SKYRIM
AI Overhaul by SpiderAkiraC
Skyrim » Overhauls
Added: 10/02/2014 - 10:20PM
Updated: 19/05/2017 - 06:06AM

2,056 Endorsements

1.2 Latest version

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Uploaded by SpiderAkiraC

Description

Last updated at 6:06, 19 May 2017 Uploaded at 22:20, 10 Feb 2014

AI Overhaul Project 1.2b

*NOT an enemy AI overhaul*

Do you live in a populated city and notice that the NPCs are a bit dull and robotic like?
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game.

Getting tired of NPCs doing the exact same thing everyday like robots?
-Why is it they Say they do things but really don't ._.
-Why do some people say pointless things to you at random?
-Why does everyone engage in combat if one vampire enters the city?
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people)

Overview:

-WIP Project
-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI
-Realistic behaviors
-Fixed bedtimes
-Minds of their own. For the god’s sake no more robots!
-No scripts used.

Note: -not every NPC has tweaked AI due to certain quests and purposes. 
Progress:
Whiterun 100% 
Windhelm 100%
Solitude 80%
Riverwood 100%
Iverstead 100%
all other cities/towns are in progress

Wanted to release this early to receive much needed feedback for this project as well as suggestions for AI changes you'd like to see on some NPCs.
I am also working on a realistic added NPCs with important to do that make sense and should of been implemented in the first place.

AI Tweaks & Behaviors:

"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."

Every day in Skyrim is really a unique day for (almost) everyone now. 

-When NPCs have time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, or at home.

-Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me.

-NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.

-Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10-12pm

-Most Npcs will not engage in combat. They will run away from danger. (any danger, even you!)

Some more details:
-over 100 new unique packages
-Klimmek will make trips once a week to high hrothgar to drop off supplies.
-Sigrid travels to whiterun once a week
-Sinmir leaves the inn
-Companions see the city
-Some innkeepers goto sleep and eat
-Brenuin finally sleeps (by whiterun gate)
-Citizens now go into the
-Some taverns are busier on weekends
-Too many other details to list

Features I'm working on/would like to add:
-People will cheer for the Dragonborn after killing Alduin
-People will say "Dragonborn" to greet you after you meet the greybeards
-Stewarts/other court members will bow to the dragonborn if the player is a thane
-Npcs will have better "Emotions" I.e if a family member dies they will mourn and take time off work.
-Npcs that are guilty of crime will go to jail
-Npcs in a trade may pay the Dragonborn to train them in their skill set if the player has mastered that skill.

Install:
*Has been cleaned with TESVEdit*
*Always back up your save files*

-Simply put "AI Overhaul.esp" in Skyrim Data directory
-Check the box in data files upon launch 
-Wait a few hours in game (preferably 24 hours)

-Delete the file to uninstall
-make sure you save in a none populated area, I.e Dungeons, Custom Player homes, etc before deleting.
-Be sure to save over your files after

Compatibility:

Works along with:

Wet and Cold
Run for your lives
When Vampires Attack
Extended Encounters
ETAC
Follower Overhauls
Guard overhauls (?)

Unofficial Skyrim Patch:
With this mod installed it will override any changes the patch made to NPCs affected by AI Overhaul.
If you create a patch with this mod, UKSP will override any conflicts but the changes from this mod will not be present.
I don't have the time to make a patch to have changes from both mods compatible although the changes in this mod are similar to UKSP.

Other AI mods WILL cause problems (except enemy AI mods)

Troubleshooting:

If you experience a crash, broken AI or freezing/infinite load screen be sure that the mod has no conflicts and if there are make sure they aren't major conflicts. It's best to have no conflicts at all but with so many mods there are bound to be some, minor ones that should not break the game or harm the save. Either way back up your save anyways.

Most common problem this mod has are conflicts with other mods that usually have edited AI, and most of the time this mod will often get mixed up with third party conflicts, so again make sure all your mods work in harmony (for the most part).

This should not affect your FPS at all.

Version History:

1.2b -The +10 to intelligence update:

-Saadia's package now has a condition to run when you finish her quest
-Klimmek's package now has a condition to run when you finish his quest
-Drunken huntsman innkeeper sleeps and eats
-Finished solutide packages
-Citizens of Solutide now go into
-Solitude labour citizens get days off
-Noster Egale-Eye now sleeps in winking skeever basement
-Added "Break" package to Mikael 
-Added Winterhold AIO packages
-Added Markarth AIO packages
-Added more idle animes and markers
-Tweaked various AIO packages
-Fixed all package locations
-Fixed Brenuin sleep package
-Fixed belethor locking his door during hours
-Removed Belethor's day off

Permission:

This is open source.


for the feedback! Have fun!