SKYRIM
Immersive Dark Dungeons by JakeOberg
Skyrim » Immersion
Added: 09/03/2014 - 11:06PM
Updated: 15/10/2014 - 02:38AM

195 Endorsements

1.1.7 Latest version

2,438 Unique D/Ls

2,737 Total D/Ls

19,998 Total Views

Uploaded by jakeoberg

Description

Last updated at 2:38, 15 Oct 2014 Uploaded at 23:06, 9 Mar 2014




This mod gets rid of light that in dungeons not explored in thousands of years. I kept lights in places were bandits and LIVING people would be hanging around. This mod is so you have use of your magelight/torch. It adds a level of difficulty not yet explored but yet very immersive.


!!HUGE THANKS TO deiMuddaduhund FOR THE MESH EDITING TO GET RID OF INTEGRATED CANDLES!!
----INSTALL FOR NORD HALLWAY NIF TO GET RID OF CANDLES IN HOLES IN WALL DOWN IN DESCRIPTION------

Have you ever wondered...

"Why in Ysmirs name is that candle still light?"
"Why is the light coming out of nothing?"
"Dungeons ain't so bad....."
"There is enough light to live in here"
"The Draugr sure do keep a fine inn"
I could keep going....
This mod gets rid of the guy that goes around to all of the Nordic dungeons in Skyrim and lights the candles and brimstone pits just for Dragonborn.

This mod is done but will be releasing bug fixes now and then
I will not be getting rid of light were there are people (Bandits/Silverhand/ect to make it lore-friendly

-Compatibility
-ELFX
-Realistic lighting overhaul  
-UPDATE 1.1.7
Read txt doc for all complete dungeons in file
-Download

-add the esp into your skyrim data (and read the Text doc if you want to know which dungeons are done)
-add nif files to proper locations data/meshes/dungeons/nordic/catacombs/smhalls
-Plans

-Trying to add a relighting system so you can light scones and candles to find your way