Maintainable Spells by Phalanks
Skyrim » Magic - Gameplay
Added: 30/03/2014 - 11:04PM
Updated: 02/04/2014 - 10:36PM

10 Endorsements

1.1 Latest version

172 Unique D/Ls

232 Total D/Ls

4,120 Total Views

Uploaded by Phalanks


Last updated at 22:36, 2 Apr 2014 Uploaded at 23:04, 30 Mar 2014

There are other mods like this one, but they tend to alter the vanilla spells causing incompatibilities with things like SkyRe.

What this mod does:
This mod allows you to cast certain spells (see below for list) once, and have them recast automatically. It does this without altering the vanilla spells at all.

Maintained spells reserve 2/3 of their magicka cost while active. If this would send your magicka into the negative, all maintained spells are lost and you take damage equal to the difference.

Adds a new power: "Clear Maintained Spells" which does what its name implies.

Latest Skyrim, Dawnguard, and Dragonborn

Simply download and activate with NMM.

1. Use Clear Spells power in game
2. Make clean save (this is important!)
3. Install updated version

1. Use Clear Spells power in game
2. Uninstall mod

This mod will only require a patch for new spells added by mods. If there is a spell pack you want supported, let me know and I'll see what I can do.

Current Patches:
Forgotten Magic Remastered

Future Improvements
1. Add an MCM menu for greater customization
2. Add alternate reservation method that reduces magicka regen instead of magicka
3. Add patches for popular spell packs
4. Make sure I didn't miss any spells that should be maintainable.

Supported Spells If you feel I've forgotten any, let me know
Oak-/Stone-/Ebony-/Dragon- Flesh
Flame-/Frost-/Shock-/Whirlwind- Cloak

Fox-/Wolf-/Bear- Skin
Bound Cloaks

Forgotten Magic Remastered
Divine/Frost/Storm Armor
Phantom Shroud
Salamanders Touch

02/04/2014 - Fixed Frostfall bug preventing new spells from being recognized. Fixed issue with werewolf/vamplord transformations. Added support for FMR.
03/30/2014 - Initial Release