SKYRIM
Hedge Mage Armor by Elleh
Skyrim » Armour
Added: 06/04/2014 - 03:39PM
Updated: 12/10/2014 - 07:29PM

1,725 Endorsements

1.2 Latest version

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Uploaded by Elleh

Description

Last updated at 19:29, 12 Oct 2014 Uploaded at 15:39, 6 Apr 2014

Hedge Mage Armor


v1.0e and v1.0f No Hood Dependency Plugins - Makes fortification bonus apply without wearing the hood
v1.1c Crafting Module - Clothing grade "Worn Traveler" outfit added to the tanning rack


Female Only. Beast Race Compatible.

A hedge mage is a wanderer – an aimless mercenary without allegiances, who owes her talents to the highest bidder or reserves them for personal ambitions. She is forever on the move and forever adapting, driven to make ends meet with whatever means available. Times are often difficult, but she has the tools she needs: time-tested gear and well-worn boots ready to take her anywhere, never free of dust from the road.



Bleak ENB




Thanks to Hodilton, Youdojo, Brodual, and Seriezs!


What it does


Adds a set of (female only) light armor to the game. By casting a spell, the player can "fortify" the armor's defense ratings. The player gains new levels of fortification by earning points in magical skills, alchemy, and light armor.

The defense rating is only applied when all pieces of the Hedge Mage Armor are being worn. The bonus also applies to followers and any other NPC wearing the full set.

The set contains three parts: armor (torso and hands), boots, and hood.



How to use it


After installation, head to Rorikstead. A very short "quest" will begin.

To use the upgrade spell:

The armor will initialy only give it's base defense ratings. To gain the bonus, you must first gather all the items listed under the "Hedge Mage Armor" quest entry, and then cast the "Fortify Hedge Mage Armor" spell (school of alteration) while the armor is in your inventory.

After the first upgrade, the quest entry will continue to track your progress. When you qualify for a new level of fortification, you will be notified and a list of required components will appear in your quest log.

Tip: Many possible skill combinations and play styles will allow you to reach the highest level of fortification. The fastest way to reach the top level of defense would be to level up enchanting, alteration, and light armor.



Extras


The armor:
The armor can be tempered to Legendary, and will benefit from all light-armor perks. It is also enchantable. The "fortification" spell effect will stack with mage armor spells, making the armor quite effective even during late-game.

The hood allows circlets to be worn underneath. Be aware that some clipping may occur with vanilla circlets or other large pieces of jewelry.

The Khajiit version of the hood has ear holes!

The camp where the armor is found has a few small features:

The backpack and small sack are safe storage, and the campfire and lantern can be toggled on and off. The "mess" can be cleaned by activating the broom propped behind the tent. The area surrounding the camp contains a few of the ingredients that will be required for fortifications. The camp will also be marked on your map and is fast-travel enabled.



Options


Main Files:

Hedge Mage Armor (Recommended)
Adds a unique set of armor to the world, including a new camp. -Includes Tamriel world-space edits-

Hedge Mage Armor - No Camp
Adds armor, spell, and journal to player's inventory on game load. -NO world-space edits. Use this is you have a conflicting mod..... or if you're just really lazy-

Optional Files:

Crafting Module
Adds a two different sets of "Worn Travel Armor" to the tanning rack. One is light armor, the other is clothing. The armor is visually identical to Hedge Mage Armor. It CANNOT be upgraded with the spell. Create as many sets as you like. -Can be used with or without the main mod-

No Hood Dependency Plugins
This will make the fortification bonus apply without wearing the Hedge Mage Hood (boots and armor still required). Use this plugin if you have a conflicting mod (such as those that make NPC's don hoods during bad weather etc.), or if you just don't like hoods. -Requires main mod-

Hood With Hair
By default, the hood hides your character's hair. This will replace the hood mesh with a version that has hair attached. The hair is like a wig - it WILL NOT automatically match your character's hair color. Please choose one of the included texture files that best suits your character's hair color.



Installation/Uninstallation


NMM:

Choose ONE of the main files, and click the big, green "Download With NMM" button. Then install from the NMM application.

Install crafting module in the same manner, if desired.

To use the No Hood Dependency Plugin, download the version that goes with the main file you have chosen and install with the NMM. (Yes to overwrite file) IMPORTANT: The .esp must load AFTER the main mod.

To uninstall, unequip the armor and remove it from your inventory. Save your game, and uninstall the mod with the NMM application.

Manual:

Click "Download Manually". Unzip the file, and merge the file named "Data" with Skyrim's Data file. (Usually found within Program Files>Steam>steamapps>common>Skyrim ). Remember to enable the .esp .

Install the No Hood Dependency Plugin in the same manner, if desired. (Yes to overwrite file) Be certain to install the version that goes with the main mod you chose. IMPORTANT: The .esp must load AFTER the main mod.

To uninstall, unequip the armor and remove it from your inventory. Save your game, and delete all files added.

Installing Hood With Hair:

Unzip, and merge the Data folder with Skyrim's Data folder. "Yes" to overwrite. Choose the color you want from the "Hair Colors" folder, copy the file, and paste it into your Data>textures>elleh>hedgemage>armor folder. "Yes" to overwrite.

Disclaimer: Uninstalling a mod part-way through a playthrough is NEVER 100% safe. However, I have created this mod to be as save-game-friendly as I am capable. Serious issues with uninstallation are unlikely.



Load Order and Compatibility


This mod will not conflict with any body mods. The outfit will cover the entire body.

This mod will conflict with any other mod that makes cell edits to the area south of Rorikstead (Tamriel world space, cell (-22,-4)). (Player homes, and similar mods). Whichever mod is loaded LAST will take precedence.

This mod will also conflict with any mod that adds items to unused biped slot 60. In most cases, the worst that could happen would be having something unexpectedly unequip. The "Tokens" in my mod are mearly cosmetic, and unequipping them will not affect the defense bonus.

Players using mods that alter skill caps (such as SkyRe), may be able to reach higher levels of fortification more quickly. This is because they have a larger amount of total possible "magical" skill points in schools that provide higher bonuses. However, I have not found the impact to be large enought to be unbalancing.

I am not aware of any existing conflicting mods at this time.



Known Issues

  • Some small clipping on the strap under the arm.
  • Khajiit earrings and hair tufts on ears will vanish when the hood is worn.




Permissions


DO NOT under any circumstances upload this mod, in whole or in part, to the Nexus or any other site.

If you would like to use or alter part of this mod and offer it for download, you must acquire my permission. (That being said, I am a pretty friendly person. Please don't be shy.)



Edits and Conversions