Skyrim

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Created by

Tyrion10

Uploaded by

Tyrion10

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About this mod

A lore friendly, immersive, medium size home with a Harbinger theme.

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Changelogs
Update Notes: Version 1.0 is out! The previous version works great, however it was lacking some things that have been added for the release version. IF YOU ARE UPDATING DO NOT JUST LOAD THE NEW VERSION! I recommend a clean save. Grab all your items, run outside, save, load the new file, run back in, let the auto sorter do it's thing :)

Update Changes:
-Deleted weapon plaques upstairs in main bedroom and followers bedroom as they are resource intensive and not in main traffic areas.
- Added two more mannequins to crafting area.
- Changed all weapon racks from 4 weapons to five.
- Added two single racks in the armory.
- Added Weapon plaque and rack to the crafting area
- Changed some taxidermy animals in the main room
- Added some clutter items to table tops
- Added a non sorted container next to the auto sorter for convenience
- Added two new containers to the crafting room for convenience
- Replaced weapon plaque in bedroom with hold shields
- Adjusted some lighting

Description:
A medium size home outside of Whiterun with a Harbinger theme. This house is fully equipped and lore-friendly. This house caters to us pack rats, features a “museum” room, and has a sensible amount of clutter to look “lived in.” I noticed that while there are some amazing house mods out there, I was looking for something more immersive to a hard drinking Harbinger / Werewolf character. I also wanted a house that would feature plenty of storage, crafting, a display room, auto sorting and bedrooms for my followers.Use the home for it’s functionality or sit by the fire and enjoy a good book.

Feature:
-Itemized Storage
-Auto Sorting
-All Crafting Stations
-Display Room
-Dragon Priest busts
-Follower Bedrooms
-Wine Cellar

Before we move on, I DID NOT SCRIPT THE AUTO SORTING. I cannot stress this enough. All credit goes to Sjogga for his incredible scripting resources he put out to us modders. If you want to use his scripts, go here.

Backstory:
I am doing a full Werewolf playthrough with Brevi’s Tales of Lycanthropy, which makes my transformations coincide with the moon. I thought it was silly to be the Thane of Whiterun, yet put its citizens in danger from my more beastly side, so I moved out of Whiterun. From there I can still protect my city from both outside threats, and myself.

Installation:
Use NMM or extract to your data folder.
Load this mod in the same order as other house mods, I recommend after any changes to Whiterun (around the same order as Ebonvale).
Enjoy.

Known Issues -
-This file can make some map mods lose their reference. Please move any map mods lower in load order.
- This mod may interfere with any mod that puts other buildings around this area. I have not tested it with Whiterun Mansion or any mod that adds more structures.


Special Thanks:
This is my first mod, so I would like to thank Sjogga again for his scripts which I used. Also I would like to thank the incredible modding community for their plethora of creation kit tutorials. I was able to put this out in a month with absolutely zero modding experience so all credit goes to them dumbing it down enough for even me to understand it.