SKYRIM
Shard of Oblivion WIP by Mika999
Skyrim » Locations - New
Added: 30/04/2014 - 06:26PM
Updated: 07/04/2015 - 01:06PM

322 Endorsements

2.02 Latest version

3,033 Unique D/Ls

3,534 Total D/Ls

73,722 Total Views

Uploaded by Mika999

Description

Last updated at 8:06, 7 Apr 2015 Uploaded at 13:26, 30 Apr 2014

This is an unfinished project, it is uploaded only for testing, if you find bugs report it to me, thanks!

Things to note
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- There is no quests or dialogs.
- There are some Higher level enemies
- Some parts do not have invisible walls yet and they are unfinished, do not go into those areas!

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Location: Look for Abandoned Mine just west of Old Hroldan
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Requirement:

- Skyrim DLC-s (All official DLC-s)
- Static Mesh Improvement Mod - SMIM by Brumbek (if you want normal looking chains in Oblivion, you need this mod)
- Grim and Somber Shard of Oblivion ENB 221by wolfgrimdark (if you want normal oblivion climate and weather, use this enb)
Optional: If anyone like the "ENB loading screen effect" just add this line at the bottom of the enblocal.iniIgnoreLoadingScreen=false
- Optional: In SkyrimPrefs.ini, set line fLODFadeOutMultObjects to 60.0000. This will fix dust effect.

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Please, do not use my my mod without my permission, and do not upload it on some other site.
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Permissions:

- I want to thx Aipex8 for giving me permission to use his great Coldharbour Dremoras. This have save me a lot of time for creating good looking Coldharbour daedra enemies. 

- All monsters in this mod are created by using grate creature resource from this authors: dogtown1, GendunDropmuppetpuppetPh0rce 

- Thx to Omniel Machia and his "Evil Incarnate Daedric Gear", Deadlands dremoras looks better then ever.

Oblivion Gates in Skyrim - Modders Resource by Hanaisse
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The team:

Mika999 - project leader
GendunDrup - thanks to him, no need for Monster Mod requirements


People who also helped in this mod:
metaton - story writer
devouredbyrobots - story writer
DrLacevil - story/quests writer


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