Last updated at 16:58, 8 May 2015 Uploaded at 14:55, 14 Jan 2014
GUIDE TO BE UPDATED SOON
Riverside Shack is a mod which aims to bring you a customisable player home with a number of great features. In Eastmarch you will find an old home being guarded by a Sabre Cat, which you will need to kill. Once you have killed the Sabre Cat and looted the home, you will be able to re-build the old shack and turn it into a unique place for your character to relax and store his or her treasures.
This mod will allow the player to change many aspects of the home to suite their own tastes. You can pick the colour of your bed, curtains, rugs and more. Along with these customisation choices, you will find the home offers a range of features like fishing, changing your basic appearance and more.
The building process will have a similar system to Hearthfire but without the three or more benches to craft a simple set of items. This mod will make use of the Hearthfire materials like nails, hinges and other such items. As of version 2.0 items are purchased from Gwilin in Ivarstead, instead of the old merchant who has now been removed.
> Crafting System
> Face Changing
> Immersive Storage
> Season Mode
> Time Screens
> Unique Storage
This mod requires all three DLCs for Skyrim and an up to date version of the game. It's no longer worth the time and effort of making multiple versions for a select few given how cheap you can purchase the game and expansions for now. Please do not post comments moaning about this and trying to argue as I'm not interested and you will not change my mind on the subject. Sorry if this is an issue for anyone, but my decision is final.
Version 1.2 and later will require you to have the MCM setup which comes with SkyUI. You can now set your game up to use MCM without the SkyUI Interface if you prefer the vanilla menu system.
Any mod which makes changes to the RiversideShackExterior01 cell may conflict with this mod so please keep this in mind before commenting on problems. There should not be any other major issues with compatibility and if you are using Interesting NPCs, be sure to load Roverside after that in the load order, although I am unsure as to what changes are actually made there.
This mod has been optimised as much as possible to prevent too much drop in performance, however some low spec machines may experience lag in some areas of the home. None of my BETA tester have had any major issues with performance and my own machine seems to run the the majority of the mod without incident. If you find that for whatever reason this mod does hit performance or causes any major problems, simply un-install the mod.
This mod went through extensive bug checking throughout its development and all of my BETA testers came back with no more than three issues which should all have been fixed. There is always the chance that there are a few bugs which have gone unseen so please let me know if you have any issues.
This mod has been cleaned with TES5EDIT to the best of my ability but I am no expert with the program. There should be no major problems with the mod and hopefully no dirty edits and such.
Those wanting to post bugs or error reports longer than a paragraph or two should use my website to get in touch via email.
Version 2.0 makes installation far easier and less confusing than previous versions of the mod. This mod will now be Mod Organiser friendly and the patches can be simply installed as additional files instead of overwrite esps.
There will no longer be loose versions of my mods and the same will hold true for this mod now. BSA versions are better for performance and anyone who wants a loose version can do this themselves without much trouble.
Evil Mr Pumpkins
Michael A. Peterson