Stealing Sovngarde
Skyrim » Quests and adventures
Skyrim » Quests and adventures
Added: 01/12/2013 - 01:18AM
Updated: 04/12/2013 - 12:16AM
Description
Last updated at 0:16, 4 Dec 2013 Uploaded at 1:18, 1 Dec 2013
The dark taint of the Thalmor has corrupted Sovngarde's Hall of Valor, its effects rippling through the realms to the land of the living. In Stealing Sovngarde, you must journey to a mysterious island and discover what the altmer have been trying to keep hidden; a massive underground complex built atop an ancient Nordic crypt. Many foes, some elven, some not quite alive, will try to stop you
Stealing Sovngarde is my third mod for The Elder Scrolls V: Skyrim. With it, I have branched out from previous mods and have learned a few new tricks such as creating world spaces, scripting more complex encounters, and generating LOD. As such, it is by no means a masterpiece, but do try to have some fun with it!
Installation
To install, simply extract the contents of the .zip file into your Skyrim/Data folder (usually found at Program Files/Steam/steamapps/common/Skyrim). When the game's launcher loads up, make sure the stealingsovngarde.esp data file is enabled before starting the game.
Questions/Comments
Please feel free to drop a comment below or message me privately with any questions you may have, bugs you've encountered, comments or feedback.
Changelog
Version 1.1: Added a quest marker to the entrance of the crypts
Stealing Sovngarde is my third mod for The Elder Scrolls V: Skyrim. With it, I have branched out from previous mods and have learned a few new tricks such as creating world spaces, scripting more complex encounters, and generating LOD. As such, it is by no means a masterpiece, but do try to have some fun with it!
Installation
To install, simply extract the contents of the .zip file into your Skyrim/Data folder (usually found at Program Files/Steam/steamapps/common/Skyrim). When the game's launcher loads up, make sure the stealingsovngarde.esp data file is enabled before starting the game.
Questions/Comments
Please feel free to drop a comment below or message me privately with any questions you may have, bugs you've encountered, comments or feedback.
Changelog
Version 1.1: Added a quest marker to the entrance of the crypts
