SKYRIM
Volkihar Castle by jdegenerate
Skyrim » Locations - Vanilla
Added: 30/01/2014 - 05:56AM
Updated: 16/02/2014 - 01:23AM

18 Endorsements

1.2 Latest version

246 Unique D/Ls

282 Total D/Ls

10,618 Total Views

Uploaded by JDegenerate

Description

Last updated at 1:23, 16 Feb 2014 Uploaded at 5:56, 30 Jan 2014

Volkihar Castle


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My Volkihar for use with ELFX. Made for vampire characters. ELFX not required. Requires Dawnguard.

Not for people who want Volkihar rebuilt or cleaned up or substantially changed. Try Immersive and Customizable Volkihar Castle if you don't think Volkihar is good enough as is. This is for people who think, why would I want to mod Volkihar? Try the mod, you might like it.

All display cases made active

Added bookshelves

Added shield pegs

Remade quarters

Other small additions

no scripts

Most additions require you to have finished the Dawnguard quest and ask that the passage to the courtyard be unblocked. You can install before that or after that. When you install doesn't matter.

Update 2

Minor fixes. Silver jars now say "ingredients" instead of "'s ingredients". Added chandelier in the ingredients room to account for the ample light. Added 3 more shield pegs. Enabled thrall servants in the main dining hall. There appears to be an issue with the added weapon racks, but they look to be set up right. You can add infinite weapons to them and you have to tcl to get the weapons back. They display weapons fine, though so I don't see it as a problem. Plus I don't see how I could fix it anyway.

Update: I couldn't sleep last night so I made a wall of ingredient jars and changed the lights in the alchemy/enchanting area of the players quarters to be less blah. There's also containers for soul gems, potions and jewels and a cool raven statue. Credits to Oaristys & Tony67 for making the modder's resources I used. Note that they made a skeletoninarack but the one I made isn't from them. I actually built that from scratch and I wish I had known there was one already made before I went through all that work. But c'est la vie (such is life). I removed a safe and two jewelry boxes to accommodate the ingredient jars so if you had anything in those you need to remove your items before you update. See the pic of the ingredient jars to see the area I mean. Enjoy.

A few caveats: Display cases don't like being changed. If you try to remove existing items in a case and you can't select the item, either TCL into the case until you can select it, or place a weapon in the activator and the old item should pop out. Then you have a working display case.

If a case doesn't say "place dagger" or "place weapon," remove all existing items from the case you want to use, then exit and reenter the castle. You should then have a working display case.

That's just skyrim being skyrim. All cases work properly and as intended. Just not at first.

Bookcases: As a general rule, the best way to place books on a shelf is to console TCL before placing the books. In any bookshelf, anywhere in the game. That ensures that the books line up properly. Just a good rule of thumb.

Credits to Oaristys & Tony67 for making the modder's resources I used.

Recommended Mods:

Enhanced Noble Furniture 4x _byMike

Enhanced Lighting and FX

DVA Dynamic Vampire Appearance

Crimson Tide - Blood

Also try my Dawnstar Sanctuary mod. 86 endorsements with barely 2000 unique downloads.