SKYRIM
Testing purpose - Immersive Dungeons (Episode1) by MarianHawk
Skyrim » Dungeons - New
Added: 13/04/2014 - 03:23AM
Updated: 04/10/2014 - 03:22PM

30 Endorsements

1.0.8 Latest version

245 Unique D/Ls

279 Total D/Ls

12,134 Total Views

Uploaded by MarianHawk

Description

Last updated at 15:22, 4 Oct 2014 Uploaded at 3:23, 13 Apr 2014

Thank you all, I finally released the official version (Episode1) of the mod:
Immersive Dungeons (Episode1)

== Current status of the progress (09/22/2014) ==


I am planning to use this testing ground for the dungeons of Episode2.

What I learned from the Episode1:
- Make more space to fight
- Make more intervals between the encounters
- Try not to make a dungeon looking like repetitive

== Thank you for endorsement, this encourages me ^_^ ==


[ ] Testing purpose
Still TBD for the Episode2


!!! Required Mods: all official DLCs !!!
- Dawnguard
- Dragonborn
- Hearthfire

!!! Delete my mod after each test !!!
I want you to delete this testing mod after the test, because I keep changing the contents of the file for the completion.

!!! Install & Uninstall !!!
- Use the NMM
- Manually put/pull out the main file into your 'Data' folder of Skyrim. Activate/Deactivate the file.
(Only esp file. No bsa files so far)


[ ] Followings are the dungeons I would like to test:
(Map marker is added, still you can check them in Image section)

TBD for the Episode2

<Alt Fort XXXX>
I am making now... -_-;
Mainly 'Imperial Fort' assets
Located near Fort XXXX
Known issue:

<Dungeon for fetch quest #1>
I am making now... -_-;
Mainly 'Green Cave' assets
Located near
Known issue:

<Dungeon for fetch quest #2>
I am making now... -_-;
Mainly ' ??? ' assets
Located near
Known issue:

<Large dungeon for main story quest #1>
I am making now... -_-;
Mainly 'Volkihar castle' assets
Located near
Known issue:

<Dungeon for fetch quest #3>
I am making now... -_-;
Mainly 'Green Cave' assets
Located near
Known issue:

<Dungeon for fetch quest #4>
I am making now... -_-;
Mainly 'Nord Ruin' assets
Located near
Known issue:

<Valharandam for main story quest #2>
I am making now... -_-;
Mainly 'Dwemer' assets
Located near
Known issue:


[ ] Overall warning:
- This mod uses several locations of 'Skyrim world', so if other mods (you installed) use the same location, there is incompatibility (CTD perhaps).
- Do not try to jump into the water of a large room, I haven't put 'floor' there.
And I will put 'collision plane' for a safety at the time of official release. If you happen to be dropped off, use the console-command 'tcl 1' (collision off) and get back to the ground, and type 'tcl 0' (collision on).
- If you have difficulty in slaying enemies or boss, just use the console-command 'kill' or toggle to the god mode.


[ ] My tasks to be done:


Thank you for your testing//