SKYRIM
Thieves Guild Rework by RFLX
Skyrim » Miscellaneous
Added: 24/11/2013 - 12:26AM
Updated: 30/11/2013 - 06:27PM

5 Endorsements

2.3 Latest version

132 Unique D/Ls

170 Total D/Ls

10,326 Total Views

Uploaded by RFLX

Description

Last updated at 18:27, 30 Nov 2013 Uploaded at 0:26, 24 Nov 2013

I really like the Thieves Guild Headquarter but i was missing a few things:

- Arcane Enchanter
- Private Room
- Brightness
- Mannequins

My aim is to keep it realistic, not to make some overpowered player home. thats why it should be basic.

Version 1.0:

So I've relocated the Alchemy Lab and added a Arcane Enchanter in the hallway to the Ragged Flagon.

Since the treasureroom was quite useless i decided to use it as a private room. First of all i removed the old furniture which contains emty chests and so on.

I've added a few chests and a lot of mannequins. Also a king sized bed in the center.

In addition to this ive placed some lights all over the HQ so it became brighter.

I hope you like it, comments are welcome.

Version 2.0:

I've added a new room in this version. It is located on the left side when you go to the archery room.

The new room contains:
- 7 Mannequins
- a campfire
- a kingsized bed
- animal trophies at the walls
- 2 guild chests
- 1 large chest
- 1 table enchanter
- 1 alchemy lab
- a few barrels for storage

Version 2.1:

- added 2 weapon display cases
- added a door to the room

Version 2.2:

- added 2 new roooms
-> alchemy room
-> pool room
- updated mainroom

the main room now has
- a cooking spot near the campfire
- a table with food to harvest, like salmon, chicken and pheasant
- several meat at the table
- i relocated the alchemy lab to the alchemy room
- i also relocated the mannequins, so you can use the hallway properly

the alchemy room contains:
- several shrooms wich can be harvested
- alchemy lab
- chicken stall, with chicken nests
- campfire

a pool room
- contains a lot of water
- a statue of nightingale

Version 2.3:

- added a large weapon rack behind the mannequins to store your weapons
- removed brightness in the hallway to the red flagon

i think this mod has so far everything you need - suggestions are welcome! :)

Bugs:
- you can't place the ghostblade at the weapon rack
- lightening bug -> objects are black until you get closer