Be advised that, while I personally allow any use of this file containing my edits, the file's other authors have to be contacted as well for their own permission (see credits).
File credits
Layam, the original creator of Paradise Halls. RiiakShiNal for advice and for supplying his own patch to be included here. Zaz Chris & Xaz for Zaz Animation Pack. Zadil & Min for Devious Devices. Bethesda for giving us Skyrim.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version v3.2
Bug fix: Slave Value Analyser script will now more reliably fill its properties
Version v3.1
Code optimization
Version v3
Added Zaz Animation Pack compatibility: slaves bound with Zaz's wrist restraints no longer have their hands unbind every few seconds
Version v2
Slave Value Analysis script update (so that training has an effect on slave sale price)
Devious Devices compatibility: now, when a slave is given a DD item to wear, it appears and functions normally
Version v1
Bug fix: after selling a slave, the player could not enslave new slaves
This is a script patch for Paradise Halls v0.7.3. With kind permission from Paradise Halls original creator, Layam. Most of the patch is by RiiakShiNal, some other edits by GAntono.
1. Fixes a bug where, after selling a slave, the player could not capture new ones. This fix only prevents the bug from happening, it cannot fix already bugged slaves. For slaves already bugged you have 3 choices: - Load a saved game from before you enslaved the bugged slave. - Kill the bugged slave(s) and you should be able to enslave again. - Uncheck the mod, load your save, save again, quit, re-check the mod, load the new save (the mod should "reset", but you will lose all existing slaves). (RiiakShiNal)
2. An update to the Slave Value Analysis Script, so that training has an effect on slave sale price. (RiiakShiNal)
3. Devious Devices compatibility. (RiiakShiNa)
4. Zaz Animation Pack compatibility. (GAntono)
Installation:
- Use a mod manager (always the best method), or:
Unpack the 7z file, copy the contents of the Data folder to your game's Skyrim folder and choose Merge/Replace when asked.