Open Face Guard Helmets by axonis
Skyrim » Patches
Added: 01/04/2014 - 03:59PM
Updated: 08/06/2015 - 03:54PM

384 Endorsements

1.03 Latest version

3,173 Unique D/Ls

4,100 Total D/Ls

30,577 Total Views

Uploaded by axonis


Last updated at 15:54, 8 Jun 2015 Uploaded at 15:59, 1 Apr 2014

If you like this mod, please download and endorse Teh-Husky's original work.
It makes no sense to me that my derivative work receives more endorsements than his!

This mod replaces guard helmets with Teh-Husky's open faced versions. This makes their facial features and expressions visible which greatly enhances dialog. I am not against closed face helmets. In fact I think that helmets such as Dwarven or Ebony have a great artistic touch in them. But closed faced helmets look too intimidating while guard dialog is often too funny to match with such an intimidating piece of armor.

The file contains versions for vanilla Skyrim, Falskaar and Requiem. Stormcloak helmets and Falskaar reinforced helmets retain their original closed face looks, so the original helmet designs will not be lost in your game. For Requiem, in particular, I find that this mod now perfectly fits version 1.8 which considers Stormcloak helmets as heavy armor. I would also suggest that you consider installing Guard Dialogue Overhaul which fixes many aspects of guard dialogue (eg. guards making annoying comments even when you have a heroic reputation) and unlocks dialog lines that you would never hear otherwise.

To install the mod simply extract the BSA and ESP files at your Data folder. If you are using Falskaar or Requiem make sure to replace the vanilla ESP with the ESP from the appropriate folder. The Requiem version must be loaded after Requiem and don't forget to re-run the Reqtifier to update the stats.

Guard Dialogue Overhaul and open helmet integration with Requiem

For reasons stated above, integrating Guard Dialogue Overhaul and open helmets with Requiem is the way to go. While GDO is made to be compatible with everything, Requiem, as an overhaul, still requires some manual work. Also Requiem introduces some new weapons and armors which can be SPIKEd to allow guards to make specific comments upon them.

Thanks to Eckss' kind permission, an all-in-one patch is now available for Requiem users to do just that. It's updated per the latest USKP dialogue typo fixes and contains all assets from open helmets, so it only requires GDO and Requiem to work. Just make sure you enable GDO before Requiem and the patch after Requiem, run the Reqtificator and you are done!