SKYRIM
Skyrim Idle Dialogue Overhaul by Snufkin
Skyrim » Gameplay Effects and Changes
Added: 25/03/2014 - 09:13PM
Updated: 24/01/2016 - 06:41PM

307 Endorsements

5.0b Latest version

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Uploaded by snfkin

Description

Last updated at 18:41, 24 Jan 2016 Uploaded at 21:13, 25 Mar 2014

This mod removes some repetitive dialogue and scenes in places that you often visit with each of your characters.

These are the scenes where actor NPCs are put "on hold" to wait for your arrival. They're seen at city entrances. The aim and scope of this mod is to make the entry of new characters slightly less tedius, by removing the scenes, quest intros and lines of idle dialogue that you are very likely to see on every one of your characters. They get very familiar if you often start out with a new character. If you're new to Skyrim then perhaps you want to experience the scenes as Bethesda has written them, but if you're a Skyrim veteran then this mod is for you.




Entry to First Lessons in The College of Winterhold is rewritten using available voice assets, to allow you to start with your mage in a more relaxed manner without being pushed to Under Saarthal too fast.   

When you approach the gate stone, step on the sigil stone (the gate stone Faralda used to ask you to cast a spell on) and wait for College Familiar to spawn. It will travel to the College fountain and will open the gate on its way. You better follow it.




Look for Mirabelle (who will have an option to bypass the tour) or go directly to Tolfdir. You will get a functional college before continuing with the quest line (which gives off a very hurried feeling in vanilla). You will find Tolfdir and other students minding their own schedules, and upon finishing First Lessons, the College offers you a number of quests:


  • All 5 vanilla College Ritual questlines are available right after finishing First Lessons. The faction rank requirements may change in future versions. Talk to the people in the College to start the quests.
  • Under Saarthal can be started by talking with Tolfdir. You are not pushed there right after entering the College!
  • Arniel's Endeavor
  • 4+ radiant quests (with Cutting Room Floor) from Urag the Librarian, Tolfdir, Arniel, Sergius

= total of more or less 10 available quests!


The College portion of this mod is also avaible
separately in Winterhold College Entry Revision.







Riften will be more straightforward to enter from all gates.

Why couldn't you enter Riften from the south or the west gate until going through the north gate? Riften is now free to first enter from all gates.




Brynjolf works as a part-time street vendor, and he may suggest you something when you do business with him. Maul will not approach you at the north gate.




Mjoll and Aerin, Sapphire and Shadr, including Maramal are relieved from their scenes and walk around Riften.





Whiterun most likely has many easily recallable scenes.







No argue scene at the market between Olfdir, Idolaf and Fralia. You can have the quest Missing In Action from her.

Some Nazeem's snarky dialogue with Ysolda at the market is disabled.

Upper wind district is quiet more often, but Heimskr still makes occasional appearances.

Just outside Whiterun at Pelagia Farm, there is no more a giant fight to cue you into the Companions questline.




The execution scene in Solitude will be over when you arrive to the city.


Viarmo at the Bards college will be moving more freely instead of day and night waiting for you to enter to the guild building. (His clothing is from Hot Property, great mod!) Radiant side quests from other members of the college are unlocked right at the start which gives you more reasons to visit the place.


You will also find Dervenin to walk the town more freely. He is in Solitude even though his sandboxing is more varied, making him a bit more difficult to find than before. He'll send you to Pelagius Wing as usual.



In Markarth you will not be witnessing this gory scene.


To advance the Forsworn questline, look for Eltrys. In the morning you can find him inside the city, then he spends most of his aftenoon at the stables, sometimes be wanders off the road just outside Salvius farm.


Tyranus is still waiting by the door to lead you to House of Horrors.




The bully scene at Windhelm gate and the cue into exploring Avetus Aretino's house are removed.




Argument scenes in Morthal and Dawnstar are removed.





Karthwasten scene is over and Klimmek in Ivarstead is not waiting for you. You can still take the package up the stairs for him.




This mod does not change Civil War quests. Generals and jarls still have their scenes.


Vendor dialogue is slightly less repetitive:

Many vendors have become aware that their aggressive marketing strategy drives potential clients away. Some of them still remain a bit vocal, and you hopefully will hear less about their goods when you're crafting something nearby a vendor.
Now you can craft your potions at Arcadia's Cauldron without her constantly repeating about remedies for ailments both common and rare. Much idle chatter has been reduced from vendors and townsfolk so that repeating dialogue in public places occurs less often and some particular lines are said only once.



Vanilla Skyrim limits your option to give charity to twice in an in-game hour. You can donate now without this restriction.



Compatibility & Requirements

SIDO requires Skyrim 1.9.32 and latest Unofficial Skyrim Legendary Edition Patch v3.0. The installer provides USKP Edition for those whose load order cannot upgrade to USLEEP, but all DLCs are still required.

There are two mods that adjust game settings, No NPC Greetings alters the distance from which NPCs will greet you. SIDO has "slightly reduced distance". Multiple Floors Sandboxing will allow NPCs to travel up and down the stairs, and SIDO uses even a higher value than MFS. If you already had these two in your load order you can save up two plugin slots from here on. All credit to original authors for figuring out what those game settings do.

If in doubt, place this mod at the bottom of your load order.


Compatible mods
* Less Talkative NPCs
* Guard Dialogue Overhaul
* Follower Commentary Overhaul
* Choice Is Yours
* Immersive College of Winterhold
* TEG Wizards of Winterhold
* Cutting Room Floor
* Requiem
* PerMa
* SkyRe


Uninstalling SIDO mid-game is unsupported. SIDO is intended to be included to load order before character creation but it can be safely added to an existing savegame.


Changelog

Version 5.0: Fine-tuned everything in Winterhold College

Version 4.2: Moved the vendor and citizen dialogue to optional plugin so you can choose to not use them if you think this mod edits too much. All 5 vanilla College Ritual questlines are available right after finishing First Lessons.

Version 4.1: No need to patch ICoW or Requiem anymore. Winterhold Gate is easier to open now, Tolfdir's First Lessons scene is adjusted. Reverted MS06 (Blue Palace scene) back to vanilla, as its start conditions were bit vague.

Version 3.10: Compatibility update for USLEEP and ICoW4.

Version 3.9: Adjusted Riften and Markarth scenes, enabled House of Horrors. Opened Riften west and south gates. Released Maramel from Bee and Barb, Fralia has new line to start her quest and Adrian Gane will start his quests right after First Lessons. Hearthfires patch included in the installer.

Version 3.8: Bug fixing.

Version 3.7: TG00 can be started from dialogue with Brynjolf (20% chance of dialogue to occur). Viarmo has more relaxed sandboxing.

Version 3.6: Winterhold First Lessons improvements, Tolfdir has much better dialogue, J'zargo and Brelyna are sandboxing.

Version 3.5: Winterhold First Lessons overhaul, Brynjolf as merchant, many additional scenes.

Version 3.0: Add two Companions scenes. Rename mod from "Immersive" to "Idle" as it seems to indicate the scope of the mod better.

Version 2.0: Add opening scenes from five cities.

Version 1.2: Idle dialogue from all major cities has been reduced. Mod was originally called "Arcadia Silencio" as her dialogue was the first to be reduced.