• Cleaned up sandboxing order • Jette now dines and enjoys herself in the Bannered Mare from 8pm to 11pm • Injected Jette into the Main Quest, Following Irileth from the guard house and fighting along side you at the Watchtower
Next Version: • Custom Dialogue • Relationship to player altered by killing Dragon • Weapon practice sandbox
Version 1.1
• Fixed the spelling error (seriously that is embarrassing) • Added a weekday patrol in town (TESTED WORKING) • Added a return to guardhouse (TESTED WORKING)
Thanks for being patient!
***PLEASE NOTE*** The esp name is different! I don't know if NMM is smart enough to know what is happening so all users upgrading 1.0 to 1.1 following these steps BEFORE downloading 1.1: • Load your save game • Get all your given gear from Jette • Dismiss her as a follower • Divorce as needed • Create a new save • Remove the older file named: JetteCraigJumper.esp (or with NMM uninstall it) • Download and install the newer files into your SkyrimData folder (it contains "JetteCragJumper.esp") or use NMM • Go back to Whiterun and meet Jette again (remember during daytime hours she patrols)
How to divorce: • Select spouse. • Enter the following console commands: removefac 51596 player.removefac C6472 resetquest 74793 resetquest 21382 setstage 74793 10 • Wait for 24 hours. •Then proceed to marry as normal.
What a sound and positive attitude towards NPC (and people?)! The description (to all your mods) is a true joy to read. I feel like I need this lovely female character in my game because she's bound to share her (your) positive energy with me, I believe.
Hey, just an FYI... UFO makes all followers marriageable. I marry Annekke every time. I switched to AFT to try it out, and I could not marry her. It's a very good follower mod, but can't marry Annekke... deal breaker. I switched back to UFO and no problem.
Strange, I've always had Anneke Crag Jumper as 'marriagable' and I have done so a number of times, which is why I looked at this mod in the first place. Anyway, I agree, Anneke is great. I do have a strange bug related to the Stormcloaks though, Once Ive joined the Imperials in doing the right thing about Ulfric (because his head is still attached), Anneke may join the Stormcloaks (friend / foe 'faction' that is) and even fight against me even if she is a follower and married.... so I make it a priority to first recruit Anneke and get her away from Darkwater. She can sit with her daughter instead and well away from any war activity until the war is done. Once upon a time I had to enslave her (Paradise Halls) to save her, felt bad about that. Javik the prothean would be impressed though, if the toad was around.
Still enjoying Jette. She remains a nice, distinctive looking follower and is quite effective. Her skill set is perfect for adventuring. Jette even looks like a ranger-adventurer.
I felt the same as you, but I just used the console to add Annekke to the marriage faction after her husband had an.. uh.. "accident". I like your idea, though
Gonna download this mod soon as can get on PC as I have both other 2 as followers ( mother and daughter ) and always have annekke as follower on all my nord game saves
How soon till the update , this is really my favorite follower now. I hope you can get some custom voice for her but I know that's difficult. Great job on her
Nether tought about Annekke as an marriage option, but there are not many followers for sneaky characters for players who don't like to join the Thieves guild or the Dark Brotherhood. Of course there are a lot followers available here on the Nexus, but they are usually overpowered or simply won't blend in like a follower with family ties. Long story short ... I like your idea.
Thanks. I wanted a very lore friendly and realistic follower. I think I got the trap trigger and sneak options right, but let me know - the Boolean info is confusing.
21 comments
• Cleaned up sandboxing order
• Jette now dines and enjoys herself in the Bannered Mare from 8pm to 11pm
• Injected Jette into the Main Quest, Following Irileth from the guard house and fighting along side you at the Watchtower
Next Version:
• Custom Dialogue
• Relationship to player altered by killing Dragon
• Weapon practice sandbox
Version 1.1
• Fixed the spelling error (seriously that is embarrassing)
• Added a weekday patrol in town (TESTED WORKING)
• Added a return to guardhouse (TESTED WORKING)
Thanks for being patient!
***PLEASE NOTE***
The esp name is different! I don't know if NMM is smart enough to know what is happening so all users upgrading 1.0 to 1.1 following these steps BEFORE downloading 1.1:
• Load your save game
• Get all your given gear from Jette
• Dismiss her as a follower
• Divorce as needed
• Create a new save
• Remove the older file named: JetteCraigJumper.esp (or with NMM uninstall it)
• Download and install the newer files into your SkyrimData folder (it contains "JetteCragJumper.esp") or use NMM
• Go back to Whiterun and meet Jette again (remember during daytime hours she patrols)
How to divorce:
• Select spouse.
• Enter the following console commands:
removefac 51596
player.removefac C6472
resetquest 74793
resetquest 21382
setstage 74793 10
• Wait for 24 hours.
•Then proceed to marry as normal.