Kamstead is a moderate sized immersive player home styled like the Gray-mane home in Whiterun. It can be purchased for 12,500 gold using the For Sale Sign in the front (south side) of the home. It's located to the west of the Whiterun Stables on the path to the Whiterun Western Watchtower. It has a discoverable map marker.
You can use any of these assets freely, EXCEPT by the authors in the credits section. You need to credit them yourself.
File credits
Berts Bits And Bobs: http://www.nexusmods.com/skyrim/mods/36756/?
Berts CK Tutorials: http://bertscktutorial.ucoz.com/index/niffed_triggers/0-10
Strotis Outdoor Toilet Resource by Stroti and Tamira: http://www.nexusmods.com/skyrim/mods/32056/?
Modders Resource - Potion Racks by Ghaunadaur: http://www.nexusmods.com/skyrim/mods/26729/?
General Stores - Storage Resource for Packrats by Harvey2112: http://www.nexusmods.com/skyrim/mods/18340/?
Automatic Light Switch by M3rvin: http://www.nexusmods.com/skyrim/mods/14894/?
TesAlliance for help with switch scripts: http://tesalliance.org/forums/index.php?/topic/4784-activator-scripts/
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.7.3
Version 1.7.3
1) Added option for curtains on windows.
2) Interior tweaks to the lighting template. Also changed fireplace and forge lights so they are not so bright and non-shadow forming.
3) Reworked critter spawning (not so many...and very few bees - maybe 1 on each side of the house, with a max of two butterflies, dragonflies and fireflies).
4) Add an exterior "hole" that you can drop your Guild HQ Marker in, if you have the awesome mod, Guild Starter.
Version 1.7.2
Version 1.7.2
1) Removed Guild Armor Chest in basement and made a separate add-on ESP to craft the armors at any forge.
2) Added levers in the basement to enable/disable the critter spawns - the bees and dragonflies/fireflies. The bee's nest seems to work after 2-3 in-game days.
3) Made an add-on ESP that places 7 Kamstead Guild Members around the well in Whiterun. At the moment they are a bit generic looking. The ESP REQUIRES Apachii Sky Hair.
Version 1.7.1
Version 1.7.1
1) Fixed all small exterior navmesh issues. (Note for those familiar with the Creation Kit and TES5Edit: There are NO deleted navmeshes found by TES5Edit in the exterior. The only navmesh errors I am receiving are a few in the interior related to edges not being linked when the Creation Kit says they should be....but I don't want them to be. :)
2) Used "Preferred Pathing" on the exterior. So, if you were on any outside deck, and you jumped off, your follower(s) should now go inside the house, and back out through the main ground floor doors to reach you. I have tested this with my follower, and they have done this.
3) Added a few more flowers outside by the stable.
Version 1.7
1) Added a couple walls and various items around them, to the basement. I did this for looks more than anything, so it didn't seem so plain and "square".
2) Added a few ore veins outside, by the stable.
3) Added a 3 piece weapon rack outside near the firewood marker, to put your axes and pickaxes.
4) Replaced stone floors on main level and basement ceiling with wood floors for "realism".
5) Re-textured the Kamstead book and pages.
6) Fixed some exterior navmesh issues.
Version 1.6fix
Fixed a light activator in the basement.
Version 1.6
1) Fixed the alpha channel in the transparent window texture so you can no longer see through the "iron" mesh.
2) Added an alove under the floor in the basement to drop in small items, such as the guild marker from the awesome mod "Guild Starter" by Sokco816: http://www.nexusmods.com/skyrim/mods/52871/?
3) Added a chest with Kamstead Guild armors (light and heavy with shields) in the basement, after you buy the upgrades.
4) Added more lights (Don't turn them all on at once - you'll have "black squares" issues).
5) Added a couple more containers that self-lock, oustide.
6) Misc. small fixes.
Version 1.5
1) Added a horse trough outside by the stable.
2) Replaced a few hanging static items downstairs with a map of Skyrim.
3) Various other static and havok items inside and out.
4) Added a "Fresh Water" blessing to the water faucets that cures you of diseases and give you strength, stamina and magica fortifications for a few hours.
5) Now, when disabling the mannequins, two beds will replace them.
6) Removed navmesh between outdoor torches and railings to prevent followers from trying to go in between them.
Version 1.4
Version 1.4
1) Added an option for semitransparent windows on the main level as well as outside. This may not look to good close-up but give it a try. If you don't like it, just click the buttons again to turn them off. You can customize each set, so if the outside ones look weird, just turn them off. :)
2) Removed Hawk's nest that was placed on top of flying hawk's nest outside.
3) All Options Buttons placed in the little room where the toilet is for cosmetics.
Version 1.3
Version 1.3
1) Removed exterior window lighting for performance.
2) Changed "sit outhouse" to "sit toilet" in basement and also enlarged toilet slightly. LOL :)
3) Added railings, chairs and idle markers outside on roof terraces.
4) Re-arranged and re-labeled various containers for ease of use (and for my own benefit in the CK).
5) Add more clutter and static items to the optional buttons in the basment.
6) Added a few more planters in the upstairs.
Version 1.2
Version 1.2
1) Fixed east side roof trap door not being assigned to the house key. It now unlocks!
2) Added 2 buttons, 1 for buying extra "havok" or useable items and 1 for toggling on and off "decorative" items. Both buttons affect the interior as well as the exterior. They can be found above the matchbox for the basement forge. I might add more buttons at a later time to customize more specific items.
3) Renamed the "outhouse" to "toilet" since it wasn't outside, lol.
4) Changed the book activators for the alchemy and enchanting workstations to static matchboxes so they couldn't be accidently moved or thrown around. I realize I could have converted them to static objects, but I was lazy, lol.
5) Added 2 more chandeliers to the main room and 3 more in the basement.
6) Removed a couple kitchen potion rack activators and replaced them with General Stores activators - OR regualr containers if you don't use General Stores.
Version 1.0fix
Fixed missing mannequin button.
Version 1.0.1
Possible CTD Fix when entering main interior from either the basement or the exterior. Interior lights were attached to an automatic lighting script instead of using Skyrim's "Emittance" tab. Sorry for the frustrations. I hope this fixes the CTD issues!
Before installing ANY new version, I strongly recommend moving out all your personal belongings and items in containers and storing them somewhere safe OR keep them in your inventory and just use the tilde key (`) to open up the console and type "TGM" without the quotes. This way you can carry any amount without being overcumbered. Then save somewhere like Whiterun. Then uninstall the mod and load up your save game and make a "clean" save. Now exit the game and install the new version of the mod and proceed as usual. If you don't want to buy the house back, just open the console again and type "player.additem 0000000f 12500" without the quotes and it will give you the gold needed to purchase the home again. If you have things in the General Stores containers, you don't need to move those, as long as you keep General Stores installed. It is a universal system and keeps those items within your save game.
New in Version 1.7.3:
1) Added option for curtains on windows.
2) Interior tweaks to the lighting template. Also changed fireplace and forge lights so they are not so bright and non-shadow forming.
3) Reworked critter spawning (not so many...and very few bees - maybe 1 on each side of the house, with a max of two butterflies, dragonflies and fireflies).
4) Add an exterior "hole" that you can drop your Guild HQ Marker in, if you have the awesome mod, Guild Starter.
ALSO: See bottom of this description for links to the great texture mods I used to get my interior screenshots.
Description:
Kamstead is a moderate sized immersive player home styled like the Gray-mane home in Whiterun. It can be purchased for 12,500 gold using the For Sale Sign in the front (south side) of the home. It's located to the west of the Whiterun Stables on the path to the Whiterun Western Watchtower. It has a discoverable map marker.
Features:
Fully interactive lighting. Light rays and sunlight inside during the daytime. All candles, chandeliers, oven, fireplace, forge, etc. can be turned on and off individually. Plenty of bookshelves, potion racks, safe non-reswpaning containers and chests. There are 2 mannequins downstairs that are initially disabled, but can be turned on and off. CAUTION: Remove any items that you have equipped on the mannequins before you turn them off, or you will lose the items! Fully nav-meshed for your family and followers. At the moment, house does not "cooperate" with Hearthfires Multiple Adoptions mod (I am working on this), but it is fully compatible with Custom Family Home by VitchRazor. Includes rooms for you (the owner), 2 children, a housecarl, wife and followers. Plenty of furniture and idle markers for followers and family. Training dummy against the wall in the basement is an activator type, so if you have Training Dummies by Training Dummies and Targets by B1gBadDaddy it will work with that. 3 levels - Upstairs, main level and basement. Customized Kamstead Armor based on the dawnguard leather armor.
Cleaned with TES5Edit.
Requirements:
Skyrim (latest update v1.9.29.0), Hearthfires, General Stores. (There is also a non-General Stores version.) Hearthfires will always be required (sorry).
Installation:
Use NMM or drop the Kamstead.bsa, and Kamstead.esp in your SteamsteamappscommonSkyrimData folder.
Uninstallation:
Use NMM or delete the Kamstead.bsa, and Kamstead.esp in your SteamsteamappscommonSkyrimData folder.
Future Updates:
Add an option for more clutter inside and out.
Known Issues:
Faqs:
Credits and Thanks To:
Berts Bits And Bobs: http://www.nexusmods.com/skyrim/mods/36756/?
Berts CK Tutorials: http://bertscktutorial.ucoz.com/index/niffed_triggers/0-10
Strotis Outdoor Toilet Resource by Stroti and Tamira: http://www.nexusmods.com/skyrim/mods/32056/?
Modders Resource - Potion Racks by Ghaunadaur: http://www.nexusmods.com/skyrim/mods/26729/?
General Stores - Storage Resource for Packrats by Harvey2112: http://www.nexusmods.com/skyrim/mods/18340/?
Automatic Light Switch by M3rvin: http://www.nexusmods.com/skyrim/mods/14894/?
TesAlliance for help with switch scripts: http://tesalliance.org/forums/index.php?/topic/4784-activator-scripts/
To get the textures in the interior screens I posted, I use: 1) aMidianBorn Whiterun by CaBaL (Highly recommended - awesome textures!) http://www.nexusmods.com/skyrim/mods/38491/? 2) Furniture and Clutter - HD Retextures by Flumsy (Another excellent texture mod!) http://www.nexusmods.com/skyrim/mods/4571/?