Skyrim

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Created by

Kctsu

Uploaded by

Evilou

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About this mod

Add stagger to magic and physical attack

Requirements
Permissions and credits
French and English version are provided.

This is not an overhaul mod. This mod simply adds stagger to magic(no script for now) and physical attack(scripted), 2 little adds(on ward and power attack), and some other little tweaks just for balance.
We all now about this feeling of fighting against the wind in skyrim. I know there are other mod that add stagger ingame, but i didn't want an overhaul mod and i wanted something simple.
In this last version, arrow shooter can be very annoying if stagger on all attack is enable. But i like it that way XD

I recommand to use Weapon Parry Standalone mod with it.

DON'T SWITCH between french and english version mid game.
Uninstall it before if you want to switch. ID spell, ID quest and ID magic effect aren't the same. I did not simply traduce french to english(cause i'm
french). The english version was made from scratch reproducing my playing version.
Update will fail if you switch language version midgame, you may endup breaking your save(at least concerning this mod)


update 18/04/2016
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---Stuck animation still happen, seems like it happen when pushed away and sprinting/attack moving, script for knock down power attack reverted. Another fix was made that should push the stuck actor if it is detected to be in knock state enum 6 for too long, which is the bugged state. The game think the actor is still getting up, but since he's already up, the get up animation never end and the knock state is never updated.
---Added the version number in the page name of the mcm menu. Should be v3 for this one.

update 17/04/2016
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---Change the system giving ability to npc(was only a cloak applying a script, now, it gives an ability), because it was limiting the actor data access
---A fix was implemented to avoid the stuck animation bug when pushed away while hitting target. If the 2 actors are swinging weapon, noone will be pushed away
---Fix an error script interverting battle axe and war axe when choosing stagger time
    For information stagger times for normal attacks are:
                                          unarmed = 1s
                                                 bow = 0.2s
                                             dagger = 0.3s
                                              sword = 0.4s
                                                 axe = 0.4s
                                              mace = 0.6s
                                     great sword = 0.8s
                                       battle axe = 1s
                                   war hammer = 1.2s
Stagger time is double if doing a power attack, the delay between stagger on the same target is the stagger time + 1.6s (+6s on dragon)
It is not so revelant, because maximum stagger time is the animation time wich is about 2s.
---Blocked Arrow shouldn't stagger anymore
---Didn't write it before but, if you're using spell breaker as shield, you won't be staggered while blocking. Yes, when blocking, npc and you will recoil. It is how i want it to be.
---For the lighning cloak to stagger, it seems you have to put a point into lightning damage perk


update 15/04/2016
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---Add the *ward stagger* effect on Skyrim dwarven spider lightning, and Stagger on StormCall shout lightning.(lvl1 shouldn't stagger dragon, but lvl2 and 3 should)
---Stagger on player altered
---Add a MCM Menu
---From now on, require Dawnguard, dragonborn, skse and skyUI
---Add stagger to physical attack (can be disable in the MCM menu)
---Power attack will knock down the target if not blocked (can be disable in the MCM menu)
---Ward should stagger enemy if you face them and they hit you with pysical attack. Same thing for the player of course.(this effect actually work with spell breaker too)
---Some bug fix

update 30/10/2015
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---Fix a bug due to modification to spark like spell paralysis effect that makes any spark like spell to deal no damage at high level.
---some fix for lightning trap.


update 28/10/2015
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---i didn't write it before, so maybe noone knows about it, but the lightning aura actually staggers any target around it's caster.
After having played several hours with it, i have decided to change the paralysis effect of spark spell.
Now like the other effect, it will work only on humanoid (playable race, draugh and skeleton, probably doesn't work on werewolf and vampir lord) The target will no longer be paralysed, it will not fall down. it will still have his movements restrained, but it will not fall.
The reasons i decided to nerf it are:
---fighting npc that use spark is a little annoying because we have to get up, and in the end, we die or wait until they ran out of mana.
---when hit by spark riding a horse, the target became unable to move unless it is pushed away by fus ro dah or similar effect.
--- (The main reason) fighting Potema in the second part of the quest was simply impossible inside the room, have to get out and kill the draugh 1 by 1 outside the room. It was still possible to finish the quest but getting hit by potema's spark inside the room almost always means our death.
---In the end, it was too easy with a low lvl spell that always paralyses the target and gives us time to deal with any other enemy, i build this mod to boost the enemy mages ingame, not to boost the allmighty player even if he also gains advantages of it.

The spark will still stop any valid target from moving, and so is still a very powerfull low level spell.


update 19/03/2015
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some bugs fixed
---paralysis time changed from 0.1s to 2s, seems to eleminate most of the case when the dead body stand up and keep walking.
---dragon race, mammoth race and ice wraith are now immune to paralysis effect since it is bugged on them.
    i don't know if there are other bugged race with this effect.
---conditions added on effects that do damage in the spells, so it won't trigger the "ward stun" on horse that make us stand up on horse
---new stagger effect for player when riding a horse(unfortunately, npcs are very bad at aiming at us on horse)
---stun effect added on staff enchantments(lightning, fire and ice).
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You feel something is wrong with magic ? Running without any problem when an big peace of ice is inside your body, moving like you do not feel at all something is hitting you.

--------------------------------------------What this mod does-----------------------------------------------------
*Basically, this mod simply adds a short stagger effect (the Breaking ward stagger) on all destruction spell that launch a progectile. The first hit will not get you staggered.

*The ice spike impact has also been modified because i just feel it wrong to move and fight without any problem with such a big thing inside our body.

*Sparks can stun lock valid target

*Remove the sound of the breaking ward since there is no way to make it play only when you are using a ward for real. The game is checking condition on both target and caster in a way.

*Scripted stagger added on physical attack on 15.04.2016

-----------------------------Requirement----------------------------------------------
the new version requires Dawnguard and dragonborn, SKSE and SkyUI

----------------------------Compatibility-------------------------------------------------
This mod alter a lot of vanilla damaging spells, It may conflict with any mod that alter those spells

---------------------------Uninstallation-------------------------------------------------
There is a procedure in the MCM menu.
Disable the scripts with the uninstall option, wait for confirmation message box ingame, and save. Make sure not to be in a fight, Magic stagger is still script free and will continue to apply even if the scripts are disable.


--------------------------"Bug"----------------------------------------------
-It will conflict with the impact perk and it has priority on it.
-Sometime, you may be stuck in blocking position, just block - unblock to release it.

--------------------------------------things to know------------------------------------------------------
If you are immune to an element, this element will not stagger you, BUT, if your enemy has the augmented damage perk for the element he is using, his spell will ignore part of your elemental resistance and you will get some little damage and will get staggered.

The *ward stagger* works only on humanoid race, others simply do not have an animation related to a breaking ward. It doesn't work on falmer.