SKYRIM
The Lucky Skeever of Solitude by sa547
Skyrim » Abodes - Player homes
Added: 20/03/2014 - 05:51AM
Updated: 14/09/2014 - 04:00PM

155 Endorsements

1.24 Latest version

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Uploaded by sa547

Description

Last updated at 16:00, 14 Sep 2014 Uploaded at 5:51, 20 Mar 2014


 
Prior to his execution, Roggvir was a guard assigned to watch over Solitude's main gate, and thus held considerable responsibility to ensure that the city is secured against all possible intrusions and to trap escaping troublemakers seeking to flee.
 
However, Roggvir was a Nord, and thus held a fierce sense of pride for his people. Furthermore, he saw Ulfric Stormcloak as a better ruler of Skyrim than the High King Torygg, and his convictions were further hardened when the Aldmeri Dominion, having defeated the Empire and forced it to sign the White-Gold Concordat in exchange for an uneasy peace, sought to suppress any form of Talos worship. To Roggvir, he saw it as a complete travesity, a convenient excuse by the Aldmeri to destroy any dissent against its domination of all Tamriel.
 
In addition to his outward duties as a gate guard, and as a reward for his secret loyalty to the Jarl, Roggvir was given The Lucky Skeever, secretly owned by the Jarl of Windhelm as one of his several assets across the province, and used it as his residence when staying in the city and lying low.
 
Now as you enter the city for the first time, you quickly become witness to Roggvir's execution, all eyes on him as the axe is raised over his head... Not knowing later that you would realize that even dead men can speak, and to obtain the key means that you must conduct an investigation around the seized property.
 

Preview Video by izon87604

Features
  • Double bed, plus two beds for followers
  • Kitchenette with proper storage of meat, vegetables and spirits
  • Personal work desk (includes library, alchemy lab and enchanting table)
  • Convenient access to Solitude's trade district
  • Weapon racks and display mannequins
  • Balcony with a good view of the city
  • A garden for vegetables and medicinal herbs
  • Small heated bathroom
  • Extensive storage options
  • Bookshelves and mannequins for collectors
  • Can be used as a secondary home for two followers (using My Home is Your Home)
  • Navmeshed
  • Cleaned with TES5edit
  • Script-Free -- no fancy tricks such as light switches or autosorts.
  • No god items included
  • (NEW) Basement area (or as one player appropriately put it, a Mancave) for all types of crafting activities and further storage

Note: Depending on whom I ask, the cushy sofa sets (from what I studied, in real life some of them have evolved from Greek and Roman recliners, and men of those times would use them at leisure) could either be an anachronism or not, but what is important is tremendous comfort at the end of the day, especially weary adventurers who journeyed miles across rugged countryside and mountains.

Foreign Language Support / Translations (Translations are OK, just tell me first!)

Installation
 
NMM: simply install the mod.
MO: simply install the mod.
Manual: open the downloaded file with 7zip, and then click and drag the .ESP into Skyrim's Data folder.

Compatibility Issues
  • JK's Solitude -- part of this mod alters the narrow alleyway behind the tavern and the cul-de-sac emplaced with a shed, as well as it uses its own navmesh implementation. As it may be difficult to create a compatibility patch, users of this Solitude alteration mod may have to find another player home mod similar to Lucky Skeever.
  • Dawn of Solitude -- also modifies the alleyway and void space behind the Winking Skeever.
  • Open Cities -- not compatible.
  • Other mods that also alter the Solitude interior -- including the navmesh -- may not work with this mod.
 
Uninstallation
 
NMM: Use NMM to uninstall the mod.
MO: deactivate the mod and remove.
Manual: make a gamesave away from Solitude, preferably in an interior cell, exit Skyrim; open Skyrim's Data folder, find SolitudeTheLuckySkeeverHome.esp and its accompanying .BSA, and delete both of them.
 
Upgrading (just in case)
 
Take all stored items from containers, chests and racks, and then step out of the house, before making a new gamesave and exiting Skyrim. Use the installation procedure to upgrade the mod, before going back into the game.

Troubleshooting

If a certain object is out of position (i.e. enchanting table, wine rack), open the console (the tilde key ~), click on the offending object, then type and enter recycleactor to return the object to its proper position.
 
Credits
 
  • InsanitySorrow (TESA) -- chessboard, pillows, paintings, soap, alchemy/smithing charts, 
  • Stroti & Tamira (TESA) -- portions of Dragonstone (hanging cabinet, washbasin), potbelly oven, teapot... 
  • AARS (TESA) -- vegetable basket, meat crate 
  • FPI Research (TESA) -- alchemy jars, quill & inkpot, smelting pot... 
  • Lilith (TESA) -- burgundy rug
  • eldiabs (Nexus) -- activators and bookshelves
  • jet4571 (Nexus) -- copy and paste wharehouse (sic) cell
  • Oaristys & Tony67 (TESA) -- Modder's Resource Pack (so many of them, can't list all)
  • stoverjm (TESA) - Open Books Library 1.1 (based on Blary's Open Books Resource)

 
Notices
 
Any modification to the mod requires my express permission. The use of third-party assets in this mod for other mods or purposes requires the permission from their respective authors. Uploading this mod to sites other than Nexus or TESA without my authorization is strictly prohibited.