SKYRIM
Immersive Sounds - Aural Assortment by lazygecko
Skyrim » Audio, sound and music
Added: 30/12/2013 - 01:51AM
Updated: 01/02/2014 - 09:05PM

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Uploaded by lazyskeever

Description

Last updated at 21:05, 1 Feb 2014 Uploaded at 1:51, 30 Dec 2013



IMMERSIVE SOUNDS SERIES


Footsteps - Overhauls footstep sounds and behavior. NEW!
Magic - Overhauls magic casting sounds. *NEW VERSION 3.0 AVAILABLE*
Weaponry - Overhauls weapons and combat sounds.
Aural Assortment - Overhauls miscellaneous sounds for various categories.


NEWS


12/30/2013 - Initial release.



ABOUT


This is the third module of my Immersive Sounds series which covers a variety of sounds that don't fit a specific category. Initially just a small side project which eventually grew in scope as I found more and more little things that I thought could be improved on. The working title was just "Miscellaneous" but that just didn't have the same ring to it as a title, hence Aural Assortment.

FEATURES


Looting - Major changes here! First of all vanilla Skyrim suffers from severe compromises in this aspect where most of the time you'll hear a generic all-purpose substitute sound for looting most items. This mod removes that compromise so now you'll always hear the appropriate looting sound, improving your looting experience.
In addition to overhauling a lot of the looting sounds themselves, there are also many new unique sounds assigned to items that previously didn't have any. This includes rings, necklaces, gemstones, etc...

Potions - New sounds for drinking potions.

Nirnoot - Constant shimmer replaced with a faint, high pitch pulse. It is subtler but still distinguishable from the environment.

Spell Tomes - Learning spells previously shared the same sound as learning shouts. Spell tomes now have their own, more appropriate sounds.

Skills/Perk UI - Overhauled. Perk selection now sounds more "epic".

Doors - Several door sounds have been changed and should generally be louder. Also new unlocking sounds.

Buttons, levers, pullchains, etc - Many have been overhauled.

Containers - Several treasure chest sounds overhauled.

Ambience - Dungeon ambience overhauled. Overall they should be a bit more quiet and thus less distracting, and also suit each dungeon type's theme better (Nordic, dwemer, imperial).

Bats - Bats now chitter when you disturb them. Yes, this was extremly important.


INSTALLATION


Just install or uninstall using Nexus Mod Manager to make things easy. Installing and uninstalling manually is pretty straightforward but you should know what you're doing.

COMPATIBILITY


This mod makes edits to certain items in order to apply new sounds where they previously didn't have any, and this is probably where most conflicts will happen with other mods that edit the same items. For example the lockpicks conflict with SkyRe which adds a 0.1 weight and increases their value a bit. It's certainly not anything gamebreaking so you can either choose to place it after SkyRe in the load order to overwrite the lockpicking changes, or place it before SkyRe but lose the new sound. It might be possible to merge the changes in Wrye Bash or Tes5Edit or something, I don't really know enough about those procedures myself.

And yes, this mod works with Audio Overhaul. Just place it after AOS in the load order.

CREDITS


Thanks to fabriziopi for helping with compatibility patches.

Many resources were used from freesound.org to create the sound. Here is a list of users whose recordings have contributed to this project:

POTIONS

Waterboy920
Sedi
Handfan

GOLD

Themfish
Screenplaytheater
Jankisjes
Altfuture
Cmccormick10

GEMS

Gmajorrr
Skirox

DOORS AND CHESTS

Pagancow
Mwlandi
Joedeshon
Simpsi
Ryding
Lolamadeus
Tuben
Volivieri
Dheming
Zabuhailo
D-w
Thencamenow
Primeval

BATS

Thanvannispen