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Hathur

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Hathur

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About this mod

Improves critical damage table for all standard skyrim weapons, making perks that grant a chance to critically hit worthwhile (Bladesman, Critical Shot, etc).

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(NOTE: I have a better version that only modifies the perks instead, not the weapons. Located here: http://www.nexusmods.com/skyrim/mods/49848/? )

I made this little mod for myself, but thought I'd put it here too incase anyone wants it. I was tired of how useless perks like Bladesman and Critical shot are in the game (weapons have a base critical damage listing, it is not increased by weapon skill or improving the weapon via blacksmithing. I.e. a longbow has a critical damage listing of 3. So with a critical hit with 1 perk in critical shot, you will do 3 extra damage (or about 5 damage with 3 perks in critical shot).

A Daedric bow does 9 points of extra damage with 1 perk in critical shot (or about 14 damage with 3 perks in critical shot). This bonus damage is useless vs enemies that have hundreds of points of health and where weapon damage after skill level + blacksmithing, jumps into 100+ easily by level 30 or so.

As you can imagine, it makes all the perks that grant a chance for critical hits a waste. I wanted to make the perks useful, without being too powerful.. It seems fairly good to me, not extremely powerful, but useful now and worth the perk points.

What this mod does:

- Raises the bonus critical hit damage for all bows in Skyrim by a multiple of 6 (i.e. longbow goes from doing 3 bonus damage, to 18 bonus damage. Daedric bow goes from 9 bonus damage, to 54 bonus damage).

- Raises the bonus critical hit damage for all 1 handed swords & 2 handed swords by a multiple of 4.

That's it. I also modded the new weapons from Dawnguard & Dragonborn DLC as well in separate files you can include as well if you like.

Some important things to know:

- This mod modified the critical damage values of weapons in Skyrim, Dawnguard & Dragonborn. It will NOT work with any mods that also modify these weapons stats.
- It will not work on new weapons added by other mods (though I believe it works fine with mods that only modify appearance / textures of the game's current weapons and not their stats)
- It works fine with mods that alter gameplay / damage without modifying weapon stats directly (mods like Duel Combat mod, Deadly Combat, etc).

I've tested a lot of the weapons myself and played several hours with it and it works fine for me. This is the first mod I ever tried to make, and it's very basic, but seems to work fine. Feel free to mess around with it in the creation kit if you think my changes are too big or small.