Skyrim

259 comments

  1. ItsKeithme
    ItsKeithme
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    Has this been ported?
  2. athingortwo
    athingortwo
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    Can someone help me out? For some reason a big chunk of my exterior furnishing disappeared.
    This includes everything except the anvil and the barrel...
    I still have all the kits stored inside the home.
    I absolutely love this mod and I wish that I could use it to it's full potential.
    1. DrunkDr4g0n
      DrunkDr4g0n
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      I tried everything and have no answer for this. All my bought exterior is gone and my Field Lab looks so barren. Help please...
    2. VeniceQueen27
      VeniceQueen27
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      Same problem here! In my case, all the exterior furnishing has disappeared, nothing left.

      This mod is wonderful please help us to patch up this problem. Is there any console command maybe? To reset something?
  3. asdasd12344
    asdasd12344
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    it‘s too high . can we decrease its height when  sommon it ?
  4. lhaim
    lhaim
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    I managed to port this to SSE following this guide (https://www.nexusmods.com/skyrimspecialedition/mods/17990). A briefed version of it is:

    Must have: Field Lab 2; B.A.E; Creation Kit. Optional: NIF Optimizer (I used it)

    1. Download Field Lab 2 and unzip it;
    2. Unpack with B.A.E. the file FielLab.bsa in a file called "Data" (not sure if calling it "data" makes a difference);
    3. Unzip NIF Optimizer inside the "Data" file, run it so you optimise everything (in the guide you can see which boxes you should leave unchecked);
    4. Repack the files using Archive.exe (you can find this inside Skyrim Special Edition directory, under Tools) and the name you pick is important, say you named it "FieldLab2SSE";
    5. Back in the Field Lab 2 file that you downloaded here, copy the .esp file (the one with the Creation kit icon, if you can't see it, is the smallest file  around 155 Kb), if you changed your file's name to "FieldLab2SSE", you must rename the .esp to the same name, thus "FieldLab2SSE.esp". Now you will have three files with the "FieldLab2SSE".
    6. Zip the file that holds those three files (you can name it whatever you want), and install the mod using your mod manager;
    7. Open the Creation Kit, click "file" then "data", click the FieldLab2 mod and at the bottom click "set as active file" and click okay.
    8. It might take some time to load and show several errors, you can click "YES" to all of those, when it is done save it.
    9. Run the game.

    PS: You don't have to use Wrye Bash, the mod already has Skyrim, Update and Dragonborn set as its Master Files.

    THIS IS A BRIEFED VERSION, MAKE SURE TO CHECK THE GUIDE IF YOU FIND IT CONFUSING AND FOR HYPERLINKS FOR THE NEEDED FILES.
    1. lhaim
      lhaim
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      So I saved outside my Field lab (on the "island") and it teleported me to a different hold, I couldn't change 1st person to 3rd and there was a HUGE chunk missing from the map, so maybe try not to save outside and on the island. Inside the Field Lab is okay!
    2. Slinkerback
      Slinkerback
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      Someone making this as a mod for SE is a MUST
  5. xGearHeart
    xGearHeart
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    Can any kind soul convert this esp to sse please? I don't own skyrim sse, only skyrim vr. I've managed to use nif optimizer but have not managed to be able to get ck working without sse.
  6. Mookeylama
    Mookeylama
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    great mod, used it a long time n love it. thank u!
    saw a lot of errors in pap log about this tho...
    [11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarAnvil on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarBarrel on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarMannequin on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarOilLamp on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarSharpeningWheel on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarTanningRack on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarWeaponRack on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarWorkbench on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectBench on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectLantern on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectLanternBeam on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectLanternLightDynamic on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectLanternLightPermanent on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias InventarPlants on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectOilBarrel on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectOilLampRope on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectOilPile on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectFern on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] Error: Element of property UpgradeObjects on script __fieldlabupgrades attached to alias UpgradeScript on quest __UpgradeFieldLabQuest (56182DB6) cannot be bound because alias ObjectFern2 on quest __UpgradeFieldLabQuest (56182DB6) is not the right type[11/11/2020 - 06:10:49AM] warning: Property NoFade on script __upgradestruct attached to alias InventarPlants on quest __UpgradeFieldLabQuest (56182DB6) cannot be initialized because the script no longer contains that property[11/11/2020 - 06:10:49AM] warning: Property NoFade on script __upgradestruct attached to alias ObjectFern on quest __UpgradeFieldLabQuest (56182DB6) cannot be initialized because the script no longer contains that property[11/11/2020 - 06:10:49AM] warning: Property NoFade on script __upgradestruct attached to alias ObjectFern2 on quest __UpgradeFieldLabQuest (56182DB6) cannot be initialized because the script no longer contains that property


    any ideas? thanks
  7. themarai2132
    themarai2132
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    My field lab exterior upgrade is gone? any idea how I should fix this? ( Interior upgrade work perfectly) 
  8. PelennorWhitstreak
    PelennorWhitstreak
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    Hi, I really enjoyed the first version but then I ran into an issue where the field lab would no longer summon. So I upgraded to this version and then (after many attempts) I was able to summon the lab. But once I exit the lab I see this
    https://steamuserimages-a.akamaihd.net/ugc/1032960368197567716/B18AACFB50184B79A4593C9C855F8153C46559BB/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
    and when I enter the field lab it keeps saying "Float Up" which takes me through the ceiling of the lab and onto the platform of another lab above it. The only way for me to leave this perpetual hell is to type "coc Riverwood" because when trying to fast travel the game tells me I'm indoors even if I exit the field lab. Any advice would be much appreciated. P.S. the issue of no summoning happened randomly during my playthrough, the version 1 mod was working for more than 2 dozen hours but all of a sudden it stopped working.
  9. kragon88
    kragon88
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    plz..plz..S SE .Ver..
    this mod amazing..!!!!!!!!
    1. GonzoTheSamuraiii
      GonzoTheSamuraiii
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      it works for SSE
    2. TheAvPman
      TheAvPman
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      Kragon I made a video explaining how to do it yourself.
      https://www.youtube.com/watch?v=b3gJoh_caj4
  10. cptshauron8642
    cptshauron8642
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    Love the mod in Oldrim. Can you please port it over to Skyrim Special Edition? It would be most appreciated!
    1. TheAvPman
      TheAvPman
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      I made a video telling you exactly how to port it yourself. Dont worry its actually really easy.
      https://www.youtube.com/watch?v=b3gJoh_caj4