36. 000F8313, 000F8314, 000F8315, 000F8316, 000F8317 - Chillrend delevelling fixed.
  37. 0606B466, 0606B46A, 0606B471, 0606B479, 0606B47E, 0606B47F, 0606B492 - Inconsistent properties for Battlestaves (damage, reach, sounds and animations) fixed.
  38. 2028BB5 - USKP fix for the Gift of Charity now follows Requiem's nomenclature.
  39. 0002BF9D, 0002BF9F - Removed Ralof and Hadvar from the generic MQ101 dialogue faction so that their specific lines in the Helgen Keep will not be blocked.
  40. 000B5D42 - Balbus set as coward to prevent him from foolish displays of bravery.
  41. 0400D912 - DLC1VQMinLevel set to 50 to prevent Dawnguard from starting too early.
  42. 000AEBFD - Set the werewolf rampage to start outside of Whiterun, in the Underforge exit.
  43. 000411BA, 000D42C9, 000B320C, 00000013, 000D42C8 - Provide Valdr with some fire arrows to give him a chance to actually help in his quest. Removed a condition which prevents Valdr from completing the Moss Mother quest if he isn't in the cavern. That's probably due to the fact that I've finished the quest while I was a werewolf inside the cave and there is a relevant fix in the UDGP which may interfere with that. Valdr should no longer be hostile to every creature (which would have him attack domestic animals in Falkreath).
  44. 0001334A, 00014122, 0001414A, 000284F2, 00028502, 0005AE91, 0009F83A, 0009F847 - SMPC localization removed from these entries to ensure compatibility with SkyProc (temporary fix).
  45. 77F8C37, 77F8C38 - Imperial daggers and shortswords use the imperial keyword instead of steel.
  46. 0001FC62 - Fixed a perk property in REQ_ClassSpecificEquipment to allow Imperial melee officer guards to wear their appropriate outfits.
  47. 00000007 - Add the silver weapon mechanism perk. Without this, melee silver weapons have no additional benefits for the player character (temporary fix).
  48. 000D3649, 000E1727, 000E3F3D, 000E519C, 000F9957, 00100EF7, 00100EF8, 00100EFA, 00100EFB, 01000820, 01000821, 01000822, 01000823, 01000825, 01000826, 01000832, 01000833, 01000838, 00000ECA - Several killmove issues fixed; USKP changes have been merged, relevant Requiem perks have been added to the conditions, checks that run on the wrong subject have been fixed and checks that always fail have been replaced with checks based on the Decapitation Chance/Killmove Random globals. The globals themselves have been halved to conform to Requiem's intentions as I can perceive it from its edits. In plain words: you'll see killmoves you wouldn't see otherwise, but they will not be more frequent.
  49. 06050987, 06050988 - Fixed weapon reach values for the purposes of hitting objects (but not NPCs where reach is definited by the weapon stats). Kudos to BigBadPig!
  50. 000F6F37, 000F6F38 - Imperial & Stormcloak guards are perked according to the new 1.8 guards.
  51. 000131FD - Removed body flags to prevent horses from equipping items such as torches which could lead to CTDs when retrieving large numbers of items from a horse at once.
  52. 00068CFA, 00109AB1, 00109E3E, 00109E40, 00109E41 - Removed the respawn flag from purchasable horses to secure their inventories from resetting which would lead to players losing their cargo; this also prevents dead player's horses from getting resurrected on cell reset.
  53. 00068D73 - Corrected the Stables quest to prevent purchasable stable horses from being replaced by non-Requiem versions upon their death.
  54. 000C1E98, 000C1E9A, 000C1E99 - Stunning Charge and Devastating Cleave fixed to work according to their Requiem descriptions. They apply a paralyze effect instead of knockdown which prevents abuse against enemies that are not supposed to be knocked down, such as dragons. Kudos to TheTrader!
  55. Most Perks - A great number of perks has been corrected for grammatical and syntax errors. They have been streamlined to follow a single style of writing instead of appearing to be written be different persons. Kudos to Yosharian!