SKYRIM
Werewolves Unleashed by MichaelDusk and EnigmaWolf
Skyrim » Gameplay effects and changes
Added: 19/12/2013 - 05:43AM
Updated: 24/10/2014 - 03:37AM

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Uploaded by EnigmaWolf

Description

Last updated at 3:37, 24 Oct 2014 Uploaded at 5:43, 19 Dec 2013



Werewolves Unleashed

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Request: If anyone could make a video of this, whether it's a video showing just gameplay changed by this mod or a full mod video review, that would do a huge great effort for getting this to more people!~ Thank you very much!~ ^_^


Description: This mod unleashes the power of the Werewolves making them better, stronger, adding new Werewolf perks, new abilities, new ally alliances, and so much more!~

The way I've made it now is finally full-filling my vision more of what a Werewolf is really like: transformations and power based upon knowledge, experience, and skill not mindless bloodlust, I never liked that version of Werewolves in fiction.~


I use Werewolves Unleashed alongside:

Werewolf Followers (for that "Pack Mentality" when I feel like it)

Extensible Followers Framework (great for every thing Follower-related, limit 100 Followers, especially if you turn every follower into a Werewolf!~ ^_^)

Predator Vision is a MUST if you want to see better in the dark ESPECIALLY if you're using a mod like Realistic Lightning that makes the entire game DARKER by making ALL lights more REALISTIC.~

Heart of the Beast - Werewolf Sound and Texture Overhaul this REALLY made me feel like an actual Werewolf rather than a Wild Angry Gorilla (although to be honest a Werewolf made from a Human is some what a cross between a Gorilla and a Wolf).~

The links to these mods can be found under the Compatibility and Recommended Mods section.~

This mod is a joint-project creation, I made this mod using Werewolf Perks Expanded (Dawnguard edition) as a base, created by MichaelDusk who gratuitously gave me his permission to use and upload this to the Skyrim Nexus website.~

MichaelDusk's original mod Werewolf Perks Expanded (Dawnguard) can be found here, just click these words.~

Scroll down for more details.~




Features:


NEW Effects of Being a Werewolf:

A More "Immersive" Experience: All Werewolf messages are now more "immersive" as if they were said by you.~

Beast Form is now The Form of The Wolf, Description: "I walk the path of the Wolf now..."

About to Change Back: "I can feel myself about to change back..."

Corpse Eaten, Wolf Form Time Extended: "I feel that I have more energy."

Heart Consumed, Werewolf Perk Progression: "I can feel myself becoming stronger..."

Werewolf Perk Available: "I'm ready to walk my wild life path..."


Silver: Silver no longer has any special effect on Werewolves at all (I never liked this and it always felt out of place to me, nor in the mythology separate from the "movies" of our world is it ever mentioned).~

Silver no longer has any special effect on Undead (Undead already are weak to Fire and Vampires being Undead share this weakness combined with often being weakened by the Sun (although you can turn off a Vampire's weakness to Fire and Sunlight with certain mods).~

Silver now is only specially effective against Ghosts.~

"The Silver Hand" will keep their name since "Silver" could be considered a founding member's or family's name: direct name, a translation, or a derivation, etc. OR "Silver" could "mean" "Cleansing".~

If you want tougher and more lore-like Ghosts, I suggest trying out Scary Ghosts, it makes Ghosts untouchable to everything except special things like Silver Weapons.~


Scary Ghosts (click here)

Smarter Enemies: The Silverhand are now all entirely Archers with a powerful variety of armors and weapons making them 10x more deadly to Werewolves as Werewolves have no long-range attacks. I suggest you learn how to use your speed and your stealth to your advantage. The Silverhand are now enemies of Wolves and Werewolves, attacking them on sight and so will these creatures attack the Silverhand on sight as well.

In-Tune With The Wild Self: You can now change as many times as you want, but the change uses a lot of your stamina leaving you with 300 less stamina during and for 30 seconds after the change. I recommend you be careful where and when you transform. You can stay in Wolf form for 5 minutes now without needing to feed.~

Feeding: You gain 200 health from Feeding on dead corpses for each corpse in Wolf form, this is doubled by the Gorging perk, both of these health gains are doubled at level 100.~ Feeding also replenishes your energy allowing you to stay in Wolf form for 1 minute longer for each meal.~

Poison Immunity: Werewolves are now immune to poison while in Wolf form.~

Strength: You are stronger now in Human form and even more in Wolf form increasing your damage in every thing physical including fighting barehanded AND with any physical weapons.~

Carrying Capacity: You are now able to lift and carry 200 MORE pounds in Human form and 10x more in Wolf form.~

If you want to start out with a more realistic carrying capacity that is different for each race, use Werewolves Unleashed with my other mod called More Believable Carrying Weight:

More Believable Carrying Weight (click here)

Also you can try my other mod series called "Realistic Items" WITH Werewolves Unleashed: a set of VERY simple mods that increases the weight and the value of most items in the game.~

Realistic Items (click here)

Tougher: You are now tougher in Human form and even more in Wolf form gaining an increased resistance to damage.~

Increased Health: You now have more health in Human form and even more in Wolf form.~

Increased Stamina: You now have more stamina in Human form and even more in Wolf form.~

Increased Healing Rate: You now heal faster in Human form and more in Wolf form.~

Increased Stamina Recovery: You now recover stamina faster in Human form and more in Wolf form.~

Great Predator: All will recognize you now as a great predator in Wolf form, other predators respect you, Wolves see you as kin and Spriggans regard you as an ally both will come to your aid during combat.~

Swift Predator: Werewolves are now one of the fastest creatures alive, the only thing that can out run a sprinting Werewolf is a flying Dragon.~

Frost Resistance: You are now 20% resistant to Frost damage in Human form and are 50% resistant to Frost damage in Wolf form.~

Sneak: You now have 25 skill points in Sneaking in Human form.~

Muffled: In Human form your movement is 50% muffled and in Wolf form your movement is silent.~

Werewolf Stealth: As a Werewolf in Wolf form you can now blend into your surrounding environment even while moving, but this takes so much concentration that attacking or doing any thing else breaks the concentration required for this stealth.~

The "first word" of all Werewolf Howls will now cause you to
go practically invisible for the duration of the other effects:

Howl Of The Pack and Scent Of Blood last 60 seconds each, but Howl of Terror only last 30 seconds, but if you attack or interact with any thing the invisibility will end.~


Moon Effects: from 8 PM to 4 AM all abilities increase and you gain a 5% resistance to magic in Human form this doubles in Wolf form.~

Werewolf Progression: All Werewolf perks require that you have one of each perk before you can get the next one higher in the perk tree and all perks, except for the 1st Rank of Beastial Strength and Animal Vigor, now have level requirements.~ The highest level requirement is level 70 and the lowest is level 20.~

Leveled Effects: All Health and Stamina increases double at level 100.~


Perks Changed from Default Game:


Beastial Strength: You do more damage as a Werewolf, your carrying capacity is increased, and any falling damage you take is reduced.~

Rank 1: +25% more damage (+15 physical attack power with weapons, +2 unarmed in
Human form), carrying capacity increased by 2000 (200 in Human form), and -25% less falling damage.~ (No level requirement)

Rank 2: +50% more damage (+30 physical attack power with weapons, +4 unarmed in
Human form), carrying capacity increased by 4000 (400 in Human form), and -50% less falling damage.~ (level 20)

Rank 3: +75% more damage (+45 physical attack power with weapons, +6 unarmed in
Human form), carrying capacity increased by 6000 (600 in Human form), and -75% less falling damage (level 40)

Rank 4: Double damage (+60 physical attack power with weapons, +8 unarmed in
Human form), carrying capacity increased by 8000 (800 in Human form), and you take no falling damage (level 60)

If you want higher jumping as a supernatural creature or just more realistic jumping for a trained stealthy agile character without it being ridiculous try out my other mod WITH Werewolves Unleashed called Supernatural Jump: this is type 2, or Athletic Jump this is type 1, both can be found here, click these words:
Athletic Jump.~


Animal Vigor: (You must have 1 rank in Beastial Strength) Increased health and stamina with healing and stamina recover rate increased in Wolf form (1/2 every thing in Human form).~

Rank 1: Animal Vigor:
+100 health and stamina (+50 health and stamina in Human form).~ (No level requirement)

Rank 2: Animal Vigor:
+100 health and stamina, health and stamina regeneration +0.50% per second(+50 health and stamina, +0.25% regeneration in Human form).~ (level 20)

Rank 3: Animal Vitality:
+200 health and stamina, health and stamina regeneration +0.50% per second (+100 health and stamina with +0.25 regeneration in Human form).~ (level 40)

Rank 4: Animal Vitality:
+200 health and stamina, health and stamina regeneration +1% per second (+100 health and stamina with +0.50% regeneration in Human form).~ (level 60)



Gorging: (You must have 1 rank in Animal Vigor) (level 30) Health healed from feeding on dead corpses in Wolf form is doubled, this doubles again at level 100 (You must have Gorging to get Savage Feeding).~


Full Moon Rising: (An ability that was already in the game files but not used) (You must have Beast Nature) (level 30) When the moon is out from 8 PM to 4 AM, you gain more health & stamina that doubles in beast form and you become overall stronger (You must have Full Moon Rising to get Totem of Ice Brothers).~





NEW Perks:


Beast Nature: (You must have 1 rank in Beastial Strength) (level 20) You become more in-tune with your wild self becoming stronger, faster, stealthier, and increasing your animal magnetism outside of beast form. (Only works in Human form)

Human form: 
All abilities increased
+30% Poison resistance

+50% Movement Speed Increased
Sneak 25 skill points increase
Speech 40 skill points increase



Razor Claws: (You must have 1 rank in Beastial Strength) Your werewolf claws gain an increased chance of making a critical hit and at rank 3 your claws will also cause bleeding (Only works in Wolf form).

Rank 1: +10% chance of a critical hit (level 30)
Rank 2: +15% chance of a critical hit (level 40)
Rank 3: +20% chance of a critical hit (level 50)
 and bleeding damage
Rank 4: +20% chance of a critical hit and double bleeding damage (level 60)



Hircine's Blessing: (You must have 1 rank in Razor Claws and Tough Hide) (level 30) Hircine has blessed you with the ability to make other wild creatures recognize you as a great predator outside of Wolf form, predators respect you and will not attack you, Wolves including other Werewolves see you as kin and Spriggans regard you as an ally both will come to your aid during combat.

Predators: 
Bears: Friends to you, will not attack you, will come to your aid in combat.~
SaberCats: Friends to you, will not attack you, will not come to your aid in combat.~
Trolls: Friends to you, will not attack you, will not come to your aid in combat.~

Kin:
Wolves: Allies to you, will not attack you, will come to your aid in combat.~
Werewolves: Allies to you, will not attack you, will come to your aid in combat.~

Guardians of Nature: 
Spriggans: Allies to you, will not attack you, will come to your aid in combat.~



Tough Hide: (You must have 1 rank in Beastial Strength) Additional armor rating and magic resistance in Wolf form. (In addition to leveled Werewolf Wolf form armor rating)

Rank 1:
 50 armor gain (25 in Human form) and 10% magic resistance.~ (level 30)

Rank 2:
 100 armor gain (50 in Human form) and 25% magic resistance.~ (level 40)

Rank 3:
 150 armor gain (75 in Human form) and 35% magic resistance.~ (level 50)

Rank 4:
 200 armor gain (100 in Human form) and 50% magic resistance.~ (level 60)






Thrill of The Hunt: (You must have 1 rank in Razor Claws) You savor the thrill of the hunt gaining a bonus to attack while stalking your prey unseen (Only works in Wolf form while Invisible).

While Invisible in
 Wolf form
Rank 1: 2x Damage (level 40)
Rank 2: 3x damage (level 50)
Rank 3: 4x damage (level 60)



Light of Life: (You must have Hircine's Blessing) (level 40) Only when the Sun is out from 5 AM to 7 PM you are filled with life reducing all damage from the dead including Ghosts by half and boosting your stamina recovery.

Wolf form and Human form: 
-50% damage from all Undead
+2% stamina regeneration rate per second recovery



Beastial Power: (You must have 1 rank in Tough Hide) Your have grown so powerful in Beast form that all forward power attacks have become sweep attacks hitting everything in front of you and ignoring armor.~

Rank 1: Sweeping Forward Power Attacks and Ignore 10% of Armor (level 40)
Rank 2: Sweeping Forward Power Attacks and Ignore 20% of Armor (level 45)
Rank 3: Sweeping Forward Power Attacks and Ignore 30% of Armor (level 55)
Rank 3: Sweeping Forward Power Attacks and Ignore 40% of Armor (level 60)
Rank 5: Sweeping Forward Power Attacks and Ignore 50% of Armor (level 65)



Inner Sun: (You must have Light of Life) (level 40) Your beast blood burns with the fire of the Sun making you immune to Frost in Wild form and gaining 50% more resistance to Frost outside of Wild form.~

Wolf form:
+200% frost resistance


Human form:
+50% frost resistance



Wind Runner: (You must have Savage Feeding) You attack as fast as the wind in your Wild form.~ (Only works in Wolf form)

Wolf form: 
Rank 1:
 25% attack speed increase (level 50)
Rank 2: 50% attack speed increase (level 55)
Rank 3: 75% attack speed increase (level 60)
Rank 4: Double attack speed (level 65)



Heavy Clawed: (You must have Thrill of The Hunt) Your werewolf claws gain a chance to stagger (You must have 1 rank in Heavy Clawed to get Totem of The Predator).

Rank 1: 15% chance to stagger (level 50)
Rank 2: 20% chance to stagger (level 55)
Rank 3: 25% chance to stagger (level 60)






Spirit Of The Wolf: (You must have 1 rank in Beastial Power) Outside of Wolf form you become resistant to stagger and at rank 3 in Wolf form once a day you are able to fight death to prevent yourself from dying (You must have 3 ranks in Spirit of The Wolf to get Totem of Terror).

Human form:
Rank 1: 15% resistant to stagger (level 50)
Rank 2: 30% resistant to stagger (level 55)
Rank 3: 50% resistant to stagger and (Only in Wolf form) the ability to avoid death once a day. (level 60)



Full Moon Bloom: (You must have Totem of Ice Brothers) (level 50) When the moon is out from 8 PM to 4 AM you bloom: regenerating faster, absorbing magic attacks, and in beast form your fur shines with the moonlight reflecting 40% of all damage and you gain the ability to run on water. (You must have Full Moon Bloom to get Totem of The Moon)

Human form:
Absorb 50% of Magicka Attacks
Healing and Stamina Recovery Increased

Wolf form(combines with above)
Absorb 50% of Magicka Attacks
Shining
 Glowing Effect
Reflect 40% of All Damage
Can Run On Water



Primal Harmony: (You must have 1 rank in Wind Runner) You have harmonized so well with yourself in beast form you can slow down your breathing enough to breathe underwater and are resistant to nature damage(Only works in Wolf form)

Wolf form: 
Rank 1: Can breathe underwater (level 60)


Rank 2: +15% resistance to Shock
+10% resistance to Fire (level 64)

Rank 3:
 +15% resistance to Fire
+10% resistance to Shock (level 66)

Rank 4: +15% resistance to Shock

+10% resistance to Fire (level 68)

Rank 5:
 +15% resistance to Fire
+10% resistance to Shock (level 70)

Total:
 Can breathe underwater
+50% resistance to Shock
+50% resistance to Fire



Inner Peace: (You must have Inner Sun) You have become at peace with your natural self outside of Wolf form gaining the ability to breathe slowly underwater and becoming resistant to all elements including magic.~ (Only works in Human form)

Human form:
Rank 1: Can breathe underwater (level 60)

Rank 2:
+15% resistance to Fire
+10% resistance to Shock
+5% resistance to Frost
+5% resistance to Magic (level 64)

Rank 3: +15% resistance to Shock

+10% resistance to Fire
+5% resistance to Frost
+5% resistance to Magic (level 66)

Rank 4: +15% resistance to Shock

+10% resistance to Fire
+5% resistance to Frost
+5% resistance to Magic (level 68)

Rank 5:
+15% resistance to Fire
+10% resistance to Shock
+5% resistance to Frost
+5% resistance to Magic (level 70)

Total:
Can breathe underwater
+50% resistance to Fire
+50% resistance to Shock
+20% resistance to Frost
+20% resistance to Magic



Hunter's Instincts: (You must have Totem of the Predator) (level 70) The second word of Scent of Blood sharpens your focus and senses as you stalk your prey. Time slows down as your reflexes quicken for 20 seconds. Cooldown: 30 seconds

(*Note 1*)(Also, the Totem of the Hunt now gives you a night eye lesser power in human form. Just activate it once and you'll have the power permanently, no matter which howl you use)



Feral Rage: (You must have Totem of Terror) (level 70) The second word of Howl of Terror sends you into a feral state, doubling your damage dealt and halving the damage done to you for a solid minute. Cooldown: 75 seconds (*Note 1*)


(NOTE 1: These howls now have two words. The cooldown for the first word is zero, just like vanilla Skyrim.

The second word, however, has a cooldown regardless of whether or not you have the corresponding perk. It still has the vanilla effect without the perk, but you'll have to wait before you can use it again. To avoid this, simply tap the shout button when you want to howl, unless you have the perk that enhances it.


Please don't complain about cooldowns. A ten second break between sessions of face mauling is just fair play to your enemies. Also, it prevents the spell effects from getting stuck or glitching.)






Requirements: This mod requires Skyrim, Update, and Dawnguard installed to work since these are the "Masters" of this mod.~

I'm not sure what version of
Skyrim you need to run this, but you DO NEED
Dawnguard (of course), I run a version of Skyrim 1.9+.~



Manual Installation: Simply extract the contents of the Werewolves Unleashed .RAR file using an extraction program like WinRAR into your Computer/LocalDisk(C:)/ProgramFiles(x86)/TheElderScrollsVSkyrim/Data/ folder OR where ever your default installation folder for The Elder Scrolls V Skyrim is then place in the Data folder of your TheElderScrollsVSkyrim folder.~

YOU MIGHT WANT TO START A NEW GAME.~




Updating: SAME AS MANUAL INSTALLATION OR PROBABLY NEXUS MOD MANAGER, COPY AND REPLACE EVERY THING, YOU MIGHT WANT TO START A NEW GAME.~



MOD COMPATIBILITY AND RECOMMENDED MODS: This mod was designed to work WITH many other Werewolf related mods, simply click their names to be taken to their Mod Pages, such as:

Predator Vision gives better Night Vision and new Predator Vision (Infrared Vision: detect BODY HEAT!).~

Werewolf Followers gives you the ability to turn your followers into Werewolves and trigger their transformations when ever you want just by talking with them!~

Extensible Follower Framework is one of many different Follower Mods out there that allow you have more than 1 follower and manage them better, combined with Werewolf Followers and you can create AN ENTIRE PACK OF WEREWOLVES (limit 100)!~

Heart of the Beast - Werewolf Sound and Texture Overhaul

Enhanced Skyrim Factions - The Companions Guild enhances The Companions in many different ways, try it out and see how you like it.~

Alternate Start - Live Another Life is a mod that allows you to start your adventure beginning in many different ways that you get to choose, including starting off as a new recruit in the Companions Guild.~

Any mod that only adds passive effects to Werewolves mostly does might be compatible with this mod, please let me know if this mod does work with any other Werewolf related mods.~

Skyrim -Community- Uncapper REMOVES THE LEVEL CAP FOR THE GAME, allows you customize every little detail like how much Health, Stamina, Carry Weight, or Magicka you want for each level when you choose 1 of these, and is Completely Compatible with Werewolves Unleashed: you will gain double health and stamina bonuses at level 100.~

High Level Enemies and Raised Ability Caps Add-On adds 874 new enemies starting at level 10 to Skyrim, Dawnguard, Dragonborn and Falskaar, and so much more!

Skyrim Immersive Creatures adds a ton of new creatures to Skyrim, many very powerful.~

Immersive Patrols adds NPCs that wander the roads and pathways of Skyrim all of different Factions some even new added Factions, some will attack you depending on what you are and some will attack each other depending on what they are like Werewolf, Vampire, Stormcloak, Imperial Legion, etc..~

Random Encounters adds random encounters where you will be attacked randomly by a group of people or monsters out in the wilds of Skyrim, you can set how often they happen.~

Automatic Varients allows you to have multiple different textures for the same creature type like unique different colored wild Werewolf NPCs.~

RaceMenu and Add-Ons adds a new menu to Character Creation with much more options and finer tuning detail.~

Skyrim Script Extender (SKSE) this is required by many files on the Nexus, this allows so many things to be possible for modding Skyrim.~

Deadly Dragons allows you to make Dragons as difficult as you want.~

Dragon Combat Overhaul this makes Dragons much more intelligent and makes Dragon battles much more challenging especially when combined with Deadly Dragons.~

Duel - Combat Realism makes combat much more challenging just on the main version of this mod, it even has a Hardcore Version that I hear makes combat insanely hard for someone who doesn't know how to actually fight.~

Better Vampires adds so much more to being a Vampire and Vampire Lord, you can even turn off Fire and Sunlight weaknesses with this mod.~

Royal Bloodline adds a whole new set of perks only accessible by mastering the Vampire Perk Tree already much like Werewolves Unleashed is designed but for Vampires, this is completely compatible with Better Vampires but read both the mods' pages for details.~

No Spinning Death Animation is great because you may want to install this if having every enemy do The Twist dance move by default in default Skyrim game upon dying starts to annoy you.~

HIALGOBOOST GPU UPGRADE boosts your game play speed by a HUGE amount, it does this by LOWERING the resolution or "size" of the game's textures and graphics ONLY WHEN YOU MOVE, so now you can have HIGH DEFINITION GRAPHICS AND HIGH PERFORMANCE TO, THIS WORKS WITH ENB AND OTHER MODS THAT ALTER THE GRAPHICS AND IT'S NOT PERMANENT SO YOU CAN UNINSTALL IT WITH NO PROBLEM!~

IF YOU ARE HAVING DELAYS IN EFFECTS OR ACTIONS HAPPENING YOU MIGHT WANT TO LOOK AT THIS:

The game Skyrim uses some thing called a Papyrus to run EVERY THING in the game you don't see happening like scripts, Skyrim uses memory from your RAM to keep the Papyrus running, but by DEFAULT it ONLY ALLOWS VERY LITTLE OF YOUR RAM TO BE USED.~

Depending on your RAM amount, you can ADJUST the amount of memory the game Skyrim uses of your RAM by editing the .ini files, to do this: look in MyDocuments/MyGames/Skyrim/ and look for this file Skyrim (file extension .ini), open this with Notepad and look for these:

THESE ARE DEFAULT VALUES:

[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2

^^BE CAREFUL WITH THESE AND ADJUST THEM IN TINY AMOUNTS LIKE 0.1 AMOUNTS, OTHERWISE YOU MIGHT SEE A DROP IN FPS OR GAME PLAY SPEED IN SCRIPT INTENSIVE AREAS.~

fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0

^^THIS IS HOW MUCH TIME THE GAME USES TO LOAD SCRIPTS FOR AN AREA AS WELL AS THE AREA ITSELF, THIS IS THE PURPOSE OF LOADING SCREENS, FOR A LONGER LOADING SCREEN TIME YOU CAN GAIN MORE STABLE GAMEPLAY.~

iMinMemoryPageSize=128

^^THIS IS THE MINIMUM MEMORY Papyrus USES FOR EACH "STACK PAGE" MEASURED IN BYTES, KEEPING THIS AT A LOW NUMBER MIGHT BE BEST, BUT IT'S UP TO YOU.~

iMaxMemoryPageSize=512

^^THIS IS THE MAXIMUM MEMORY Papyrus USES FOR EACH "STACK PAGE" MEASURED IN BYTES, RAISING THIS HIGHER MIGHT SHOW GREATER SCRIPT PERFORMANCE.~

iMaxAllocatedMemoryBytes=76800

^^THIS IS THE TOTAL AMOUNT OF MEMORY Papyrus USES FROM YOUR RAM TO RUN THE GAME FOR "STACK SIZE" NOT "HEAP SIZE" MEASURED IN BYTES, THE DEFAULT IS AN INCREDIBLY LOW NUMBER, RAISING THIS HIGHER WILL DEFINITELY SHOW GREATER SCRIPT PERFORMANCE, BUT DON'T GO TOO CRAZY RAISING THIS NUMBER OTHERWISE YOU COULD CRASH YOUR GAME AND WORSE!~

76800=75kB

2147483647=2GB <<--THIS IS THE MAX AMOUNT THE GAME WILL USE FOR THE Papyrus FROM YOUR RAM TO RUN THE GAME FOR "STACK SIZE" NOT "HEAP SIZE" MEASURED IN BYTES, I HIGHLY RECOMMEND NOT USING ANY WHERE NEAR THIS NUMBER, EVEN WITH A LOT OF RAM LIKE 12GB, A HUGE HARD DRIVE WITH SPACE AVAILABLE LIKE 500GB, AND AN AWESOME GAMING COMPUTER: YOU STILL MIGHT MESS-UP YOUR GAME WITH TOO HIGH NUMBERS!!~

I HAVE 4GB OF RAM AND 88.7GB FREE ON A HARD DRIVE OF 279GB:

THESE ARE MY SETTINGS FOR MY COMPUTER:

[Papyrus]
fUpdateBudgetMS=1.4
fExtraTaskletBudgetMS=1.4
fPostLoadUpdateTimeMS=2000.0
iMinMemoryPageSize=256
iMaxMemoryPageSize=8000
iMaxAllocatedMemoryBytes=800000

MORE INFORMATION IN GREATER DETAIL CAN BE FOUND HERE:

INI Settings (Papyrus)

Realistic Lightning Overhaul changes how the game implements lights to not use Post Processing making lights much more realistic in the game but INCREASING Frames Per Second (FPS) or game play speed.~

ColorfulLights no Shadows using this you can turn off the default shadows by editing your .ini files most likely GREATLY INCREASING performance and STILL have even BETTER shadows in the game, this does this by making all LIGHTS in the game Omnidirectional meaning instead of CREATING shadows INSTEAD the surrounding textures of every light are changed to different shades of brightness, for ENB users DON'T TURN SHADOWS OFF COMEPLTELY ENB WILL FREAK OUT SIMPLY "LOWER" THE SHADOW SETTINGS IN YOUR .INI FILES.~

TO TURN-OFF DEFAULT SHADOWS DO THIS: Look in MyDocuments/MyGames/Skyrim/ and look for these two files Skyrim (file extension .ini) and SkyrimPrefs (file extension .ini), open them with Notepad and look for every thing with the name "shadow" in it and set it to "0" or the zero version of what ever it is for example "1.0000" to "0.0000", for ENB users just "lower" the shadow settings.~

IMAGINATOR - Visual Control Device for Skyrim allows you to increase the Saturation, Brightness, Contrast, and other visual parts of the game FAST AT ALMOST ANY TIME WITH NO PERFORMANCE LOSS.~

SkyUI has some thing called a MCM (Mod Configuration Menu) that allows you to adjust the different parts of many mods to customize them how ever you want them to work IN-GAME this is REQUIRED FOR MANY MODS.~

SkyUI Away use this to choose what parts SkyUI to use in your game in case you like some features of SkyUI like the MCM (Mod Configuration Menu) (IT DOESN'T REMOVE THIS) that is required for many mods but you don't like the other parts of SkyUI like the new Inventory Menu.~

Wyre Bash is some thing you want to use to make sure every thing you install for Skyrim modding is compatible and doesn't blow up your game, it allows you to merge various things of mods together like Leveled Lists without modifying the mods themselves using a "Bashed Patch".~






Conflicts: This mod will obviously conflict with any mod that alters the Werewolf Perk Tree.~

I have edited this Global Variable:

DLC1WerewolfMaxPerks to 60

this is so you can now completely master the new Werewolf Perk Tree.~


Any thing that alters the Silver Perk and Silver Weapons will most likely conflict with this mod.~


Any thing that changes the default Werewolf Race might conflict with this mod, changes are:

Health Regeneration: 1.00000
Stamina Regeneration: 10.00000
Base Carry Weight: 2000


Any thing that changes the default Werewolf Movement speed will probably conflict with this mod, I changed these:

MOVEMENT:

WerewolfBeastDefault_MT


WerewolfBeastSprint_MT


Perk Change: Any thing that alters the effects of the perk Avoid Death might conflict with this mod: the effects of the perk Avoid Death have been altered as follows:

PerkAvoidDeathHealSpell:


Restore Health: 500
Restore Health: 500 more at level 100


Factions Change: Any thing that alters these Factions might conflict with this mod, I would recommend using some thing like Wyre Bash to avoid conflicts:

Werewolf Faction
PlayerWerewolf Faction
Wolf Faction
Spriggan Faction
SaberCat Faction
Bear Faction
Troll Faction

IMPORTANT: PLEASE DO NOT USE THIS MOD WITH YET ANOTHER WEREWOLF IMPROVEMENT MOD AS THE COMBINATION WILL BE "UNBALANCED" AND "OVERPOWERED" TO THE POINT OF ALMOST BEING A CHEAT COMBO.~



Recommendations: I recommend using this mod WITH my other mod called More Believable Carrying Weight to start out with a more realistic carrying capacity that is different for each race, place in your mod list load order AFTER Werewolves Unleashed.~

More Believable Carrying Weight (click here)


I also recommend using my other mod Athletic Jump, you can use this WITH More Believable Carrying Weight AND Werewolves Unleashed.~

The problem with
Werewolves Jump Higher and Farther is compatibility: it uses scripts and honestly Werewolves Jump Higher and Farther doesn't always work for me, also it doesn't do MORE of what I wanted it to do, so I made my own jumping mod.~

I'll let YOU decide for YOURSELVES what YOU WANT in YOUR GAME, here is the link for
Werewolves Jump Higher and Farther:

Werewolves Jump Higher and Farther (click here)


Atheltic Jump

Athletic Jump is a mod of my own creation, it changes the default ability to jump in the game to be more in my opinion realistic.~

What makes my jumping mod different than all the other jumping mods out there?~ Well, the other jumping mods just seem to alter the height of jumping and little to nothing else, but mine changes how FAR you can jump, how HIGH you can jump, as well as how far you can FALL before getting HURT and it doesn't do this to the point of being ridiculous and game-breaking thus it is not considered a "Cheat Mod".~


This WILL NOT allow you to jump onto the roof of a house with just 1 jump.~

This WILL NOT allow you to jump of a cliff and be not at all hurt.~

This WILL make your jumping ability more 'athletic' to be some what more of a 'gymnast' athlete, perfect for trained stealthy agile characters.~

This mod comes in only 2 types, USE ONLY 1 AT A TIME:

Athletic Jump


Supernatural Jump


Supernatural Jump

Have you SEEN the SIZE of those HUGE Werewolf haunches (legs)?!~ THEY'RE HUGE!!~ You've got to be JOKING if you're telling me I can't LEAP great distances with those HUGE legs and fall from great heights to (without being invulnerable to falling damage)!~

NOW THIS IS A REALITY WITH THIS MOD!!~

Supernatural Jump is made more for characters who are supernaturally gifted: PERFECT for a Werewolf character or a Vampire character, WITHOUT BEING IMMUNE TO FALL DAMAGE!~



WARNINGS: THIS ALTERS THE GAME'S GLOBAL JUMPING HEIGHT FOR EVERY ONE, BUT USUALLY ONLY THE PLAYER CAN ACTUALLY JUMP IN THE GAME, THIS MEANS THAT FOR ALL YOUR CHARACTERS IN YOUR GAME WILL JUMP HIGHER, FARTHER, AND FALL FARTHER BEFORE TAKING DAMAGE.~

GREATER WARNING: THIS DOES NOT MAKE YOU IMMUNE TO FALLING DAMAGE SO IF YOU JUMP FROM A REALLY HIGH PLACE AND YOU HAVE NO FALLING DAMAGE PROTECTION YOU WILL PROBABLY DIE!!~

CITIES ARE LOADED SEPARATELY FROM THE OUTSIDE WORLD IN
SKYRIM, UNLESS YOU ARE USING THE OPEN CITIES MOD: DO NOT JUMP OVER CITY WALLS OR YOU MIGHT END UP FALLING THROUGH A HOLE IN THE WORLD OR OTHER STRANGE THINGS MIGHT HAPPEN!!~


Athletic Jump link, CLICK HERE!~


Also you can try my other mod series called "Realistic Items" WITH Werewolves Unleashed: a set of VERY simple mods that increases the weight and the value of most items in the game.~

Realistic Items (click here)


ALL MODS ARE COMPATIBLE AND WORK WELL TOGETHER!~

If you want to use all of my (and MichaelDusk's) mods together, then place them in this order:

Athletic Jump or Supernatural Jump
Werewolves Unleashed
Any of the Realistic Items series
More Believable Carrying Weight


If you want tougher and more lore-like Ghosts, I suggest trying out Scary Ghosts, it makes Ghosts untouchable to everything except special things like Silver Weapons.~


Scary Ghosts (click here)



Feedback: Please tell me all about your experiences with this mod, take pictures, make videos, talk all about how this mod is working or is not working for you, every thing is helpful!~ ^_^



Artwork: The pictures used for this Mod Page can be found here for the top picture, click the words: Lady Werewolf (I don't know who made this picture only who uploaded it, this picture was uploaded by blackmoon75, click their name to go to their profile) and the others along with more artwork can be found here, click the words: Werewolf and Wolf Artwork (it doesn't say who made these pictures only who uploaded them, the ones used for this Mod Page were uploaded by drkside777, click their name to go their profile).~

The Werewolf Perk Tree Progression Chart was drawn personally by me and even though it is crude, I believe it is effective in showing how the new perks progress, without spoiling the surprise of what the Werewolf Perk Tree looks like now in-game.~

The image of a Werewolf's Eye can be found here: Werewolf's Eye (click here), it was uploaded by Ntieyko, click their name to go their profile.~