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Velehk Sain

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Velehk

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About this mod

This mod was added by request. I have adjusted the stats of many of Dawnguards NPCs and creatures. From The Reaper pf the Cairn, to Lord Harkon himself, It also adds a few conjuration spells that allows you to summon Vyrthurs Ancient Frost Atronachs, and the Boneyard Keepers from the Soul Cairn.

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This mod was added by request. I have adjusted the stats of many of Dawnguard's NPCs and creatures. It also adds a few conjuration spells that allows you to summon Vyrthur's Ancient Frost Atronachs, and the Boneyard Keepers from the Soul Cairn.

Again, I re-iterate. This mod was simply added by request of a certain user. It was originally meant only as a custom mod for myself alone, and as such, it constructed to suit my tastes. Many of Dawnguard's bosses have been buffed up.

In short: If you want a simple mod that tweaks the stats of many of Dawnguard's new additions, then you may like this mod. I have balanced them around adept and expert, and you shouldn't really notice a big difference[as a good balanced mod should do.] No comment on Legendary as I do not play it and did not balance for it.

If you already have an overhaul that edits the NPCs DIRECTLY, or in general have a crap-ton of mods... then this may not be for you... Because again, this mod was never intended for the public. It started as an experimentation for me, and I've kept it since. It works perfectly fine for me. But every mod-user has different mods, so please take this into consideration.


And if you have constructive feedback, then of course, I am more then interested in hearing it.


Notable changes:

-Harkon's NPC and VL form are more durable. His Vampire Lord form will take a big punch, so you better be damn ready to fight him.

-Arch-Curate Vyrthur is buffed, is wearing an enchanted Ancient Falmer Crown, wields a unique and completely separate version of Chillrend with it's own enchantment called Falmer's Retribution. He has a freeze power with a cool-down of approx 2 minutes before re-cast. He also has his own unique frost spells that will destroy anything that has a minor resistance to frost let alone a weakness.

-Durnehviir has been buffed.

-Valerica summons Wrathmen. She also can cast Vampiric orbs from her right hand.

-The Boneyard Keepers are very, powerful.[more powerful than Lurker Vindicators and Frost Giants]

-The Reaper is significantly buffed to like 500% of his usual bug-tastic combat. I have given him a proper Combat AI that actually allowed him to fight properly. His poison vapor is deadly, and he has a unique Headsman's Axe called Axe of The Reaper, complete with it's own unique enchantment. He has comparable health to an Ancient Dragon. Loot his ghostly pile of remains for his axe, and the ability to summon the Boneyard Keepers for yourself! You can also get a tome that allows you to Summon The Reaper for a few minutes once a day!

-Bonemen and Wrathmen[normal and summoned] now exclusively use bound weapons.[mystic] They are other-worldly undead and they deserve other-worldly weapons. And they look bad-ass and appropriate with them too!

-That a-typical Falmer Warmonger at the Forgotten Vale that wields Auri-El's sacred holy shield? Yeah, I've made him WORTHY of wielding Auri-El's sacred and holy shield. He is now called Falmer War-Hero, and he will kick your ass. If you fight him at a low-level, you are going to have a bad time. If you fight him alone, you are going to have a bad time. If you wield Wuuthrad, you are still going to have a bad time.

-Becoming a Vampire Lord might also allow you to have 5 summons/resurrect thralls.[I'm not entirely sure on this...] With this, you also get a new spell to use in human form[because I failed miserly when I tried adding it to the Vampire Lord formlist.] It is an expensive conjuration spell that will summon 3 undead minions which are as follows: 2 schmucks, and one bad-ass Dragonbone wielding 7'11 ft tall Skeletal commander.[his stats are on-par with a low-level Draugr Death Overlord.] Which goes perfectly with your Vampire Lord being able to summon 5 minions![assuming it works] If not, then you can always download one of those simple unlimited summon mods out there. If you do not want to download one of them, then I have a custom perk that you can add to yourself with console commands: player.addperk xx0e9380 - xx = your load order. So if it's the fourth in your list then it would be like 040e9380. Or you can just console command : help "multiple summons" and presto-bingo. The code will be listed there. Don't forget the quotes.


-And a few other stuff that I cannot re-call off the top of my head. Anyway, nothing really fancy here, so there should not be any conflicts other than with mods that might happen to edit any NPC I have edited directly. Again, this mod was never originally intended for mainstream use, it was originally only intended for my tastes.


INSTALL

Use the Nexus Mod Manager Download feature please.


How do I install it manually??

I have no idea.


UNINSTALL

Let Nexus Mod Manager do it's job. Simply disable the mod, and remove if you so choose.