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Coins of Skyrim Read-Me

*PLEASE READ THIS FULL README THERE IS LOTS OF IMPORTANT INFORMATION ABOUT THE MOD*

*The in game Pics of the coins are not the textures that come with this mod. Those are the High Res textures that I cant release yet as I dont have permission from the author to use his textures as a base (Look at the pic with all three textures in one image thats the ones included in the mod the default textures)*
[Contents]
1. Description
2. Features
3. Installation
4. Uninstallation
5. Questions & Answers (Q&A)
6. Change Log
7. Known Bugs/Issues
8. Reporting Bugs/Issues

1. [Description]
Dynamically Changes the way you make money in skyrim for both killing enemies and quests (Quests give the same ammount of gold but they are in 3 different coin values)

Coin Values:
Gold Coin: 5 Septims
Silver Coin: 3 Septims
Bronze Coin: 1 Septim

*NOTE: Higher-Res Coins will be added once I get Permission from the author to use his textures*

2. [Features]
Dynamic Enemy Coin System
What Is it?:

Well the Dynamic Coin System for Enemies is Regular and Boss Enemies have a random yield of total value of the Gold Silver and Bronze Coins. You could get no coins or could get Total Coin Value worth 2000+ for one enemy just depends as its random.

*Dragons can yield up to 2x the total coin value the other enemies but it still stands as you can get None or little value of coins its still random like the normal enemies.*

-Harder Dragons :)

- Renames the "Gold" to "Gold Septim"

3. [Installation]
Use NexusModManager for easy installation.

4. [Uninstallation]
Use NexusModManager

5. [Q&A]
Q: How hard are the Dragons?
A: It depends on the dragon type some of the common dragons have a PCLevelMultiplier of 1.5 so they are 1.5x the level of the player some dragons like the Achient Dragons are 4.0x the level of the player and they go all the way to a Incredible 6.0x the player level which is for Alduin ONLY.

Q: Why did you make the dragons harder to kill?
A: I did this to make it more of a reward killing dragons as well as a risk cuz you may not get any coins with dragons its a random thing like all the enemies that you kill.

Q: Why does Alduin have a 6.0 Multiplier of the players level?
A: Simply put Alduin was TOO EASY in the vanilla game at a Player level multiplier of a measly 1.2. As he is the world eater and the boss of all the dragons he should be the hardest one to kill (Makes since to me)

Q: Where do I Turn the coins to Gold Septims (Spendable Money)?
A: Well you can generally sell them to any merchant that sells MISC items

Q: The coin values aren't like their supposed to be?
A: I came across this problem too and came up with a quickfix. Its because skyrim uses your speechcraft skill to figure out the Buying/Selling pricing of the items in the game to fix this annoying bug open up the console with "~" and type "Player.SetAv Speechcraft 255" (Without quotes). This will make the Coins have correct sell values. (I will try to fix this in a later version)


6. [Change Log]
- Version 1.0 Alpha -
-Initial Release

7. [Known Bugs/Issues]
- Version 1.0 Alpha -
-You ocasionally see a "Gold Septim" inside the enemy inventory. This is a bug, only Gold,Silver,and bronze coins are supposed to be the only currency in their inventory. PLEASE REPORT THIS IF YOU FIND ONE.

8. [Reporting Bugs/Issues]
I need help from the community on this mod as its quite a big mod to debug by myself so thats where you guys come in. This section shows you how to report bugs on this mod.

What is a known bug?
I tested this myself and killed a couple enemies and found a "Gold Septim" in one of the corpses. THIS IS A BUG and isnt supposed to be there. If you find an Enemy with a "Gold Septim" in his inventory then I need you to report it to me on this mod page under the forums section (There will be a topic called COS Bugs and Issues Reporter) I will need to know what enemy type it was for ex Bandit Boss. For neatness I would like you to report the issues as follows on the COS Bugs and Issues Roporter page in the forums.

Reporting Bugs Form (Please do it this way for easy reading) I want you to follow is below:
:::EXAMPLE FORM:::

[COS Version]
-Version: 1.0 Alpha

[Bug/Issue]
-The Bug Info Goes here

[Found on what (Enemy, Dragon, Etc.)]
Enemy:
-Bandit Boss
-Short description of the bug/issue and where the enemy was located.




PS: An HTML version of the Readme will come later