SKYRIM
Skyrim Idle Dialogue Overhaul by Snufkin
Skyrim » Gameplay effects and changes
Added: 25/03/2014 - 09:13PM
Updated: 26/01/2015 - 10:10PM

111 Endorsements

3.8.1 Latest version

955 Unique D/Ls

1,171 Total D/Ls

18,168 Total Views

Uploaded by snfkin

Description

Last updated at 22:10, 26 Jan 2015 Uploaded at 21:13, 25 Mar 2014

If you have travelled Skyrim with a number of different characters, you must have noticed some lines of dialogue keep repeating, and a few scenes play each time a new character enters that location.



Skyrim Idle Dialogue Overhaul disables the most commonly encountered scenes such as those occuring when first entering a city. Vendor and ambient dialogue have increased reset hours, which will make loitering in marketplaces and using the crafting workstation in vendor shops much more pleasant experience to the ears. You can now craft your potions and poisons at Arcadia's Cauldron without her constantly blabbering about her remedies for ailments both common and rare.




Entering The College of Winterhold is a more relaxed experience. Faralda no longer has to endure all weather just to wait for your arrival, Mirabelle does not force you the lengthy tour and most importantly, you are not pushed to Under Saarthal. the very beginning of your apprenticeship is a renewed experience. This is a good compliment with Live Another Life, College Apprentice start.

This mod IS COMPATIBLE with Immersive College of Winterhold, Cutting Room Floor and TEG Wizards of Winterhold. Place this mod below any mod in your load order that would override actor AI packages.




Riften also will be more straightforward to enter.

Maul will not bother with you on your first enter. Sapphire and Shadr can continue with their lives. Brynjolf is a street vendor by day. If you find to have common interests with Maul in Riften, you may find him at the docks, instead of standing around near the north town gate waiting to forcegreet you. Brynjolf will be standing at the market, and may initiate the Thieves Guild questline after doing business with him.






Opening intro scenes of Whiterun, Solitude, Markarth, Riften, Windhelm, Dawnstar and Morthal are disabled. Giant fight at Pelagia Farm, and almost all user suggested scenes - and more - have been disabled. Viarmo at the Bards College can move about. All Bards College "side quests" are available immediately.






Less idle marketplace dialogue


Many vendors have become aware that their aggressive marketing strategy drives potential clients away. Much idle chatter has been reduced from vendors and townsfolk so that repeating dialogue in public places occurs less often and some particular lines are said only once. Beggars will still approach you from time to time as that is what they do and you should take the opportunity to give them a coin.






Compatibility

SIDO requires Unofficial Skyrim Patch v2.0. SIDO alters a number of quests, actors, AI packages, dialogue, scripts, etc - which conflict with USKP. Since having USKP is most recommended, it is an esp master requirement on top of latest Skyrim 1.9.32.

SIDO is compatible with
* Immersive College of Winterhold (highly recommended)
* TEG Wizards of Winterhold
* Cutting Room Floor
* Alternative Start - Live Another Life
* Random Alternate Start
* Skyrim Unbound
* Guard Dialogue Overhaul




Changelog

Version 3.8: Bug fixes, Requiem patch.

Version 3.7: A Chance Arrangement can be started with dialogue with Brynjolf (50% chance of dialogue to occur). Viarmo has more relaxed sandboxing.

Version 3.6: Winterhold First Lessons improvements, Tolfdir has much better dialogue, J'zargo and Brelyna are sandboxing.

Version 3.5: Winterhold First Lessons overhaul, Brynjolf as merchant, many additional scenes.

Version 3.0: Add two Companions scenes. Rename mod from "Immersive" to "Idle" as it seems to indicate the scope of the mod better.

Version 2.0: Add opening scenes from five cities.

Version 1.2: Idle dialogue from all major cities has been reduced.

Version 1.0: Initial release, named "Arcadia Silencio", as she was the one who got me started with this mod.