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Last updated at 15:03, 22 Feb 2015 Uploaded at 12:40, 7 Feb 2014
Comparison Video by HODILTON
Skyrim Mods Overview by LordBeleth
Russian Version by Antrix
Also available here. Хроники Тамриэля by DJ_Kovrik
Czech Version by Azarian
Shadows - Czech translation
Italian Vesion by riccardo83
Shadows italian translation
French Version by Sylom
Shadows French Translation
This is a lighting mod which is focused on casting shadows. Basically considered adding more shadows, more performance, and visuality.
Window silhouettes and tree shadows will be casted on the floor at some interiors.
Taverns and inns will have more unique ambience by adding some objects.
This mod affects almost all room interiors and some dungeons. But most dungeons are left to vanilla. So some dark dungeons mods will work fine with this.
Also includes the following bug fixes and a separated weather tweak mod.
To see some of them, please refer to the images.
Fixed the noticable circle shape of the illuminated portions which breaks immersion(like someone is shooting with a spot light).
Flickering Object Fix (Floor rugs/pelts, Fallen leaves etc.)
Object Placement Fix (Fires seeable through the roof, objects sunken into wall, etc.)
Performance Fix (It depends on the cells. By disabling otiose light sources. )
Light Popping Fix (By disabling or merging otiose light sources. )
Shadow Striping Fix
NIGHT/DAY Fix for ENB (Some interior cells will be affected correctly. Blue Palace, Bards College, Winterhold college, etc. If the TimeOfDay effect is enabled, it doesn't matter.)
Just a small plugin to tweak vanilla weathers. If you have favorite weather mod(s) installed, just exclude this, or load this before them to prioritize them.
Darkened sky at foggy, rainy and snowy night.
Tweaked Fog to avoid noticeable fog border.
Dense rain and snow particles.
Cloud opacity and color.
Directional lighting color.
Please install via NMM or merge into the data folder manually.
Load order should be after mods that have cell edits (includes object or actor placing). Otherwise, the base lightings will not be applied.
"Shadows - Dawnguard.esp" requires Dawnguard DLC.
This mod will conflict with any mods that have edited cell records as any mods.
It means it could be such as lighting, tavern, inn, house mod etc.
Just load this after those mods to apply this mod's base lighting modification.
Or please set your preffered load order to fix the problem if occured.
Weather Tweaks.esp conflicts with the mods that alter something related to the weather like exterior lightings, fogs, image space effects, shader particles, and so on.
ENB ShadowCastersFix must be disabled with this mod.
Otherwise, window shadows will disappear.
Some heavy FPS drops are reported in certain places(Blue Palace, Bannered Mare etc).
One solution is reported, it's fixed by disabling(revert to vanilla) the chandelier nif of a mod which improves static meshes.
Still any reports would be appreciated.
RiftenWorld (Added beam effects to the windows. Added window meshes to Temple of Mara.)
FalkreathJarlsLonghouse (Removed a stuffed deer.)
FalkreathDeadmansDrink (Slightly lightened the interior.)
WhiterunBanneredmare (Removed a stuffed deer. Slightly lightened the interior.)
RiverwoodSleepingGiantInn (Added shadows of window frames. Slightly lightened the interior.)
HallOfTheVigilant01 (Newly modified.)
Increased the saturation of candle light colors.
Removed some Furniture and Light records.
The Karthspire (Emittance, Fog border fix)
The Drunken Huntsman (Lightings)
Markarth Nepos's House (Lighting bug fix)
Markarth city (Added windows to some buildings)
Markarth Understone Keep
Solitude Temple of the Divines (Enabled water cube map)
Solitude Castle Dour (Lightings)
Solitude Blue Palace (Window Emittance)
Solitude Lighthouse (Wall placement)
Whiterun Hall of the Dead (Shadow Striping)
Meshes/Architecture/Solitude/SCastle.nif (Window Emittance)
Morthal Thaumaturgists Hut
East Empire Warehouse
Textures/Water/ClWater.dds (Unique water)
[Shadows - Dawnguard]
[Shadows - Weather Tweaks]
Separated weather parts