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Withe01

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Withe01

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About this mod

This MOD added "Shooting Spell" that is special magic.
If you Input fire-button, you take a stance as like crossbow.
And you cast "Shooting Spell".

Requirements
Permissions and credits
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Shooting Spell
by Withe01
ver 1.00
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-Small Description-
This MOD added "Shooting Spell" that is special magic.
If you Input fire-button, you take a stance as like crossbow.
And you cast "Shooting Spell".

This spell can be used even if you have equipped the right hand with melee weapons.
There are six elements and three shooting modes in this.

Refer to "3. Shooting Spell" for the details of this.

This has some config functions in MCM.
Config functions are key config, damage config, etc...

[Required]
- "Dawnguard"
- "SKSE" http://skse.silverlock.org/

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1. Manual
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* You can change key config by MCM.

Fire: F6
Cancel: R
Zoom: Mouth Right Click
Toggle: F7

[Fire]
As this button was inputted, you will cast "Shooting Spell".
# Refer to "3. Shooting Spell" for the details of this.

[Cancel]
It will be canceled if this button is inputted during shooting.

[Zoom]
If it inputs during shooting, you will do zoom.
It becomes slow motion while doing zoom.

[Toggle]
Shooting mode is changed.
"Assault" >> "Sniper" >> "Blast" >> "Assault" ...

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2. MCM
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a. Enable Config: "Enable" : You can use Shooting Spell. "Disable" : Shooting Spell's script is stopped.
b. Friendly Fire Config: "Enable" : You can take a damage to your followers. "Disable" : You cannot take a damage to your followers. This is effective only in three elements that Shine, Wind and Soul.

c. Damage Config
c1. Shooting Spell : Damage of "Shooting Spell" is adjusted.
c2. Shine Elements: Shine element's damage is adjusted.
c3. Wind Elements: Wind element's damage is adjusted.
c4. Soul Elements: Soul element's damage is adjusted.

d. Elements Config
d1. Assault mode : One is chosen from six elements.
d2. Sniper mode : One is chosen from six elements.
d3. Blast mode : One is chosen from six elements.

e. Depending Skill Config
e1. Shine Elements: The selected skill influences a damage. If specific perk is acquired, a damage will increase. Specific perk are "Novice of Restoration" etc or "Novice of Destruction" etc.
e2. Wind Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate armor-rating. Specific perk are "Novice of Alteration" etc , "Novice of Destruction" etc, "Armsman" or "Barbrian".
e3. Soul Elements: The selected skill influences a damage. If specific perk is acquired, a damage will penetrate magic-resist. Specific perk are "Novice of Conjuration" etc or "Novice of Destruction" etc.

f. Key Config
f1. Fire Button: Default F6.
f2. Cancel Button: Default R.
f3. Zoom Button: Default Mouse Right Click.
f4. Toggle Button: Default F7.

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3. Shooting Spell
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[Elements]
Fire
- Fire damage.
- Special effect are burning damage and fear. Fear requires a perk that "Intense Flames".
- It is almost the same as the fire element of vanilla.
- This is subject to the influence of "Augmented Flames" and "Fortify Destruction", and is strengthened with "Destruction" skill LV.

Frost
- Frost damage.
- Special effect are stamina damage, slow and Paralysis. Paralysis requires a perk that "Deep Freeze".
- It is almost the same as the frost element of vanilla.
- This is subject to the influence of "Augmented Flost" and "Fortify Destruction", and is strengthened with "Destruction" skill LV.

Shock
- Shock damage.
- Special effect are magicka damage and disintegrate. Disintegrate requires a perk that "Disintegrate".
- It is almost the same as the shock element of vanilla.
- This is subject to the influence of "Augmented shock" and "Fortify Destruction", and is strengthened with "Destruction" skill LV.

Shine
- Penetrate damage.
- Special effect is "Purification". A target becomes ashes when a target's health is 15% or less. When a target is undead, it cast at 30% or less.
- Although the damage of this is not subject to the influence of resist, damage is low.
- If the specific perk of dependence skill is obtained, a damage will increase.
- Dependence skill are "Restoration" or "Destoraction."
- Specific perk are "Novice of Restoration" etc or "Novice of Destruction".

Wind
- Physical damage.
- Special effect is "Push". The target which staggered is blown away. The target which has not staggered also blows away by low probability.
- This damage is subject to the influence of armor-rating. Although a damage is reduced by almost all targets, 20% of damage is secured.
- If the specific perk of dependence skill is obtained, a damage will penetrate armor-rating.
- Dependence skill are "Alteration", "Destoraction", "One-Handed" or "Two-Handed".
- Specific perk are "Novice of Alteration" etc, "Novice of Destruction", "Armsman" or "Barbarian".

Soul
- Magic damage.
- Special effect is "Soul trap".
- This damage is subject to the influence of magic-resist. The damage of this is hard to be reduced.
- If the specific perk of dependence skill is obtained, a damage will penetrate magic-resist.
- Dependence skill are "Conjuration" or "Destoraction".
- Specific perk are "Novice of Conjuration" etc or "Novice of Destruction".


[Shooting mode]
common
- Magicka is required.
- While you are taking shooting-style, movement speed becomes slow and consumes stamina.
- While you are taking shooting-style, effect which is different for every elements occurs.
- A cool time is required after shooting. Max 2 seconds.
- After a cool time finishes, a sound-effect sounds and an effect disappears.

Assault
- While pushing the fire button, you blaze away at magic bullet.
- Although this has high DPS, Magicka is consumed in large quantities.
- Since the bullet's speed is slow and the range is short, at a long range, it is hard to use this.
- A cool time will become long if there are many numbers at which you blazed away.
* Max 5 shots = 2.0 seconds.
- If there is little maximum Magicka, it will be hard to utilize this magic.

Sniper
- While you are pushing the fire button, you take shooting stance.
- Magic bullet will be shot if you detach a button.
- This has a long range, the bullet's speed is quick, and this has a zoom-function.
- This is suitable for sniping.
- It will become a surprise attack if player who is sneaking attacks without being detected.
- A damage doubles with a surprise attack.
- Since the cool time is long, it cannot be blazed away.
- Therefore, this is poor for a combat at close quarters.

Blast
- Magicka is charged while you are pushing the fire button.
- If you detach a button, the magic according to a charge level will be cast.
- The performance of magic changes with a charge level.
- All have a wide attack range with high damage, and are suitable for the combat against plurality.
- This is easy-to-use with high performance.
- This is easy-to-use with high performance.
- However, it is inferior to Assault by DPS, and inferior to a sniper by a attack-range.
- Attention, this is easy to use friendly fire.
- A charge level has three stages.
- LV1 : A small penetration bullet. The balance of performance is good.
- LV2 : A big penetration bullet. The attack range is wide although short.
- LV3 : A bullet which will explode if it hits. This attack is wide range with high damage.
It will become a surprise attack if it attacks without being discovered while a player is sneaking.
It will become a surprise attack if it attacks without being detected while a player is sneaking.

[Required in order to cast Shooting Spell]
"Enable" is chosen by MCM.
A right hand (or both hands) is equipped with melee weapons.
Player is unsheathing.
Not Swimming, not riding and not staggering.
>> Shooting will be canceled, if it becomes these while shooting.


[Details of Shooting Spell]
Name: Damage゙ : Cost : Cool time : Stagger : Speed : Range
Assault:20 :20 :0.4s * n : 10% : 5000 : 5000
Sniper:30 :30 :2.0s : 33% : ∞ : 10000
Blast LV1:36 : 16 ~ 32 :1.2s : 20% : 5000 : 5000
Blast LV2:45 : 36 ~ 56 :1.6s : 25% : 2500 : 2000
Blast LV3:54 :60 :2.4s : 50% : 3500 : 5000

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4. Recommended MOD
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MOD which prevents friendly-fire.
The following is an example.

"No Friendly Fire" by Phinix
http://skyrim.nexusmods.com/mods/22538/

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5. Similar MOD
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"GunArts Rifle"
http://www.nexusmods.com/skyrim/mods/41141
Melee weapon with shooting function. Rifle bullet is discharged.

"GunArts Rifle -Beam-"
http://www.nexusmods.com/skyrim/mods/41550
Melee weapon with shooting function. Magicka bullet is discharged.

"Chrge Spell"
http://www.nexusmods.com/skyrim/mods/43597
Special magic "Charge Spell" is added.
Not only shooting but various magic can be used.

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6. Bugs
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A button cannot be set up if you use Xbox360 controller.
>> It is solvable in the following procedures.
①A keyboard is assigned to the button of a Xbox360 controller.
* controlmap.txt is rewritten or JoytoKey etc. are used.
②Skyrim is started, "Xbox360 controller" of a game setup is unchecked, and it is made keyboard operation.
③"Shooting Spell" of MCM is chosen and a key to register is registered by a keyboard.
④"Xbox360 controller" is checked.

Zoom function does not work in case of Xbox360 controller.
>> It quotes from a comment of "Telescope" by KettleWitch(http://skyrim.2game.info/detail.php?id=30473).
>> The following description is added to controlmap.txt(SkyrimDataInterfaceControlspc).
;;;;; controlmap.txt ;;;;;
// Main Gameplay
Tween Menu 0x0f 0xff 0xff 1 1 1 0x10
// Menu Mode
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x10
;;;;;;;;;;;;;;;;;;;;;;;;;;

Rapid fire speed is slow. Charge time is long. Or they are not stabilized.
The response of a button input is bad. The timing of magic motion shifts.
>> All the causes are delay of a script.
>> It is remarkable in case of the environment which is always carrying out frame rate issue.
>> It will be easy to happen if ENB or Enemy-increase MOD are introduced.
>> It may happen, even if that is not.

The display of zoom will become strange if showracemenu is opened.
* showracemenu of a new game is also included.
>> Crossbow or a bow is equipped.

When zoom is carried out, a screen becomes dark and stops.
>> A cause is delay of a script. Since it is in the state where transparent TweenMenu is displayed, please cancel.

When zoom is carried out, Tween Menu is displayed for a moment.
>> A cause is delay of a script. It will solve, if frame rate issue decreased.

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7. Permission notes
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If you describe My name "Withe01" for your MOD credit, you can use this MOD's file for your MOD.
However, reproducing all the MOD as it is forbids.
I am looking forward to a good MOD.

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8. Changelogs
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ver 1.00
- Release.

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9. Source and reference
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- "Dwarven GunBlade" by K Gorilla and Rizing
>> I referred to the script (Shooting).

- "Inkwell Home" by MegaKurt
>> I referred to the script (Keymapping in MCM).

- "TK Combat" by tktk
>> I referred to the script (Damageconfig in MCM).

- "Telescope " by Author:KettleWitch
>> I referred to the script (Zoom mode).