Winterhold Rebuild by QaxeQaixaci
Skyrim » Mercantiles (shops, stores, inns, taverns, etc)
Added: 29/01/2014 - 05:18PM
Updated: 25/09/2015 - 04:44PM

4,228 Endorsements

7 Latest version

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Uploaded by Ahondara


Last updated at 16:44, 25 Sep 2015 Uploaded at 17:18, 29 Jan 2014

WINTERHOLD was ruined nearly 80 ago -- it's time to rebuild.

NEW MERCHANTS include a blacksmith, an apothecary (etc.), and a new general goods store. The merchants are protected, but not essential.

CONSTRUCTION is quest-driven; you won't see a new town right after installing the mod. To see the town rebuilt, lend a hand to the lead carpenter Avis. He works outside on one of the buildings being rebuilt from 6am to 8pm. At night you can find him in the Frozen Hearth Inn. Only the town will be rebuilt, no college property will be changed. Avis is hard to hear over background fx/music, I recommend turning background music down.

PLAYER HOME purchase will be an option, but not mandatory. Coldstone Manor is simple, affordable, and matches the town. The housecarl has her own room in the cellar, separated from your living space.

COMPATIBILITY: Will not work mods that edit the 4 ruined houses of Winterhold -- such as Expanded Winterhold Destruction.

DARKNESS: Bex's Curios and Winterhold Thaumaturgy are dark by design. The owners are sensitive to light.

DL and INSTALLATION: Please choose only ONE of the versions of this mod. I recommend trying the archived ".bsa version" first because the whole mod is contained in just a couple files. Place the .esp and .bsa files in your Skyrim/DATA folder. If you experience trouble with Avis not speaking, then remove the mod from your DATA folder, and use Nexus Mod Manager to install the loose files version.


DISCLAIMER: This mod may not jibe with your ideals on lore, immersion, or normalcy.

PERMISSIONS: This mod was provided by the author as a free service. This mod is only available on NexusMods and the author does not give permission to upload this mod on any other website(s). Those wishing to translate my mod must:
1. Ask my permission directly and receive my agreement.
2. Give credit where credit is due. For better or worse, this is MY mod.
3. Even translated, this mod is mine and you may not charge money for its use.