SKYRIM
Shadows by HHaleyy
Skyrim » Visuals and graphics
Added: 07/02/2014 - 12:40PM
Updated: 13/07/2014 - 12:16PM

1,107 Endorsements

1.2 Latest version

19,975 Unique D/Ls

22,441 Total D/Ls

127,943 Total Views

Uploaded by HHaleyy

Description

Last updated at 12:16, 13 Jul 2014 Uploaded at 12:40, 7 Feb 2014


Comparison Video by HODILTON
G+



Skyrim Mods Overview by LordBeleth


Translations


Russian version by Antrix
Also available here. Хроники Тамриэля by DJ_Kovrik

Czech version by Azarian
Shadows - Czech translation



This is a lighting mod that is focused on casting shadows. Basically considered adding more shadows, more performance, and visuality.
Window silhouettes and tree shadows will be casted on the floor at some interiors.
Taverns and Inns will have more unique ambience by adding some objects.
This mod affects almost all room interiors and some dungeons.
Also includes weather tweaks, and bug fixes below.
The optional version has no weather modification.

[Fixes]
To see some of them, please refer to the images.
Flickering Object Fix (Floor rugs/pelts, Fallen leaves etc.)
Object Placement Fix (Fires seeable through the roof, objects sunken into wall, etc.)
Performance Fix (Depends on the cells. By disabling otiose light sources. )
Light Popping Fix (By disabling otiose light sources. )
Shadow Striping Fix (By adjusting Shadow Bias Scale.)
NIGHT/DAY Fix for ENB (Some interior cells will be affected correctly. Blue Palace, Bards College, Winterhold college, etc. If the TimeOfDay effect is enabled, it doesn't matter.)

[Weather Tweaks]
Darkened sky at foggy, rainy and snowy night.
Tweaked Fog to avoid noticeable fog border.
Dense rain and snow particles.
Cloud opacity and color.
Directional lighting color.

Installation


Please install via NMM or merge into the data folder manually.
Needs to activate the esp file.

Requirement


"Shadows - Dawnguard.esp" requires Dawnguard DLC.

Compatibility


This mod will conflict with any mods that have edited cell records.
Means it could be such as lighting, tavern, inn, house mod as well as any cell mod.

Weather Tweaks.esp conflicts with the mods that alter something related to the weather like exterior lightings, fogs, image space effects, shader particles, and so on.


ENB ShadowCastersFix must be disabled with this mod.
Otherwise, window shadows will disappear.

enbseries.ini
[SHADOW]
ShadowCastersFix=false

Changelog


1.2
[Updates]
The Karthspire (Emittance, Fog border fix)
The Drunken Huntsman (Lightings)
Markarth Nepos's House (Lighting bug fix)
Markarth city (Added windows to some buildings)

[Newly modified]
Markarth Understone Keep

1.1
[Updates]
Solitude Temple of the Divines (Enabled water cube map)
Solitude Castle Dour (Lightings)

[Fixes]
Solitude Blue Palace (Window Emittance)
Solitude Lighthouse (Wall placement)
Whiterun Hall of the Dead (Shadow Striping)
Meshes/Architecture/Solitude/SCastle.nif (Window Emittance)

[Newly modified]
Morthal Thaumaturgists Hut
Whiterun Warmaiden's
Salvius Farmhouse
Sarethi Farm
East Empire Warehouse
Brinewater Grotto
Sinderion's Laboratory
Frostmare Crypt
Dawnstar Lighthouse
Textures/Water/ClWater.dds (Unique water)

[Shadows - Dawnguard]
Fort Dawnguard
Volkihar Keep
Volkihar Cathedral
Inner Sanctum

[Shadows - Weather Tweaks]
Separated weather parts