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James_T_G

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JamesTG

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About this mod

This mod changes:
1. Changed the Alchemy Perk Tree
2. Changed White Phial Effects
3. Many NPCs have now logical Loot
4. Changed every Ingredient. Now there are stronger or weaker effects depending on the rarety of them.
5. Poisons are 2 times stronger (also the poison effects in Ingredients).
6. Healing p

Permissions and credits
Changelogs
My English is not so good. I learned from Star Trek only from hearing. So I made some spelling mistakes in my mod. If you find one, tell me and I correct it.

I have tested my mod very long and changed in the last 6 Month many things again. It may be, that something is not working as it should. On the other side, this mod is without Scripts. So you can uninstall this without Problems.

New Pictures are coming. I have to take them first and I have to play for that. I do not hve much time. But it will come!

My mods:












Papa Timm - Alchemy & Loot


In Short

This mod changes:
1. Changed the Alchemy Perk Tree
2. Changed White Phial Effects
3. Many NPCs have now logical Loot
4. Changed every Ingredient. Now there are stronger or weaker effects depending on the rarety of them.
5. Poisons are 2 times stronger (also the poison effects in Ingredients).
6. Healing potions now take always 5 seconds to heal.
7. A new Skooma System with Crafting Lab and Addiction. Idea and Meshes from [size=4 ]Elgars Narcotics by Elgar2389 [/size]

This Mod adds:

1. Every Plant gives more than one Ingredient
2. Added some new Ingredients (Alraune, Jarrin Sprig, Camomilla; Pheasant Feathers)
3. Added new Poisons (Soul Trap Poison, Chaurus Poison, Silencium Poison)
4. Added new Weapons (Liquid Fire, Sleeping Gas, Sleeping Darts)
5. Added Robes (Vanilla Meshes and Textures) with new Enchantements (beside the Spell Cost Reduction Robes there are now higher Magnitude Robes.)
6. Added enchanted Boots, Gloves, Hoods to Loot
7. Added new Armor and Weapons from Elgars Narcotics by Elgar2389
8. Changed White Phial Effects

Good to know

- My main Mod Papa Timm - Archery and Combat goes very well with this Mod. I play with many mods, that make the game harder. So I needed some things, that make me harder to. Of course my module can be used without any other mod from me.

-Special thanks to Etayorius. Without him my mods would not exist. And my description would be without colour and everything else.


01.Prolog– 02.Ingredients

03.Cooking Pot– 04.Loot

05.Food and Drink– 06.Drugs

07.Perks– 08.Nirnroot

09.White Phial

10.Installation– 11.Compatibility

12.Credits– 13.Recommended



01.Prolog

At first I want to thank all the Modders, who helped me and let me use their Ideas, Meshes and Textures. I am really bad in designing. So I asked many many people, whether I could use their work. Most of them said yes. Without them, my mod would be less than nothing.

Every Single new Texture, every single new Mesh and every single new Animation is not from me but from other great modders. I included them into my mod, so you do not have to install their mods. You should of course download them, to endorse them afterwards.

This Mod does not use any SCRIPTS.

Papa Timm - Alchemy and Loot

2. Ingredients:
- they are divided in
1. Very Common; 2. Common; 3. Uncommon; 4. Rare; 5. Very Rare; 6. Special
Down below you can read, what changes in the Ingredient for the magic effect.

The magic effect in every Ingerdient was changed. The Value is now only 1/5 of the original. That was done, because of my changes every ingredient and Potion was extrem expensive.

- Added Jarrin Sprig to all Containers with Salt.
- Added Alraune to all Containers with Flour
- Added Pheasant Feathers to all Pheasant
- Added Gold Root into World (Most near Bandit Camps)

- Restore Potions:
- Very Common +-0; Common +0,1
- Uncommon +0,2
- Rare + 0,3; Very Rare +0,4

- Health, Magicka and Stamina Potions have now all a duration of 5 Sec and do not stack.

- Poisons:
- Very Common 2x Stronger -0,4; Common 2x stronger -0,2
- Uncommon 2x stronger +- 0
- Rare 2x stonger + 0,2; Very Rare 2x stronger +0,4

- all Lingering Poions are 2x stronger and have a Duration over 25 Sec (from10)
- all Poisons are 2x stronger and have a Duration of 5 Sec (from 1)
- all Ravenge Poisons are 2x stronger and have a Duration of 10 Sec
- all Fear Poisons are 2x stronger and have a Duration of 30 Sec (Like Vanilla)
- all Frenzy Poisons are 2x stronger and have a Duration of 10 Sec (Like Vanilla)

- Weakness Poisons:
- Very Common -0,4; Common -0,2
- Uncommon +- 0
- Rare + 0,2; Very Rare +0,4

The Effect lasts for180 Sec (from 30 Sec)

- Fortify Potions:
- Very Common -0,4; Common -0,2
- Uncommon +- 0
- Rare + 0,2; Very Rare +0,4

The Effect lasts for 240 Sec (from 60 Sec)

- Resist Potions:
- Very Common -0,4; Common -0,2
- Uncommon +- 0
- Rare + 0,2; Very Rare +0,4

The Effect lasts for 240 Sec (from 60 Sec)

My fights are much longer now, since I use a Enemy module and some mods, that make my game harder. 60 Sec for a resist Potion is to low. I have to drink 100 potions in a Battle. That is somehow unlogical.


3. Cooking Pot:

- You can combine always 2 Stamina or Magicka or Health or Poison into 1 Poison or Potion of a higher rank.
- 5 Human Hearths or 10 Human Flesh give you a Blood Potion.
- New Poisons, like Soul Trap Poison or Silentium Poisons where added. You can only craft them, when you find a special Recipe in the World. Hagraven have them, or witches. Sometimes you find them in some Statchels. You must carry the Book with the recipes always with you, if you want to craft something out of it. Theere are 5 different books. If you have a very high level you find the highest of the books and can craft the best poisons and potions.
- You can combine 4 Camomilla to a Concentrated Camomilla (Heals Diseases)
- You can combine 4 Alraune to a Concentrated Alraune (Heals Poison and prevents 30 Sec to be poisoned)
- You can combine all 4 Mountain Flowers to Concentrated Versions (They give you Nighteye and some other efects)
- You can combine 4 Snowberries to a Concentrated Snowberry (Resist 15% Frost,Shock and Fire)

4. Loot:

- All Plants you loot have a chance to give you 1-8 of its Ingredients. If you pick snowberrys from a big bush and you only get one, is really not logical. So you can get more. Nightshade for example have 1-3.

- More logical loot. I changed many things and I do not remember every change. Some examples:
A bear looses at least 2 Bear Claws; A Sabre Cat has 2 Eyes and more than one Thooth;

- There is a 50% chance any NPCs loose a Human hearth and/or Human Flesh;

- You find more Soulgems on Wizzards

- Finaly you can get really good loot from Cofins and Urns. There is a small chance you get Remains from the dead. (Fire, Frost, Void Salt, Ectoplasm, Bone Meal)

- Chests in Crypts spawn Gold Ingots and other expensive Stuff (The Dead are burried with their wealth).

- Falmer Chests now have a chance of Ebony Ingots or Ores.

5. Food and Drink:
- Carrot: Eating gives you 10 sec of Night eye effect (Did you ever watch „Shoot 'em Up“?)

- I added Be a Milk Drinker by CaptainRC with other durations and effects.
You may craft all the drinks at the cooking pot or you by them in Inns. Water can be bought by Alchemists

- Alkohol effects: Every Alkoholic drink has now interesting effects on you. Good and bad.

6. Drugs:

To mix Skooma you need to make Essences out of Ingredients (A Book in the Game explaines what Ingredients you need for every Essence.
Take the Essence and give Ethanol and Skooma Powder to it. Sometimes also one Gold Root.
The crafting stations are in Bandit hideouts and in the Thief Guild.
Of course only Skooma makes addictive.

Extrem Strong Skooma Mixtures:

Black Mamba:
Resist Fire 85%; Restore Stamina 10; Fortify Blocking 45; Fortify Two Handed 20
all over 180 sec
Addiction: Stamina and Heath

Dagons:
Resist Fire 10% over 10 sec; Flame Cloak (20) over 22 Sec; Fire Storm over 9 Sec;
Addiction: Magicka
Side Effect: Focus -50 over 120 sec

Lord Of Power:
Fortify Carry Weight 50 over 300 sec;
Regenerate Health 2; Fortify 2 Handed / 1 Handed over 180 Sec
Addiction: Health
Side Effect: Attack Damage -5 over 180 sec

Pure Skooma:
Resist Shock 85; Restore Stamina 10; Fortify Block 55; Fortify Health 100
all over 180 Sec
Addiction: Stamina and Health

Raw Power:
Fortify Health 80; Fortify Stamina 50; Fortify Heavy Armor 35
all over 180 Sec
Addiction: Health weak
Side Effect: Attack Damage -5 over 60 sec


Special Skooma Mixtures

Hangover Cure
Circle of Vitality 10; Shock Cloak 10; Circle Of Protection 100;
all over 20 Sec
Addiction: Stamina weak

One Love
Harmony 50; Animal Allegiance 30 over 25 Sec; Stagger Area over 2 Sec;
Addiction: Stamina Weak

Party
Cure Poison; Call Storm over 20 sec; Fortify Destruction over 300 sec
Addiction: Stamina weak

Red Mist
Red Mist Form: Makes you invisible and muffled; You can not be harmed over 15 Sec;
Addiction: Health

Septim
Waterbreathing; Fortify Pickpocket 50 over 300 sec; Invisibility over 30 sec
Addiction: Full Body

Starey Eyes
Night Eye over 300 Sec; Pacify 5 over 15 sec
Addiction: Health weak
Side Effect: Paralysis over 4 Sec

Talos
Resist MAgic 80% over 300 sec
Slow Time (3) for 30 sec
Addiction: Full Body

White Fury
Beserker 20 for 60 sec
Resist Magic 50% over 60 sec
Addiction: Stamina

Normal Mixtures

Crack
Armor 75; Fortify Stamina 50 over 300 sec;
Addiction: Stamina and Health
Side Effect: Health Regen over 150 sec; -100 Magicka for 120 sec;

Mixed Type Beta
Armor 50; Weapon Speed 10 over 300 sec; Blizzard 20
Addiction: Stamina

Riften Good Stuff
Armor 100; Fortify Stamina 80 over 300 sec;
Addiction: Stamina and Health
Side Effect: Magicka -20 for 150 sec; Health Regen -3 over 120 sec

Easy Mixtures

Bad Batch
Fortify Magicka over 300 sec
Addiction: Stamina
Side Effect: MAgicka Regen -10 for 120 sec; Paralysis for 3 sec

Kick Back
Fortify Stamina 70 for 300 sec;
Addiction: Stamina Weak
Side Effect: Stamina Regen -1 for 300 sec

Pain Killer
Fortify Health 70 for 300 sec;
Addiction: Health weak
Side Effect: Health Regen -1 for 300 sec

Advanced Mixtures

Brick Dust
Regenerate Magicka 50 for 180 sec; Restore Magicka 10 over 5 sec;
Addiction: Stamina
Side Effect: Health Regen -3 over 180 sec; Paralysis for 3 sec

Head Rush
Regenerate Stamina 8 for 180 sec;Restore Stamina 10 over 5 sec;
Weapon Speed + 15 for 180 sec; Clear Skies for 10 sec;
Addiction: Stamina Weak

Mixed Type Alpha
Resist Magic 30% for 180 sec; Restore Magicka 5 for 5 sec;
Fortify 1 Handed 15 for 180 sec
Addiction: Magicka weak

Stone Cold
Fortify Health 400 for 120 sec; Restore Health 40 for 5 sec;
Addiction: Stamina weak

Unstable Stuff

Unstable
Damage Health 10 for 25 sec (Chance of 25%);
Restore Health 50 for 5 sec (Chance 25%)
Beast Form (Chance 50%)



7. Perk Changes:

- Alchemist 2: Potions and poisons you make are 40% stronger; Eating an ingredient reveals first two effects.
- Alchemist 3: Potions and poisons you make are 60% stronger. Eating an ingredient reveals first three effects.
- Alchemist 4: Potions and poisons you make are 80% stronger. Eating an ingredient reveals all effects.
- Concentrated Poison 1: Poisons applied to weapons last for 3 hits.
- Concentrated Poison 2: (Was Green Thumb) Poisons applied to weapons last for 6 hits.
- Poisoner: Poisons you mix are twice as effective.
- Narcotic Alchemist: ( Was Experimenter 3 and needs Alchemist 2) You know very much about Narcotics. Craft the strongest Narcotics and special Dealer armor and weapons. You resist <33>% of all Paralysis attacks.
- Purity:
- Snake Blood:

8. Nirnroot:

All Nirnroot can now regrow. In Vanilla Nirnroots could only be harvested once. Now They regrow like all other plants.
I have only all DLCs finished. The rest will come.

9. White Phial:
I changed the White Phial to be stronger. Now it make sence to have it.

Magicka:
- Fortify Magicka 50 for 300 sec
- Regenerate Magicka 100 for 300 sec
- Fortify all Magic Schools 25 for 300 Sec

Stamina:
- Fortify Stamina 50 for 300 sec
- Regenerate Stamina 100 for 300 sec
- Fortify Carry Weight 30 for 300 Sec
- Fortify Block 25 for 300 Sec

Restore:
- Restore Health 20 for 5 sec
- Restore Magicka 20 for 5 sec
- Restore Stamina 20 for 5 sec
- Cure Disease

Magic Resist:
- Resist Magic 50 for 300 sec
- Resist Fire/Frost/Shock 50 for 300 sec

One-Handed:
- Fortify One-Handed 25 for 300 sec
- Fortify Two-Handed 25 for 300 sec
- Fortify Marksmen 25 for 300 Sec
- Fortify Unarmed 25 for 300 Sec

Sneak:
- Fortify Sneak 25 for 300 sec
- Fortify Pickpocket 25 for 300 sec
- Fortify Lockpicking 25 for 300 Sec
- Muffles for 300 Sec

10. Installation

Install
1.Extract file
2.Copy 01PapaTimm-Magic&Misc.esp, 01PapaTimm-Magic&Misc.bsa in your Skyrim\Data
3.Optionals: Copy 03PapaTimm-Alchemie&Loot.esp, 01PapaTimm-Magic&Misc.bsa in your Skyrim\Data
4.Open the Skyrim launcher / Nexus Mod Manager and check all PapaTimm.esp files


Uninstall

1. Delete all PapaTimm-files.bsa
2. Delete all PapaTimm-files.esp

11. Compatibility


This mod is not compatible with mods, that change
- Alchemy Perk Tree (The last loaded Perk Mod will overright the other)
- Leveled Lists of Potions
- Poison and Potions


Dawnguard, Hearthfire and Dragonborn will be required!
* If the game ctds at the beginning, than you have to buy all the DLC
* If you are playing this game for not so long you bought the Legendary Edition and have all the DLC already.
* If you are playing this game for a long time, it deserves you buy all the DLC.


Make your Mod Compatible:

In the game there are so many Keywords programed but not used. I used one of them in this mod.
Add this Keyword to your Recipe and it will show up in my Skooma Lab.

Crafting Station
Crafting Skooma Lab Keyword: CraftTypeCookPot

Spells
Silver Enchant for TN and 1HCross Keyword: LinkDefNight
Silver Enchant Weapons Keyword: LinkLair

12. Credits

Main Source

Elgars Narcotics by Elgar2389

Food
Be a Milk Drinker by CaptainRC

Ideas

Harvest Overhaul by Omeletter and Xubarku
Combine Potions by Eldiran
Better White Phial Effects by Omeletter
SIPP - Skyrim Ingredients Potions and Poisons by mindkiller316
Immersive Potions by Nastakanoth
Alcoholic Beverages of Skyrim by Kaizersoze27
Jarrin Sprig Now with Mortimer the dragon by honestnihilist

13. Recommended