SKYRIM
Serenity ENB by prod80
Skyrim » ENB Preset
Added: 21/02/2014 - 12:26AM
Updated: 20/10/2014 - 04:10PM

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GEN8.MKI Latest version

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Uploaded by prod80

Description

Last updated at 16:10, 20 Oct 2014 Uploaded at 0:26, 21 Feb 2014



Hodilton made a new video about the final version!
Copy video URL and watch in fullscreen 1440p - very nice video Hodilton, thanks.





FEATURES
• Entirely new enbeffect.fx, enbbloom.fx and effect.txt file created by me
• Advanced enbbloom.fx shader based on depth information, feature of ENB binary 254+ (required!) released after 2 May 2014
• HSL Color Effects (color space modifications - color channel isolation)
• Advanced tonemapping (Filmic S-curve)
• Full control of: Skyrim: Image Space settings
• ENB: Saturation, contrast, brightness, vibrance, intensities, RGB balance, etc. From within shader menu
• Many different color techniques available including Sepia, Technicolor, Split Tone, B&W
• Supersampling SSAO/SSIL with optimized settings
• SweetFX SMAA
• Tweaked enbeffectprepass by gp65cj04



I suggest GTX660 or better, GTX770 Recommended.

Note #1: This ENB in the base uploaded form is very respectful to the vanilla game look ( see it as "lore-friendly" ).
However the options available in the shader menu of ENB will allow you to make the game look however "interesting" you prefer.

Note #2: My author screenshot aren't all taken with the default settings.


INSTALLATION
Like any other ENB; remove all previous files/folders of any other ENB you might of had (all of it!)
Copy the contents of ENB folder into the Skyrim folder where TESV.exe is located.

When that is done visit ENB download page HERE and get the latest Binary.
Copy d3d9.dll from the Wrapper folder into your Skyrim folder.

REQUIRED MODS
• None, but use FDD (included) when using Vanilla lighting

RECOMMENDED MODS
Relighting Skyrim by NovakDalton
Enhanced Lights and FX by anamorfus
Realistic Lighting Overhaul by The Realistic Lighting Team
Dramatic Clouds by Anarin (I would almost say required)
Static Mesh Improvement Mod - SMIM by Brumbek
Unique Grasses and Groundcovers by Josh Ezzell
Skyrim Flora Overhaul by vurt
Ultimate HD Fire Effects by BuzzDee84
Realistic Water Two by isoku
Watercolor for ENB and Realistic Water Two by paganmetalfan
Vivid Landscapes - All in One by Aron
Lorkhans Vision - Night Sky V2 by Doubloonz
Jay's Female Body textures for UNP by Jay Faircloth
SkySight Skins - Ultra HD 4K and 2K - Male Textures by fadingsignal

OPTIONALS
Sound of Skyrim and ELE Interior Lighting Patch by marmo1233
Revamped Exterior Fog by Greg Manthey - gargorias

INCOMPATIBLE MODS
• Ningheim Racemod is incompatible with TimeOfDay enabled ENB's (any ENB) unless you install the optional "The Ningheim Race - Scripts Update".
• Climates of Tamriel and other Weather mods (also mods that add new weathers / change vanilla weathers, like
Expanded Snow systems, Volumetric Fog, etc).
• Realistic Lighting Overhaul and other Interior Lighting mods
(they may be compatible when you leave ELE loaded after it, but I haven't tested that)


SETUP YOUR SKYRIMPREFS.INI
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
fGamma=1.0000

SETUP YOUR ENBLOCAL.INI!


FIX YOUR LOAD ORDER
When using Vanilla lighting only, use FDD (included in download). When using Relighting Skyrim (RS), Enhanced Lights and FX (ELFX) or Realistic Lighting Overhaul (RLO) and you don't like the interior lighting, you can always choose to load ELE (also included) after it. You can also use ELE alone and not adding FDD, or use more ELE plugins with FDD, RS or ELE. There's many possibilities available. I have tried to pick a medium value for interior ambient and point light so that it is more or less compatible with whatever you drop on it but of course tastes differ and more importantly some light mods do dramatic changes to the light. So feel free to change them to your taste.

To make compatible with ANY light mod you only need to change these values to whatever you find best in enbseries.ini & SkyrimRain.ini/SkyrimFog.ini (enbseries folder). Day and Night setting should be identical.
AmbientLightIntensityInteriorDay
AmbientLightIntensityInteriorNight
PointLightIntensityInteriorDay
PointLightIntensityInteriorNight
PointLightCurveInteriorDay
PointLightCurveInteriorNight


ELE and ELFX Enhancer tend to make interiors very dark, for this you need to raise ambient light (I would say you almost have to triple it)
ELFX makes light sources very orange/red and bright. For this you need to lower PointLight intensity and curves
RLO is very dark as well, same applies as for ELE and ELFX
RS and Vanilla tend to have quite desaturated light, for this you need to raise PointLightCurve to make it more saturated. Raising curve very high will also make you reduce the intensity so you don't blow out skin textures

I use and setup the ENB without any Exterior or Interior light mod (also without Revamped Exterior Fog) and using only FDD to fix some dungeon lighting. I do not use RS, ELFX, ELE, RLO or anything. So in case you disagree how something looks, feel free to exclude the light mod(s) you may have and add FDD, then see if problem is gone because light mods do crazy things sometimes as they are not specifically created to be used with any form of post processing and ENB is designed to be used on vanilla game setup.


CREDITS
• Boris Vorontsov for ENB Graphics Modification
• Alexander Blade for ENB Helper mod
--JawZ-- for ELE Interior Lighting modules
• CeeJay.dk for SweetFX suite
• --JawZ-- for Enhanced Lighting for ENB
• artem1s (mindflux) for Dark Dungeons for ENB
• Aiyen for helping out a lot and pushing me to explore options, go check out his ENB as well ( SkyLight ENB )
• Kyokushinoyama for his amazing work on ENB leading to a whole lot of inspiration
• gp65cj04 for enbeffectprepass.fx
• kingeric1992 for optional enblens.fx
• All the mod authors for their amazing work
• Everyone on Nexus who helped me with support, testing and feedback

Very special THANK YOU for
Tansarville for the tremendous amount of feedback on
my shader work during the development of various versions of the ENB


PERMISSIONS
Permissions for the respective files belong to their original authors.
For use of the enbeffect.fx, effect.txt and enbbloom.fx file in your own preset that you like to publish somewhere, please ask.
For use of effect.txt, feel free as long as credits are given


LAST WORDS
float satisfaction = Your_happiness;
if (satisfaction>0.75) Endorsements+=1.0;