SKYRIM
SkyrimPrefs and INIs for Performance and Graphics Boost by Dragonborn Tom
Skyrim » Miscellaneous
Added: 19/02/2014 - 07:31PM
Updated: 17/11/2014 - 09:42PM

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Last updated at 18:42, 17 Nov 2014 Uploaded at 16:31, 19 Feb 2014

First of all, read this all careful, as you will miss some important Information and may get bad experience if you tweak your INIs wrong.

Save your current INIs before you use my different preset INIs.

The last AMD CCC 14.9 is buggy and gets you CTDs, use the 14.11.x Beta instead to continue with your good experiences on the game and graphics and my settings.

With my settings on Ultra you get up to 62 FPS and usually an average of 45 to 58 FPS, almost more than the mandatory 30 FPS to experience smooth scripting. Even my Low settings let you experiencing up to 60 FPS and so a smooth scripting execution.

Make sure your graphics card is set to SuperSampling, as the INI configuration doesn't use MultiSampling as it is usually useless, so it is disabled on the SkyrimPresf.ini section [Display] with iWaterMultiSamples=0 and iMultiSample=0  and you get better graphics experiences without this setting. But you need to set your graphics card Anti-Aliasing Methode to SuperSampling.

When you use one of my presets, watch the INIs special sections as mentioned below on this text and edit it with the values from your own backup INIs, especially the values in regards of your language and graphics device, otherwise it will be reset by default Skyrim in-game configuration.


Remember to change your graphics reference in the SkyrimPrefs.ini under display section (sD3DDevice=) and your display resolution (iSize H / iSize W). Otherwise the game will overwrite the whole INI. You must also check the language setting (sLanguage=) in the Skyrim.ini, otherwise the Steam game management will start downloading the languages files for this language.

Mod Organizer and some other mod manager tools like STEP makes and uses its own Skyrim.ini and Skyrimprefs.ini located at Mod Organizer/profiles/your profiles name. So be aware to replace or change the right INIs to get your results.


My recommended graphics mods in install order:

Ruins Clutter Improved by raiserfx
SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills by SjoertJansen
Vivid Landscapes - Dungeons and Ruins by Aron
Vivid Landscapes - Volcanic Area by Aron
aMidianBorn Caves and Mines by CaBaL
Detailed Rugs by raiserfx
Skyrim Flora Overhaul by vurt
Natural Grass Texture Floor by emd
High Definition Ivy - 2K by Josh Ezzell
Pure Waters and landscape textures by Laast
Vivid Landscapes - Rocking Stones and Mountains Parallax by Aron
Vivid Landscapes - Cliffs and Creeks by Aron - watch the compatibility patches
Moss Rocks by SparrowPrince - watch the compatibility patches
Vivid Landscapes - Tundra Moss Revised by Aron
Finer Dust by CptJoker
Realistic Smoke and Embers by isoku
Skyrim Realistic Texture Overhauls by frozunswaidon - used 2k textures


watch the mod files on several mod recommendations they provide extra mod for nonENB users with similiar effects or patches for nonENB users. I usually use 2k resolution and texture of graphics mods, not more. And finally I use all USKP updates and patches.

There is an Excel spreadsheet on the Miscellaneous section which column 'Activiated' shows the install order of all of my current used mods too.

Additional performance and stability is possible using
SKSE 1.7x and memory settings on skse.ini.

It is recommended to use
Stable uGridsToLoad Cell Stabilizer which enables you to easily change your uGridsToLoad settings without damaging your saved game file. But be aware that if you save a game after you have altered this value, the new value will be incorporated into your saved game. This is worth noting because the game only allows you to load a saved game which has an equal or lower uGridsToLoad value than your current value; you will not be able to open a saved game with a higher uGridsToLoad value in your INI. This means if you lower your uGridsToLoad value again, you won't be able to load up the saves which used the higher value. My INIs contain settings for uGridsToLoad=7, if you want to use lower value, you will ease the scripting engine, as scripts are not starting so early as with higher values too. This setting is known to have impact on performance regarding scripting, that is why I could level this by higher values for fUpdateBudgetMS.

But with my newest settings since version 1.9 you don't need a high uGridsToLoad setting. Compare on your own and make a screenshot with a lot of far distance objects, close the game, open Skyrim.ini under [General] section change uGridsToLoad=5 and uExterior Cell Buffer=36, save the INI, start your last savegame, make again the same screenshot, and close your game, and compare both pics. If you like it, you can stay with this settings, but consider what I said a few lines before.

Only with Stable uGridsToLoad Cell Stabilizer enabled you can switch uGridsToLod back and forth without damaging your savegame. But keep watching on orphaned scripts with Save game script cleaner before and after every switch. And use FPS Counter to make savegames at close to 60 FPS, sometimes you have to turn around and find a view to get this FPS. This makes sure you get the closest best performance when loading the savegame again on other uGridsToLoad settings. Best to be done in Cities or Houses.

And keep in mind that you may need some or several starts of Skyrim to make the Stabilizer work, give it a few tries.

Except the Skyrim Project Optimization, I used nearly all of the recommendations from
Skyrim Stability Guide, Skyrim Graphics Guide and Real uGridsToLoad Solution and more.

And load order from LOOT. Check the thread on LOOT and get the newest Alpha version, but read the release notes if you upgrade.

You have to travel a while through Skyrim until you get all advantages and all texture well loaded from your new settings.

If you want to use ENB presets, use Rudy ENB, RealVision or AIR ENB.
Just change the settings on this INIs according modders recommendation in regards of

[Display]
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
iMultiSample=0
bFXAAEnabled=0
iMaxAnisotropy=1

And make sure you edit the right INIs, when you are using a mod manager.

You can use Skyrim INI Manager to manage your INI settings and presets.

When you enjoy this, I much appreciate your endorsement and vote.