Requiem - native functions by me
Skyrim » Patches
Added: 16/03/2014 - 04:11AM
Updated: 18/04/2014 - 01:13PM

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Uploaded by ragnaroklucifer


Last updated at 13:13, 18 Apr 2014 Uploaded at 4:11, 16 Mar 2014

A C++ plugin to speed things up a little. Also fixes some bugs.

Windows Vista and higher (for now)
Visual C++ Redistributable Packages for Visual Studio 2013
skse 1.6 or 1.7a (no newer versions when they come out in the future!!!)
Race Compatibility
Need a new game save!
(or use save game script cleaner from here:

Download All the archives in Download Section.
Extract them to data folder
Move skse_1_9_32.dll to main folder (where TESV.exe is)
Activate MyRequiemMod.esp
Start game, wait for update
Goto MCM, debug page, remove perks to remove perks added incorrectly in the last and this version

Speed improvement:
Scripts involving arrow weight, attribute scaling, player/NPC mass & skill gain calculations, jump&attack stamina consumption, racial perks, charging (bull rush/trample)

Bug fixed (bugs from Requiem):
Pressing space bar when the character is unable to jump should no longer cost you stamina
Save/loading during initialisation no longer corrupt the proccess
Armour skill gain calculation uses all slot masks from the armour
Knockdown attacks should no longer send you flying
Charge system (correct applying angle and 0.1 sec spell casting with gaps in between)
True yield system (correctly apply calm spell after fleeing for enough distance)

Some other changes:
Break bow/Impact system, also effect all npcs now
No more x-ray vision (bosses can only detect you when they have Line Of Sight to you)

see MITLicense.txt

figured it may probably take forever to port everything to C++. I'm gonna release an early version.

Big thanks to skse team, especially PurpleLunchBox for his help with event hooking