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Violator aka Mineria

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About this mod

Based on Nvidia FXAA by Timothy Lottes.

FXAA Tool adds different post processing methods to games, like Anti Aliasing, Sharpening, Bloom, Color Tones etc.
It does so by adding the post processing to the game engines last rendered image, and works for all graphic cards that can provide some descent shader calculation performance.

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Based on Nvidia FXAA by Timothy Lottes.

FXAA Tool adds different post processing methods to games, like Anti Aliasing, Sharpening, Bloom, Color Tones etc.
It does so by adding the post processing to the game engines last rendered image, and works for all graphic cards that can provide some descent shader calculation performance.

FXAA is a cost effective Anti Aliasing process done in one single pass, which means that it has virtual no impact on the overall system performance.
That allows us to add additional passes and still keep the system requirements extremely low.

It even comes with a graphical user interface, which only needs to run if you want to to make quick adjustments, the FXAA shaders are fully independent from it.

Shaders included so far:

• FXAA - Anti Aliasing
• Pre Sharpen - Removes FXAA created blur on edges
• HDR - A HDR effect alike shader
• Bloom - Makes light texture colors bleed into the scenery
• Tonemap - Adjusts gamma, exposure, saturation, bleach and defog
• Technicolor - A three-strip color process, like found on old movies
• Sepia - Adds Sepia tones to the scenery
•Anaglyph - For usage with Anaglyph 3D glasses
•Vignette - Adds a frame around the scenery
• Post Sharpen - Another way to Removes FXAA created blur on edges
•Final Limiter - Adds option to limit the color output
•Splitscreen - Adds splitscreen views, original vs shader
•Noise - Adds noise as dots and lines

• Radial - Adds from center drawn radial blurred lines

• ScanLines - Adds horizental lines
• CustomShader - Add your own shader into CustomShader.h, 2 toggles and 6 sliders available for it in the GUI


Note: Currently only DirectX9 is fully supported.
DirectX8 to 9 conversion is supported with the added ENB files.

Many users of this tool even state, that it enhances new game title releases running on older hardware, without adding the performance penalty of the games build in shaders.


*May be incompatible with any other form of antialiasing.
**Can be combined with downsampling.