Skyrim

About this mod

This mod adds a series of quests and adventures to the south east of Riften. It makes small use of some vanilla caves nearby and adds in 9 new cells and 21 new voiced characters. Fully navmeshed areas and a fully functional player home.

Requirements
Permissions and credits
To the southeast of Riften is the Tomega Estate, once an old embassy for Morrowind the last 10 years it has been the home of the Tomega family from High Rock. Rumors have circulated of a curse upon some of the estate guards. Due to its sorted history most of the locals don't speak of the place. Is this the work of some lone foul mage or is something more nefarious going on?

Upon arriving at Riften travel to the center of the market, the first quest begins as the dragonborn overhears a rumor. They will be directed to speak with a merchant who will set them on their path to the Tomega Estate.



From the Author:
This is the first mod I have uploaded, and over a year in the making. I hope it runs trouble free and is enjoyable for everyone. I will do my best to address any problems should they arrive. I want to thank anyone who has ever created a tutorial for modding, without them this would not have been possible.


[size=10]ApachiiSkyHair + Workshop overhaul now available (ApachiiSkyHair, Hearthfire, Dragonborn, DLCs Required)[/size]
Adds some of the wonderful ApachiiSkyhair styles to some of the estates npcs, and includes a number of fixes and over all improvements to the estate and quest(s).
Thanks to ApachiiSkyHair found here http://www.nexusmods.com/skyrim/mods/10168/?
[size=10]Hearthfire edition now available (Hearthfire DLC Required)[/size]


Although not required I recommend the Hearthfire multiple adoption mod to make use of the Hearthfire adoption system found here.
http://www.nexusmods.com/skyrim/mods/29249/?
Thanks to TMPhoenix for the mod and comprehensive guide for custom home adoptions.

[size=10]Dragonborn esp option now available (Dragonborn DLC Required)[/size]
This is an esp only update which adds in a staff crafting station in the main house and workshop. It changes the guard Bervaso's base armor to bonemold, adds un enchanted staffs, and heartstones to the priestess Eunil's sell list. A few other minor tweaks like adding scathcrow and ash yams to the terrarium.

Under the options section select the esp version to match the main Tomega Estate version you are using and replace the esp using either the NMM or manually.

[size=12]Merge patch for interesting people[/size]
Download the esp under optional files, Load order must be as follows;
3DNPC----------------- V306
TomegaEstate-------- V2.0 or 2.5
InterestingTomEstPatch

Pleae let me know any issues that arise, so they can be addressed. The esp re-locates the Shadow Crypt to the west of the estate, and Dro'bar with his burned farm and belongs to the opposite side of the valley, then nav meshed appropriately.


Plans Ahead:
===========
1. If anyone knows how to make the player's horse appear at the stables when fast traveling to the estate please let me know.


Some added features



[size=30]Compatibility:[/size]
============
This mod is intended to work with anything , but there are two mods which have been reported to occupy part of the same space. Euphoria Palace
from Maids II Deception. Also sitting on top of Sky Shadow Crypt from Interesting NPC'S. Download the InterestingTomEstPatch to make them compatible.

To the best of my knowledge there should be no conflicts with most mods. I did add npcs to both Brokenhelm Hollow and Lost prospect mine so any mods editing them could have mixed results.

[Size=30]Install:[/Size]
=========
I highly recommend using the Nexus mod manager. Until I have created a Bsa it is simply the safest and best way to handle it.

[Size=30]Manual Install:[/size]
============
Unzip the archive and merge the data folder with the data folder located in the Skyrim directory.

Uninstall
=========
Make sure to save outside of the cell being uninstalled. This is common practice.

As with before I highly recommend using the Nexus mod manager.
With the manual install delete all the files associated with this mod.

Notes:
Some quests triggers are time and location sensitive, using the wait menu or sleeping "can" cause some quest not to advance, until those requirements are met. For example if a quest is scheduled to advance at 1:00 AM and you sleep/wait from 12:00 AM-5:00 Am that quest won't advance until 1:00 AM the next day. However if you waited from 12:15 AM-1:15 AM that quest should advance normally.
If a door is inaccessible or requires a key there is a reason for it. They will become available when the time is right. Using console commands to enter these areas will most likely break a quest.

[Size=30]Mods used by permision:[/size]
Darkfox127 texture assets and DF127CustomDoorScript ---------http://darkfox127productions.weebly.com/
Stroti-Spinning Wheel -----------------------------------------------http://www.nexusmods.com/skyrim/mods/25279/?
Eldiabs-Modders Resource Bookshelves, Weapon racks etc --- http://www.nexusmods.com/skyrim/mods/11618/?
Artisanix-Paintings and Frames ------------------------------------ http://www.nexusmods.com/skyrim/mods/17423/?
Tony67-T67 display case Dwemer--------------------------------- http://www.nexusmods.com/skyrim/mods/15997/?
Niefelheim-Enhanced Rugs----------------------------------------- http://www.nexusmods.com/skyrim/mods/22868/?
M3rvin-Automatic Light Switch------------------------------------ http://www.nexusmods.com/skyrim/mods/14894/?
The_Funktasm-Morrowind Style Clutter--------------------------- http://www.nexusmods.com/skyrim/mods/24883/?
berticus0001- Bert's Bits and Bobs--------------------------------- http://www.nexusmods.com/skyrim/mods/36756/?
Blary- Food Container resource------------------------------------ http://www.nexusmods.com/skyrim/mods/14133/?
Also for the optional versions
Multiple Adoption mod---------------------------------------------- http://www.nexusmods.com/skyrim/mods/29249/?
ApachiiSkyHair------------------------------------------------------- http://www.nexusmods.com/skyrim/mods/10168/?
[Size=30]Cast:[/size]
Lord Chazmire---voice of Drailen, Capt. Wheller, Drandel, Yorlak, Logan, Bervaso
Linden------------ http://tesalliance.org/forums/index.php?/user/38918-linden/ ----------------Voice of Kenantier
Pyrch------------- http://forums.nexusmods.com/index.php?/user/11810388-pyrch/ ------------Voice of Mrelinda
John Lepper----- http://forums.nexusmods.com/index.php?/user/11700978-johnnyshreck/ ---Voice of Versivious
Amevenastral9--- http://forums.nexusmods.com/index.php?/user/11334688-amevenastral9/--Voice of Eunil and Kasheda

Johnny H.--------Corrick, Jahanir
Greg Moore. ----Hemmins
Kayla S.----------Thremi
Ryan S.-----------Lord Tomega
Cortney B.-------Mariete
Keila S.----------Jrifa
Vic S.------------Sulain
Brandon H.------Artelneth


Change Log.
===========

8/23/2014
Added Apachihair to some select npcs.
Added a plethora of chest and containers to the worshop to accomodate those who use auto sorting mods such as the Dynamic Auto Sorting System by Sjogga found here; http://www.nexusmods.com/skyrim/mods/49523/?

Continued to optimise cells with room bounds and occlusion planes.
Further tweaked the lighting in the main home cells.
Added a full range of crafting stations to the workshop, re-textured a smelter, staff crafting station, and weapon racks to be more Dwemer.
Added the spider crafting station to the workshop also.
Un linked the mine workwers from the ore veins, and added sanbox packages, so they can be player mined.
Edited enemies and workers in the mine to be disabled if the save estate option is used.
Fixed farm door mine entrance, if it does not work for those who have completed the quest, after entering the mine at least once, use the disable command on the farmside door.

7/28/2014
Added hearthfire assets to kitchen and dining room.
Added a childrens wing compatable with Hearthfire multiple adoptions.
http://www.nexusmods.com/skyrim/mods/29249/?
Although it is not required for this version to work, it is recommended if you intend to use the hearthfire adoptions system for the estate.
The adoption mod must be loaded after TomegaEstate to work properly.
Changes a few of the textures in the home to make it more unique, and added some custom banners.

Adjusted lighting in dining hall and main house. Still WIP

7/03/2014

Added dialogue audio for Artelneth, Eunil, and Kasheda
Eunil and Kasheda voiced by Amevenastral9 http://forums.nexusmods.com/index.php?/user/11334688-amevenastral9/
Artelneth voiced by Brandon H.

Changed water in the Bath House and final tomb to raise and lower by animation. Additionally new water type in tomb allows for better vision.

Created a teleportation system for navigating all the main estate cells. Each area now contains 1-2 black and gold interactive Dwemer centurion bust, which will transport the player and followers to the selected destination.

Added a better explained and diversified ending to the main quest. Your descision will have direct consequences on the people of the estate and what type of reward you recieve.

Changed parameters for the quests Night prowler and Heart Work to be less affected by those who use the wait/sleep menues.

Added a dialogue option to reset the guards and people of the estate to fix the naked or miss dressed problem.

Added an optional set of quest markers to assist the Tomb navigation.

Refer to the read me file for older changelog