SKYRIM
Testing purpose - Immersive Dungeons (Episode1) by MarianHawk
Skyrim » Dungeons - New
Added: 13/04/2014 - 03:23AM
Updated: 14/12/2014 - 01:56PM

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1.0.8 Latest version

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Uploaded by MarianHawk

Description

Last updated at 13:56, 14 Dec 2014 Uploaded at 3:23, 13 Apr 2014

Thank you all, I finally released the official version (Episode1) of the mod:
Immersive Dungeons (Episode1)

== Current status of the progress of Episode2 (2014/12/14) ==

I am making story and the dungeons for the Episode2 along with designing dungeons.

I am wondering if I publish the overview story of the Episode02 here and get feedback for the story. This is because, as you know, I am a damn story writer... Lol   Still my purpose of this series of dungeon mod is that I want to make dungeons with all DLC assets along with non-DLC assets. So the story should be written with consideration of this base concept and this may conflict the lorefriendly-ness (<--- though I abandoned this in the Episode01 ^w^).

Anyway, if someone is willing to review  or embody my skeleton-like story, I would appreciate it. ^u^
I dont take an ambiguous comment like "I dont like this or that" or "I want better story".


[ ] Purpose, requirements, install & uninstall
Still TBD for the Episode2


!!! Required Mods: all official DLCs !!!
- Dawnguard
- Dragonborn
- Hearthfire

!!! Delete my mod after each test !!!
I want you to delete this testing mod after the test, because I keep changing the contents of the file for the completion.

!!! Install & Uninstall !!!
- Use the NMM
- Manually put/pull out the main file into your 'Data' folder of Skyrim. Activate/Deactivate the file.
(Only esp file. No bsa files so far)


[ ] Followings will be the dungeons I would like to test:
(Map marker is added, still you can check them in Image section)

<Base Story>
Lilian is an arms dealer who trades between merchants in northern nations and the merhchants in southern nations. She belonged to the imperial armory procurement, but she has interest in more money and wants to trade on her own.

Her fellow Daryle was a former Thalmor member, but he did not praise the way of Thalmor and wanted to use his talent of intelligence in other way. He met Lilian during an operation where the Thalmor cooperated with the Impire.

Lilian and Daryle are pursuing for an Imperial treasure, which was moved from Cyrodil to somewhere in Skyrim during the war.

<Pirates Coast>  ver.2.0
Construction: Nord ruin + snowy cave
Ruler: Molag Tong
Concept: Pirates-like
Located near (Border between Morrowind and Skyrim, Icy Area)
Overall story: Kind of intro to introduce Lilian's activity in Skyrim
Lilian came to here to get rid of her obstacles to her trading in Skyrim.

<Alt Fort XXX> ver.2.0
Located near Fort XXX
Construction: Mainly 'Imperial Fort' assets
Ruler: Thalmor
Concept: Command Operation Centre
Lilian happened to visit here by tracking the clue for the treasure or something which she gained at Pirate's place.

<Dark Falmer Cave> ver.2.0 or ver.2.2
Construction: FalmCave + DLC2 Dwemer
Located near North coast of Haalfingar or Labilyinthian

<Vampire clan castle> ver.2.2
Construction: Mainly 'Volkihar castle' assets
Located near XXX
Ruler: a vampire clan
Concept: Spiral tower

<Ancient Falmer Temple> ver.2.4
Construction: snow elven assets + Cave (Green ? Icy ?)
Located near
Concept: Forgotten elven lair

<Under Saathal> ver.2.4
Construction: Mainly 'Nord Ruin' assets
Ruler: XXX
Located near Saathal Excavation
Concept: Ruined ancient city of Saathal

<Valharandam> ver.2.6
Construction: Mainly 'Dwemer' assets + Mountain Rock + Open Space
Concept: Floating garden.
Ruler; XXX
Located near Wayward Pass (?)... not sure at all


[ ] Overall warning:
- This mod uses several locations of 'Skyrim world', so if other mods (you installed) use the same location, there is incompatibility (CTD perhaps).
- Do not try to jump into the water of a large room, I haven't put 'floor' there.
And I will put 'collision plane' for a safety at the time of official release. If you happen to be dropped off, use the console-command 'tcl 1' (collision off) and get back to the ground, and type 'tcl 0' (collision on).
- If you have difficulty in slaying enemies or boss, just use the console-command 'kill' or toggle to the god mode.


[ ] My tasks to be done:


Thank you for your testing//