Shadows by HHaleyy
Skyrim » Visuals and graphics
Added: 07/02/2014 - 12:40PM
Updated: 05/01/2015 - 06:43PM

2,041 Endorsements

1.3 Latest version

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Uploaded by HHaleyy


Last updated at 18:43, 5 Jan 2015 Uploaded at 12:40, 7 Feb 2014

Comparison Video by HODILTON

Skyrim Mods Overview by LordBeleth


Russian Version by Antrix
Also available here. Хроники Тамриэля by DJ_Kovrik

Czech Version by Azarian
Shadows - Czech translation

Italian Vesion by riccardo83
Shadows italian translation

French Version by Sylom
Shadows French Translation

This is a lighting mod that is focused on casting shadows. Basically considered adding more shadows, more performance, and visuality.
Window silhouettes and tree shadows will be casted on the floor at some interiors.
Taverns and Inns will have more unique ambience by adding some objects.
This mod affects almost all room interiors and some dungeons.
Also includes weather tweaks, and following bug fixes.
The weather tweaks are separated in a .esp file.

To see some of them, please refer to the images.
Flickering Object Fix (Floor rugs/pelts, Fallen leaves etc.)
Object Placement Fix (Fires seeable through the roof, objects sunken into wall, etc.)
Performance Fix (Depends on the cells. By disabling otiose light sources. )
Light Popping Fix (By disabling otiose light sources. )
Shadow Striping Fix (By adjusting Shadow Bias Scale.)
NIGHT/DAY Fix for ENB (Some interior cells will be affected correctly. Blue Palace, Bards College, Winterhold college, etc. If the TimeOfDay effect is enabled, it doesn't matter.)

[Weather Tweaks]
Darkened sky at foggy, rainy and snowy night.
Tweaked Fog to avoid noticeable fog border.
Dense rain and snow particles.
Cloud opacity and color.
Directional lighting color.


Please install via NMM or merge into the data folder manually.
Needs to activate the esp file.
Load order should be after mods that have cell edits (includes object or actor placing).
But priority mods should be after this mod of course depending on your taste.


"Shadows - Dawnguard.esp" requires Dawnguard DLC.


This mod will conflict with any mods that have edited cell records.
Means it could be such as lighting, tavern, inn, house, follower mod...

Weather Tweaks.esp conflicts with the mods that alter something related to the weather like exterior lightings, fogs, image space effects, shader particles, and so on.

ENB ShadowCastersFix must be disabled with this mod.
Otherwise, window shadows will disappear.



[Edited cells]
RiftenWorld (Added beam effects to the windows. Added window meshes to Temple of Mara.)
FalkreathJarlsLonghouse (Removed a stuffed deer.)
FalkreathDeadmansDrink (Slightly lightened the interior.)
WhiterunBanneredmare (Removed a stuffed deer. Slightly lightened the interior.)
RiverwoodSleepingGiantInn (Added shadows of window frames. Slightly lightened the interior.)
HallOfTheVigilant01 (Newly modified.)
Increased the saturation of candle light colors.
Removed some Furniture and Light records.

The Karthspire (Emittance, Fog border fix)
The Drunken Huntsman (Lightings)
Markarth Nepos's House (Lighting bug fix)
Markarth city (Added windows to some buildings)

[Newly modified]
Markarth Understone Keep

Solitude Temple of the Divines (Enabled water cube map)
Solitude Castle Dour (Lightings)

Solitude Blue Palace (Window Emittance)
Solitude Lighthouse (Wall placement)
Whiterun Hall of the Dead (Shadow Striping)
Meshes/Architecture/Solitude/SCastle.nif (Window Emittance)

[Newly modified]
Morthal Thaumaturgists Hut
Whiterun Warmaiden's
Salvius Farmhouse
Sarethi Farm
East Empire Warehouse
Brinewater Grotto
Sinderion's Laboratory
Frostmare Crypt
Dawnstar Lighthouse
Textures/Water/ (Unique water)

[Shadows - Dawnguard]
Fort Dawnguard
Volkihar Keep
Volkihar Cathedral
Inner Sanctum

[Shadows - Weather Tweaks]
Separated weather parts