Winterhold Rebuild by QaxeQaixaci
Skyrim » Mercantiles (shops, stores, inns, taverns, etc)
Added: 29/01/2014 - 05:18PM
Updated: 23/08/2015 - 04:16PM

3,973 Endorsements

6 Latest version

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Uploaded by Ahondara


Last updated at 16:16, 23 Aug 2015 Uploaded at 17:18, 29 Jan 2014

WINTERHOLD was ruined nearly 80 ago -- it's time to rebuild.

NEW MERCHANTS include a blacksmith, an apothecary (etc.), and a new general goods store. The merchants are protected, but not essential.

CONSTRUCTION is quest-driven; you won't see a new town right after installing the mod. To see the town rebuilt, lend a hand to the lead carpenter Avis. He works outside from 6am to 8pm. At night you can find him in the Frozen Hearth Inn. Only the town will be rebuilt, no college property will be changed.

PLAYER HOME purchase will be an option, but not mandatory. Coldstone Manor is simple, affordable, and matches the town. The housecarl has her own room in the cellar, separated from your living space.

AVIS is hard to hear over background fx/music. This mod has a .seq file contained in both the archived version and the loose files version to allow the quest-giver Avis to speak. The file listed as "Optional" contains just the .seq and ReadMe files for Steam Workshop users.

COMPATIBILITY: Will not work mods that edit the 4 ruined houses of Winterhold -- such as Expanded Winterhold Destruction.

DARKNESS: Bex's Curios and Winterhold Thaumaturgy are dark by design. The owners are sensitive to light.

DL and INSTALLATION: Please choose only ONE of the versions of this mod. I recommend trying the archived ".bsa version" first because the whole mod is contained in just a couple files. Place the .esp and .bsa files in your Skyrim/DATA folder. If you experience trouble with Avis not speaking, then remove the mod from your DATA folder, and use Nexus Mod Manager to install the loose files version.


DISCLAIMER: This mod may not jibe with your ideals on lore, immersion, or normalcy.