Requiem - Unofficial Patches Restored by axonis
Skyrim » Bug fixes
Added: 29/05/2014 - 09:00AM
Updated: 28/02/2015 - 01:16PM

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Uploaded by axonis


Last updated at 13:16, 28 Feb 2015 Uploaded at 9:00, 29 May 2014

Requiem - Unofficial Patches Restored
Version 0.95
Compatible with Requiem 1.8.2
Unofficial Skyrim Patch 2.1
Skyrim Misc Patches Collection 1.57-1.58
Unofficial Dawnguard Patch 2.1

Requiem, as an overhaul, overwrites a lot of important fixes from the unofficial fixpacks reintroducing certain old bugs. For example...

  • permanent corpses for various NPCs such as Ulfric's in the Palace of the Kings,
  • cloak spells killing followers in bleedout when you get the Intense Flames perk
  • female orcs lose their hair when wearing hoods and can wear multiple hoods,
  • decapitating killmove for warhammers,
  • the White Phial does not replenish itself,
  • your horse getting attacked in some situations where you are not,
  • resist poison does not apply to some poison effects

...and dozens more. And then there are even fixes which must be cancelled since Requiem provides its own rules.

This patch restores those fixes and adds a few of my own. It's made from scratch and it isn't an easy job, especially in the early stages, since all entries had to be carefully studied to make sure that Requiem specific content is not altered unless necessary. It took me months to reach a state that I personally consider stable and my patch is no longer considered as beta since I have received a good number of reports that it works well.

The patch was not really meant to be an end-product but rather a proof of concept for the Requiem team to review and implement whatever they would choose. But as I've worked so hard on it, I feel that it would be really beneficial for other players as well. Anyway, some of this work may be integrated to Requiem.

The vast majority of the fixes are backported from the USKP (Unofficial SKyrim Patch), some from the UDGP (Unofficial DawnGuard Patch) and a few from the SMPC (Skyrim Misc Patch Collection). These are required to be present. If you would rather skip the SMPC, then I highly recommend the Unofficial Patch Project for Requiem by Tyrthyllanos or its updated derivative by Thetrader. I have found that my point of view coincides in many cases with Tyrthyllanos, but Azirok's deep understanding for Requiem has been pivotal into working on my own fixes.


Simply copy the Requiem - Unofficial Patches.esp file to your Data folder and make sure that it has the lowest possible priority by setting it after Requiem according to the following load order:

Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Requiem - Unofficial Patches Restored.esp

The SMPC_DG file is not necessary as it has already been incorporated in my work. Don't forget to run the SkyProc Reqtifier to make sure that stats are updated for the latest Requiem version!

Original Fixes

There are also few fixes of my own which will always be documented here. Keep in mind that first two digits on the reference IDs are based on the dependencies of this patch as noted in the load order above; for example 02 stands for USKP, 06 for Requiem and 07 for this patch.
  1. 0003AD76 - Prevent werewolves from getting Sanguinare Vampiris by eating vampire dust.
  2. 07000802 - Add leather tanning for deer pelts.
  3. 0200FB26, 000426C8 - Shivs are made by silver since this is the only metal available inside Cidhna mine.
  4. 00068C57 - In Requiem the Nord hero bow has the same stats with the Draugr supple bow. However, this is a Skyforge hero weapon, it has to have better stats and be unbreakable.
  5. 000A6D7D, 000A6D7F - Add keyword to identify the material of these fur items as hide as well.
  6. 064A0806, 07000802 - Fixed recipes for salvaging leather from light imperial armors.
  7. 07000803, 07000804, 07000805, 000EE5C0, 00016741, 000571A6, 001031C9, 00037C26, 0009BC3B - Add all standard requiem recipes for the leather hood, identify it as a leather item and generally consider it as a valid light armor helmet.
  8. 0700080B, 0700080C, 0700080D, 0700080E, 0700080F, 07000810, 07000811, 07000809, 0700080A - Add recipes for fur armor pieces. Since these items do not contain metal parts and are worn by bandits with no access to smithing forges, their crafting has been moved to the tanning rack. This will facilitate survivalism mods as well.
  9. 02049B66 - USKP recipe for Dwarven Scrap Metal deleted since Requiem provides its own custom recipe.
  10. 07000806, 00106B83, 00106B84 - Lokir no longer dies of heart attack due to the imperial archers not drawing their bows in time.
  11. 00043323, 00043324, 0010F7ED, 00012FD0 - "Magelight" and "Firebolt" are spoken as such in the game, thus they have to retain their vanilla names. That means, Candlelight no longer needs a rank, while Incinerate should no longer be called Firebolt.
  12. 000527F1 - Fix the flying Elenwen at the Helgen intro.
  13. 0001C4E6, 000E0D53, 000D7939 - Add keywords to mark the Rueful Axe as daedric artifact. Increased the level requirement (to 35) for starting its quest since Barbas would only require the help of a seasoned adventurer and also because strategic players can finish the quest very easily by letting invincible Barbas do all the dirty work.
  14. 06665466, 06665465, 06045184, 06077A64 - Giant slaughterfish have their supersonic speed reduced to fix the issue which may cause them to hover above water.
  15. 000FB988, 000FB994, 000FB995, 000FB996, 000FB997, 000FB998, 000FB999, 000FB99A, 000FB99B, 0010E8AE - Fixes the bug where you can't get a blessing from a shrine after being framed with murder by removing the total lifetime bounty condition. Conditions against murders, thefts and unpaid crimes remain intact.
  16. 000E3A6D, 0001B1D9 - The Sneak Journeman class should not be based on heavy armor levels since many sneak perks are nullified by heavy armor in Requiem. Khayla, a typical example of this class, is now wearing leather armor instead of steel.
  17. 000C97D1, 000CAE13 - The giant who is attacking the Companions in the first visit to Whiterun is too weak in Requiem and falls almost immediately preventing the option of helping the Companions that results in an admiring comment from Aela. The fix makes him more resilient and less damaging to allow the player character to participate in the fight BUT it's still Requiem difficulty, it's very risky to get close to the giant and will serve very well as an introduction to Requiem's unforgiving knockout rules.
  18. 00100EFA, 000E1727, 00100EFB, 000E519C - Fully restored USKP fix, removing a Requiem check that prevents decapitations.
  19. 01000820, 01000822, 000F9957, 00100EF7, 01000821, 01000823, 000D3649, 00100EF8, 000E3F3D - Remove an armor check that prevents hand to hand killmoves and right hand power attacks.
  20. 01000825, 01000826 - Replaced a blocker check with a requirement to wear a helmet in order to perform a head butt kill move.
  21. 01000832, 01000833, 01000838 - Added a shield bash perk requirement to the shield-related kill moves.
  22. 00032B94 - Removed the fireball shout from the tutorial dragon to prevent the almost inevitable death of the player if she follows the "quickly, follow me" advice after staying "close to the wall" to avoid a fire breath. This is an important fix for role players since the only way to avoid the extremely high chance of dying is to rely on knowledge not available to the player character and actually ignore Hadvar's sensible advice. The tutorial dragon was not meant to have fireballs anyway and this doesn't affect the real one after the introduction. Also, his name is changed to "Dragon" since the player should not be aware of who he is at this stage.
  23. 0001E62A - Added the protected flag to Stump to prevent him from dying from falling due to NPC following glitches combined with Requiem's falling damage changes.
  24. 0010AA4B, 0010AA4C, 0010AFA8, 0600A4B9, 0601C7FB, 0601C7FC, 0601C7FD, 07000815 - Training in Requiem is very expensive at early levels which makes it useless and very cheap at later levels which makes it a cheat, especially considering Requiem's higher XP requirements for advancing higher levels. This fix sets low level training costs (up to level 35) to much lower, and raises the training costs for levels above 65 quite a lot. More information at the Requiem suggestions topic.
  25. 07000816, 07000817, 07000818, 07000819, 0700081A, 63CB7A6 - Added recipes for salvaging steel ingots from imperial items and fixed the recipe for salvaging steel from Stormcloak officer's armor.
  26. 0700081B - Added recipes for salvaging iron ingots from war axes.
  27. 063F0442, 0641A5BB - Hide the Darkvision drain effect from the UI while moving its upkeep description to the main Darkvision spell. This also restores the real Darkvision description at the magic effects panel as well.
  28. 0700081C, 0700081D, 0700081E, 0700081F, 07000820, 07000821 - Smelting recipes for iron and steel shields, studded armor, vampire boots and gauntlets and full Stormcloak helmets.
  29. 000F1E59 - Game setting fMagicCasterSkillCostMult set to 1 to balance mages with inexaustible magicka supplies.
  30. 00013389, 0001338A, 00013393, 000133A7, 000133AC, 000133BD, 00054882, 000CEE9E, 00043BD7, 00043BD8, 00044302, 0010FABD, 00044314, 0010F79C, 00054880 - Fixes the Forsworn escape with Madanach ending to make the Forsworn actually escape instead of getting killed in seconds by the updated Requiem guards.
  31. 00013740, 00013741, 00013742, 00013743, 00013744, 00013745, 00013746, 00013747, 00013748, 00013749 - Streamlined weights for Argonian and Khajiit females, added the "Use Advanced Avoidance" flag to Bretons and Dunmer.
  32. 00029B91 - Changed the name of the Staff of Calm to Staff of Mass Charm according to the USKP fix and Requiem spell title.
  33. 000A5DF0, 000F5D1F, 000F5D20, 000F5D21, 000F5D22, 000A5DF0 - Gauldur Blackbow delevelling fixed.
  34. 000F1AC1, 000F71CD, 000F71CE, 000F71CF, 000F71D0 - Dragonbane delevelling fixed.
  35. 0007A917, 000F6524, 000F6525, 000F6526, 000F6527, 000DEED7 - Nightingale Blade delevelling fixed; NPC version corrected.
  36. 0007E5C3, 000F6529, 000F652A, 000F652B, 000F652C - Nightngale Bow delevelling fixed.
  37. 000F8313, 000F8314, 000F8315, 000F8316, 000F8317 - Chillrend delevelling fixed.
  38. 0606B466, 0606B46A, 0606B471, 0606B479, 0606B47E, 0606B47F, 0606B492 - Inconsistent properties for Battlestaves (damage, reach, sounds and animations) fixed.
  39. 2028BB5 - USKP fix for the Gift of Charity now follows Requiem's nomenclature.
  40. 0001D4EC, 0003FA58 - Intensity, range and hue for torches and magic lights is tweaked to make them useful to those who actually need them.
  41. 0002BF9D, 0002BF9F - Removed Ralof and Hadvar from the generic MQ101 dialogue faction so that their specific lines in the Helgen Keep will not be blocked.
  42. 000B5D42 - Balbus set as coward to prevent him from foolish displays of bravery.
  43. 0400D912 - DLC1VQMinLevel set to 50 to prevent Dawnguard from starting too early.
  44. 000131FD - Attempt to prevent horses from equipping items which could lead to CTDs.
  45. 000AEBFD - Set the werewolf rampage to start outside of Whiterun, in the Underforge exit.
  46. 000411BA, 000D42C9, 000B320C00000013, 000D42C8 - Provide Valdr with some fire arrows to give him a chance to actually help in his quest. Removed a condition which prevents Valdr from completing the Moss Mother quest if he isn't in the cavern. That's probably due to the fact that I've finished the quest while I was a werewolf inside the cave and there is a relevant fix in the UDGP which may interfere with that. Valdr should no longer be hostile to every creature (which would have him attack domestic animals in Falkreath).
  47. 0001334A, 00014122, 0001414A, 000284F2, 00028502, 0005AE91, 0009F83A, 0009F847 - SMPC localization removed from these entries to ensure compatibility with SkyProc (temporary fix).
  48. 77F8C37, 77F8C38 - Imperial daggers and shortswords use the imperial keyword instead of steel.
  49. 0001FC62 - Fixed a perk property in REQ_ClassSpecificEquipment to allow Imperial melee officer guards to wear their appropriate outfits.
  50. 00000007 - Add the silver weapon mechanism perk. Without this, melee silver weapons have no additional benefits for the player character (temporary fix).