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Cutting Room Floor
==================

A content restoration mod for Skyrim.

From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.

NPCs were implemented using the list available on the UESP: http://www.uesp.net/wiki/Skyrim:Unused_NPCs
Unimplemented quests were seeded by the following list on UESP: http://www.uesp.net/wiki/Skyrim:Unfinished_Quests

Cut civil war content is far too complex for me to want to mess with, so for that I'd recommend ApolloDown's Civil War Overhaul (version 2.0 or better). (http://skyrim.nexusmods.com/mods/37216)

Download Locations
==================

AFK Mods - http://afkmods.iguanadons.net/index.php?/files/file/978-cutting-room-floor/
Skyrim Nexus - http://skyrim.nexusmods.com/mods/47327/
TES Alliance - http://tesalliance.org/forums/index.php?/files/file/1622-cutting-room-floor/
Dark Creations - http://www.darkcreations.org/forums/files/file/830-cutting-room-floor/
The Assimilation Lab - http://www.theassimilationlab.com/forums/files/file/859-cutting-room-floor/

Installation Requirements
=========================

Official Skyrim patch 1.9.32.0.8 or greater.
Unofficial Skyrim Patch 2.0.0 or greater.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the Cutting Room Floor page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Cutting Room Floor.esp and Cutting Room Floor.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Due to the nature of Skyrim mods, especially those with scripts, it is STRONGLY recommended you do not attempt to uninstall this mod once you've begun using it. The scripts altered by the mod, as well as several portions of the content will be permanently altered and will not restore themselves to their previous states.

This is not a defect in this mod, it is merely how Skyrim works with any mod that includes scripted changes. There is nothing I or anyone else can do about this. You need to load a save prior to having installed this mod in order to restore the game to its previous condition.

If you insist on removing the mod and continuing with the save though, the Cutting Room Floor.esp and Cutting Room Floor.bsa files must be removed from your Data folder. Any errors or residual changes left behind by doing so are your sole responsibility and any complaints about this will be ignored.

Load Order
==========

Load early, as close to the top of your load list as reasonably possible since this mod deals in restored vanilla content.

BOSS should be used for optimal placement.

Implemented in This Mod
=======================

NPCs
====

Argi Farseer - Stonehills. Works in the mine, has a home in Stonehills, takes a random stroll around the mining camp at night.
Captain Metilius - Castle Dour. Hangs around the war room during Bleak Falls Barrow or Jagged Crown, wanders the castle district outside otherwise. Will be disabled if the Stormcloaks have Solitude.
Grushnag - Placed with the Markarth Khajiit caravan and will travel with them. Serves as a guard due to the dangerous nature of The Reach.
Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and second interior areas. He will patrol the area there and is now carrying his named reward items too.
Makhel Abbas - Added in Dushnikh Yal. Placed in the orc faction and will pursue his hunting package in the area near the stronghold. Has been changed to use hunter's attire rather than heavy armor.
Mazgak - Added to the hunters in Bloated Man's Grotto.
Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended.
Steirod - NPC planned for use at Irontree Mill.
Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the warehouse. It made no sense for him to spend his entire existence in her place.
Talib - Stonehills. Sleeps in the mining camp, works the mines, Stonehills ought to be plenty populated now.
Tasius Tragus - Added in the Dragon Bridge tavern. Doesn't do much other than sandboxing inside and outside. Sleeps at the inn. Supposedly is Varnius Junius' boss.
Thjollod - Added to the hunters in Bloated Man's Grotto.
Trilf - NPC planned for use at Irontree Mill.
Viding - Added to the hunters in Bloated Man's Grotto.
Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm.
Uglarz - Restored for Narzulbur, involved in a quest.

Quests
======

Research Thief - An unfinished quest at the College of Winterhold. Nirya has something she'd like you to do.
Filling Soul Gems - Sergius Turrianus doesn't just want you to restock them, the lazy bum! (Repeatable radiant quest)
The Missing Apprentices - Phinis Gestor wants you to find out what happened to the previous group of apprentices.
Tolfdir the Absent-Minded - His alembic isn't the only thing he routinely misplaces! (Repeatable radiant quest)
Animal Pelt Collection - Restored a radiant quest for the Companions to collect animal pelts. Needed some logic tweaks and bugfix hacks to get it into useable shape.
Rogue Wizard - Tolfdir has more than just his absent-mindedness he needs help with. (Repeatable radiant quest)
Hitting the Books - An extra dialogue exchange was restored between the player and Mirabelle Ervine.
"A Wife For Mauhulakh" (name provided by CRF) - Chief Mauhulakh is lonely and longs for companionship.
Proving Honor - Aela can now be chosen as your shield-sibling if you do more work for her than Farkas.

Scenes
======

DialogueRiftenRatway - Restored a non-functional dialogue scene between the player and two thugs in the Ratway entrance. (Disabled if Live Another Life is installed and Thieves Guild start is chosen)
DialogueWhiterun - Scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
DialogueWhiterun - Scene where Mikael thanks the audience for their applause as the player first enters the Bannered Mare.

Locations
=========

Thalmor Justiciar HQ in Solitude - Populated with one commander and 4 justiciars who will disable if the Stormcloaks take Solitude. Banners changed from Imperial to Thalmor.
Castle Dour Tower - Restored access to an unused tower room above General Tullius' room. Captain Metilius will sandbox here for part of the day as well as sleep here since he has no bed otherwise.
Irontree Mill - Restored a missing sawmill designated for Haafingar Hold. Originally marked as being in the mountains, it was obviously not possible to put there so it's on the coast next to the Solitude Lighthouse. Steirod and Trilf live and work here.
Barleydark Farm - Restored a farm southwest of Fort Greymoor occupied by Mithorpa Nasyal. The location was already leveled out and labeled, just never actually built.
Argi Farseer's House - The house that was never built for Argi Farseer in Stonehills.

Credits
=======

Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance!

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

Revision History
================

Version 1.0.2
-------------

Restored a scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
A trigger box for a scene with Mikael in the Bannered Mare was enabled so it would run as intended.
Preferred path fixes to the navmesh in Stonehills.
For the Companions, if Aela has given you more radiant quests than Farkas, she will be your Shield-Sister for Proving Honor.
Corrected an issue with Research Thief where taking Faralda's notes was not sending the theft alarm. (Thanks, CK, but I needed that property you see)
Corrected another issue with Research Thief where ratting Nirya out to Faralda did not clean up the generated notes.
Corrected an issue where the Jarls would have dialogue for Rogue Wizard before Tolfdir had actually given you the quest.
Ilas-Tei's corpse was using male Argonian parts despite Phinis clearly saying Ilas-Tei is female.
Yisra already had a vanilla scene placed for finding her so the quest has now been corrected to make use of that instead of the one I added for it. Be aware this will reset the quest, so if you've got it in your journal already, finish it before you update the mod.
The 4 quest items to gather for Missing Apprentices will no longer be added to Phinis' inventory when turned in because he tries to turn around and sell them to you later.

Version 1.0.1
-------------

Corrected an issue with Missing Apprentices where it was not properly handling the two daggers that need to be turned in if they had been taken from their original places.
Mithorpa Nasyal has been given a boost in his levels (from 4 to 16) so he'll have a better chance of surviving in his somewhat remote location.
Herebane Sorenshield was not consistently going hostile toward the player because his aggression settings were too low.
Restored the Narzulbur wife quest. Doing so also activates some post-quest dialogue in Narzulbur that was already set but could not be accessed.

Version 1.0
-----------

Initial Release.