SKYRIM
Serenity ENB by prod80
Skyrim » ENB Preset
Added: 21/02/2014 - 12:26AM
Updated: 15/12/2014 - 11:40PM

2,222 Endorsements

GEN12.5 Latest version

47,120 Unique D/Ls

58,040 Total D/Ls

445,881 Total Views

Uploaded by prod80

Description

Last updated at 23:40, 15 Dec 2014 Uploaded at 0:26, 21 Feb 2014



Hodilton made a new video about the final version!
Copy video URL and watch in fullscreen 1440p - very nice video Hodilton, thanks.





FEATURES
• Entirely new enbeffect.fx, enbbloom.fx and effect.txt file created by me
• Advanced enbbloom.fx shader based on depth information, feature of ENB binary 254+ (required!) released after 2 May 2014
• HSL Color Effects (color space modifications - color channel isolation)
• Advanced tonemapping (Filmic S-curve)
• Full control of: Skyrim: Image Space settings
• ENB: Saturation, contrast, brightness, vibrance, intensities, RGB balance, etc. From within shader menu
• Many different color techniques available including Sepia, Technicolor, Split Tone, B&W
• Supersampling SSAO/SSIL with optimized settings
• SweetFX SMAA
• Tweaked enbeffectprepass by gp65cj04



I suggest GTX660 or better, GTX770 Recommended.

Note #1: This ENB in the base uploaded form is very respectful to the vanilla game look ( see it as "lore-friendly" ).
However the options available in the shader menu of ENB will allow you to make the game look however "interesting" you prefer.

Note #2: My author screenshot aren't all taken with the default settings.


INSTALLATION
Like any other ENB; remove all previous files/folders of any other ENB you might of had (all of it!)
Copy the contents of ENB folder into the Skyrim folder where TESV.exe is located.

When that is done visit ENB download page HERE and get the latest Binary.
Copy d3d9.dll from the Wrapper folder into your Skyrim folder.

REQUIRED MODS
• None, but use FDD (included) when using Vanilla lighting and Revamped Exterior Fog for Exteriors (vanilla)
This ENB will look best when used only with FDD (included) for interior lighting + Revamped Exterior Fog for exterior

COMPATIBLE INTERIOR LIGHTING / WEATHER MODS

*** Use only 1 interior and 1 exterior lighting mod, not all! ***
*** To help you decide scroll to bottom of this page to find comparison shots ***


Interior lighting mods
• None (what I use; only using FDD)
Relighting Skyrim by NovakDalton
Enhanced Lights and FX by anamorfus
Realistic Lighting Overhaul by The Realistic Lighting Team
Enhanced Lighting for ENB by --JawZ--
Enhanced Lighting for ENB (ELE) - LITE by --JawZ--

For vanilla interior lighting use together with FDD - Included in download

Exterior lighting mods
Revamped Exterior Fog by Greg Manthey - gargorias
Climates Of Tamriel - Weather by JJC71 together with Climates Of Tamriel - Weather Patch
Pure Weather by Laast - Brighter Nights version (it will be dark)

OTHER RECOMMENDED MODS
Dramatic Clouds by Anarin (I would almost say required)
Static Mesh Improvement Mod - SMIM by Brumbek
Unique Grasses and Groundcovers by Josh Ezzell
Dark Fantasy Overhaul by AceeQ
Unbelievable Grass by AceeQ
Skyrim Flora Overhaul 2.0 by vurt
Ultimate HD Fire Effects by BuzzDee84
Realistic Water Two by isoku
Watercolor for ENB and Realistic Water Two by paganmetalfan
Vivid Landscapes - All in One by Aron
Lorkhans Vision - Night Sky V2 by Doubloonz
Jay's Female Body textures for UNP by Jay Faircloth
SkySight Skins - Ultra HD 4K and 2K - Male Textures by fadingsignal

OPTIONALS
Sound of Skyrim and ELE Interior Lighting Patch by marmo1233

INCOMPATIBLE MODS
• Ningheim Racemod is incompatible with TimeOfDay enabled ENB's (any ENB) unless you install the optional "The Ningheim Race - Scripts Update".


SETUP YOUR SKYRIMPREFS.INI
[Display]
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
fGamma=1.0000


SKYRIM LAUNCHER AND GRAPHICS DRIVER
Make sure AA, FXAA, AF are disabled in the Launcher
Make sure AA and AO are disabled on your drivers for Skyrim


SETUP YOUR ENBLOCAL.INI!


FIX YOUR LOAD ORDER!



ENB Settings which you need to take care of yourself

Depending on the skin textures and/or body meshes you use
[ENVIRONMENT]:SpecularAmountMultiplier
Sometimes: Everything under [SUBSURFACESCATTERING]


Depending on your preference for Interior darkness
[ENVIRONMENT]:AmbientLightingIntensityInterior

Depending on how bright you like Pointlights to be (torches, fires, etc)
[ENVIRONMENT]:PointLightingIntensity

Depending on the water mod you use
Everything under [WATER] and [UNDERWATER]

Depending on how dark or bright you want your nights to be
[ENVIRONMENT]:AmbientLightingIntensityNight

For more performance
Inside enbeffectprepass.fx set DEPTH_OF_FIELD_QULITY to lower value (1 or 2)
Set lower SourceTexturesScale and SizeScale in enbseries.ini under [SSAO_SSIL]
Set EnableSupersampling to false in enbseries.ini under [SSAO_SSIL]



CREDITS
• Boris Vorontsov for ENB Graphics Modification
• Alexander Blade for ENB Helper mod
--JawZ-- for ELE Interior Lighting modules
• CeeJay.dk for SweetFX suite
• --JawZ-- for Enhanced Lighting for ENB
• artem1s (mindflux) for Dark Dungeons for ENB
• Aiyen for helping out a lot and pushing me to explore options, go check out his ENB as well ( SkyLight ENB )
• Kyokushinoyama for his amazing work on ENB leading to a whole lot of inspiration
• gp65cj04 for enbeffectprepass.fx
• kingeric1992 for optional enblens.fx
• All the mod authors for their amazing work
• Everyone on Nexus who helped me with support, testing and feedback

Very special THANK YOU for
Tansarville for the tremendous amount of feedback on
my shader work during the development of various versions of the ENB


PERMISSIONS
Permissions for the respective files belong to their original authors.
For use of the enbeffect.fx, effect.txt and enbbloom.fx file in your own preset that you like to publish somewhere, please ask.
For use of effect.txt, feel free as long as credits are given


LAST WORDS
float satisfaction = Your_happiness;
if (satisfaction>0.75) Endorsements+=1.0;


COMPARISON SHOTS FOR DIFFERENT LIGHT MODS
Of course there are many more possibilities, but this should give you a fair idea
To disable tinting open ENB GUI -> Show Shader Menu -> ENBEFFECT.FX -> untick "Enable Tinting"


Reference shot without ENB enabled; Vanilla lighting + FDD



With ENB