Last updated at 13:36, 27 Apr 2015 Uploaded at 12:16, 27 Mar 2014
A family-friendly cozy manor with a beachfront sauna by the lake Ilinalta in Falkreath. Despite the small size, it features all the essentials an adventurer might need, like all the crafting tools, enough storage space, small bedrooms for the children and followers, a small stable and the auto item sorters that will make life there so much easier. If you liked my previous mod Riverside Lodge, chances are that you might like this one too. (This one is a bit smaller one.)
Note: Hearthfire is required.
The previous owner of this manor, the famous adventurer Melchior the Mammoth-Slayer, has recently met his fate and the house is now up for grabs (which is not saying it would be easy). The main building is a rather moderate sized, but roomy enough for the dragonborn and couple of his followers, spouse and the kids (two beds for them). There's a main bedroom and a second bedroom either for the children or the followers (you can change this option from the desk at the main bedroom) and a third optional small bedroom for two followers in the basement. There's everything you need for crafting and plenty of storage space. Automatic item sorter scripts makes storing ingredients and other items into containers easy as a child's play. They can also be turned on and off, if you do not want to use them. In the basement there's also an optional small armory with some mannequins. Outdoors there is a small stable for the horse and a sauna by the lake. The sauna has no loading doors, so you can run naked from the sauna, straight to the lake.
Review by insane0hflex:
Review by Nozi87:
And the beautiful overview of the house by Hodilton:
At the western end of the lake in Falkreath, "next stop" from Half-Moon Mill.
(If you still can't find it, look at the map in the Images-page.)
Configurations for the house
The main menu for the house configuration is found on the desk in the main bedroom.
None of these are actual requirements, but I couldn't live without them.
- Hearthfire multiple adoptions - Let's you set the Lodge as the home of your spouse and children. Also works great just for the spouse (assigns her/him to the main bed) even if you don't want to adopt any children.
- Custom Family Home - Alternative to Hearthfire multiple adoptions (above). Has been reported to work real great with my mod. Allows you to assign also the wife, kids, bard and the housecarl to this house.
- Unlimited Bookshelves - Lets you store lot's and lot's more books, notes, scrolls, skulls etc. in your shelves.
- My Home Is Your Home - This works great for the followers (other than spouse), so that they can live in your house and you can assign them areas where you want them to sleep and work. Works great with the spouse/kid-related mods listed above.
The ENB used in my pictures
I've used the Performance and realistic ENB combined with enbseries 0.252 and Climates of Tamriel (no RLO). Although I've tuned the enb settings quite a lot for my own tastes.
- No matter the way you install the mod, just make sure the .esp and .bsa files are in your skyrim/data folder and that the mod file is activated. Have fun!
- Just make sure you're outside the cells affected and all your stuff that you want to keep are relocated from the house before you uninstall the mod. Either uninstall with NMM or delete the .esp file.
=== FAQ ==============================
- If you experience the "floating grass bug", other than placed plant objects (I might have missed some while editing landscape), look for a fix here.
- If you have any problems, first thing you might want to try is to move this mod as last in the load order (bottom of the list). And make sure you have the LATEST version of Skyrim installed. The scripts are mostly unique to this mod, not overwriting anything. And for most people they work flawlessly (tested by thousands of people using my Riverside Lodge).
- The problems with racks is usually mutual to all racks in Skyrim. Some weapons have such a bad bounding/activator boxes that they work like shit with racks. I use the racks only for swords and staffs, which seem to work just fine.
- Most mods that has been built on the same spot, or is just located too close, can conflict.
- Any trouble with kids or spouses is most likely related to Hearthfire multiple adoptions mod and vanilla scripts. My mod has been designed to support the mod, but you need to seek elsewhere for any clues if you have trouble. The safest way would be to start a new game so that the adoption scripts work properly and no vanilla scripts are left in the save-file (you can also try to remove the scripts from your save-file with the new savetool, posted in Nexus).
- Kitchen tables with static decorations turned into custom storages (with auto-sorters).
- The shelf with static beverages turned into a beverage storage (with a new auto-sorter for liquids).
- 2nd story bookcases can be swapped to several regular bookshelves as an option.
- The follower bedroom downstairs can be swapped for an extended armory.
- The existing mannequins can be replaced with some extra storage space (couple of bookshelves).
- Integrated all this into a new main menu for the house (activated by the book on the main desk).
- Lighting optimization (hoping to reduce flickering etc)
- Some small visual fixes
- Added a small basement with armory (inc. 4 mannequins) and a small extra follower bedroom with two beds
- Removed the bedroll upstairs that no npc seemed to use
- Fixed the deleted navmesh (finally) so no more errors
- Added a broom next to main door (inside) that you can use to clean up spiders and cobwebs outside (but only if you haven't claimed the house yet)
- Lighting updates
- Added a collision box behind the child dummy so they won't get stuck behind it
- Fixed the weapon racks (didn't hold other than one-handed swords the right way)
- Note:When updating, take weapons from the racks and after update exit the house and get back inside. They should work again.
Version 1.0.7 - 4th Apr 2014
- Moved some sound sources a bit (crickets a little bit farther away)
- Replaced (almost) all clutter items with static versions
- Replaced outside mead barrel with Hearthfire-version
Version 1.0.6 - 2nd Apr 2014
- Fixed the activator that was supposed to turn off the light beams inside the house for the night
Version 1.0.5 - 2nd Apr 2014
- Improved navmesh at couple points where NPC's got stuck
- Moved some sound sources a bit
- Added cricket sounds to balcony area
- Made it so that the window light beams (indoors) are not visible at night
Version 1.0.4 - 31st Mar 2014
- Cleaned up with TES5Edit (had missed some ITM records in last update)
Version 1.0.3 - 30th Mar 2014
- Added a chest into sauna (if you want to bunk there)
- Added a crafting chest next to smelter
- Some small visual changes
Version 1.0.2 - 28th Mar 2014
- Adjusted the landscape visible through roof holes (indoors)
- Fixed a small navmesh issue
- Couple other teeny-weeny changes
Version 1.0.1 - 28th Mar 2014
- Fixed z-fighting (clipping) at weapon racks
- Some landscape tweaking to prevent plants sticking out from rocks
- Improved the ladders from water
- Moved the practice dummy in children's room closer to wall (child could get stuck behind it)
- Added forest surroundings and blocked views from roof slots
- Disabled the closest slaughterfish spawn in the lake (interferes with swimming from sauna)
- Added an extra fish spawn nearby sauna
- Fixed the script that should have redressed the NPC's when exiting sauna area
(they should stay undressed when swimming/staying close to sauna)
Version 1.0.0 - 27th Mar 2014
- Initial Release.
Credits and thanks:
- Manilla Turtle for his Automatic Item Storage that I've modified for my own purposes.
- Blary for his OpenBooks Resource
- M3rvin for his Automatic Light Switch script that is used to switch on/off the lights outside (including sauna lighting).
- Eldiabs for making the awesome Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins.
- Stroti for making such a lovely outdoor toilet.