Last updated at 1:33, 8 Mar 2014 Uploaded at 19:08, 27 Dec 2011
This mod adds Triss Merigold's outfit from the game "The Witcher 2" into the world of Skyrim.
For variety's sake we also made a couple of color and style variations, leaving you the possibility to choose from no less than 1024 (!) different outfits.
See the images section for more details.
- Fixes only! Really. We've fixed the somewhat-buggy replacer, 2 very minor typos, and we hopefully got rid of the "black texture issue" that some of you folks had (thx jacquesJP!). If you already have 2.1b installed and none of those issues apply to you, you needn't update. If they do: Here you go!
- Fixed it! ..hopefully. Based on your feedback we tried to get rid of most bugs and problems. This includes the "Steel Smithing" perk that was required to craft the armors without any documentation, non-appearing items from either our mod or others and a couple of minor problems. Due to this change, the "Tailor's Yearly" and the "Extraordinary Ball of Wool" can no longer be bought but simply found in "Giveaways" boxes in the two shops you already know. This is the only way to avoid mod conflicts until the CK comes out. Feel free to leave something of similar value in the boxes, though. Some very sad and poor orphans will love it!
- Replacer! Let's face it: It's a pain the in the you-know-what to replace the models of an existing armor with ours, so we came up with a counterspell; when installing the 2.1b version with the Nexus Mod Manager you may now replace an armor (Thieves Guild, Guild Master, Nightingale, Shrouded and/or Archmage) with a couple of simple clicks, if you so desire. This means that this mod now provides standalone armors as well as replacers without the need to abstain from anything. Sweet, eh?
- Create your own version! Some of you folks like to recolor the textures themselves and we acknowledge that. We created another full color set that uses no textures at all, until you change that. See the FAQ below for further information!
- Localization! Some of you also requested translations of our mod, so we obeyed and created a German translation. Thanks to Ijahman we are proud to offer you a French translation, too. And give Ijahman some kudos!
- 2.1.1 Fixed the Shrouded armor replacer, added .esp files for the removal of the Archmage's Robes hood, which are now automatically applied when replacing the Archmage's Robes, fixed minor localization mistakes, probably fixed the "black texture issue"
- 2.1b Due to compatibility reasons, the book and the wool are no longer sold but can be grabbed from the "Giveaways" boxes in the "Radiant Raiment" & "Riverwood Trader", "Steel Smithing" perk no longer required for crafting, German and French translations added, replacement options added to the installer, the .nif files now default to a "replacer.dds", "Tailor's Artistic" set added, improved FAQ & readme, resolved some issues with alternative animations, improved the seams between hands and body when wearing the gloves without a jerkin in 1st person mode, several minor changes
- 2.0b Reworked mod entirely, all colors added to one new plugin, CBBE enhanced (slim/normal) edition added, "skimpy" edition added, ground and inventory models added, cloth version for mages added, fixed weighting (less clipping and distortion), fixed stats, edited recipes and prices, several bugfixes, installer added
- 1.3a Minor bugfixing in the plugin done: wrists finally show when wearing gloves only
- 1.3 Major bugfixing done, included new mesh, armor now gives proper set bonus and is correctly flagged as light armor, added several features
- 1.2 Standalone version is out! Comes with a deep black texture
- 1.1 Fixed the floating hands in first person, sleeves are now shown. Green version added
Just download the mod via NMM and when activating choose the options you'd like to install, that's it!
Sharlikran was nice enough to make a compatibility patch which you can get here.
If, for some reason, you want to do a manual install, just extract the .7z to whereever you like. After that, copy the \data\ folder from the mod archive into your Skyrim installation. Confirm any Windows pop-ups with "Yes". Now, open the \body\ folder from the extracted archive and decide what body meshes you want to use. If you want to use the vanilla meshes, copy all files from \body\vanilla\ into the said folder. In case you want to use the CBBE meshes instead, copy the files from \body\cbbe\ and either \body\cbbe-standard\ or \body\cbbe-slim\ into \data\meshes\armor\psyold\triss\. Now choose one of the .esp files from the \esp\ folder and copy it over to Skyrim's \data\ folder. If you use a localized version, rename it to "TrissArmorRetextured.esp" for better inter-version compatibility. Finally, bring up the Skyrim Launcher, hit "Data Files" and check the .esp file you just copied. That's it!
We encourage you, however, to get the Nexus Mod Manager ( click here ) and use it whenever possible.
You may otherwise not use the built-in armor replacer and - to be honest - the structure of the archive is optimized for the NMM and thus pretty confusing.
In order to craft your set of Triss' Outfit, you'll need the "Tailor's Yearly - 3E 177 Edition" that can be found in the "Radiant Raiment" in Solitude or the "Riverwood Trader" in Riverwood. Look for a little strong box called "Giveaways".
Those boxes also contain an "Extraordinary Ball of Wool", which is an ingredient you need for all body parts.
The ball of wool can also be crafted on tanning racks, when a "Tailor's Yearly" is in your inventory.
You may then craft your outfit at any forge in Skyrim, provided you have your book with you and own - of course - the required items.
Optional: You may want to download Calientes Female Body Mod Big Bottom Edition -CBBE- to use the CBBE meshes, if desired.
Update from version 2.x:
When using the NMM, just redo the installation. Just make sure to install the new version as an update to the old one, not as a regular new installation.
Manual installers replace all the old files with the new ones. Most of them have changed since 2.0b.
Unless you are having troubles regarding the compatibility with other mods (especially with vendors not selling what they should), no clean save is required. If you do have said troubles, fully deactivate and deinstall the mod, load the savegame you want to keep playing with, save the game and install the new version. All items related to this mod will disappear, but the problems should be gone.
Update from version 1.3a or older:
Do not update at all. Deactivate and deinstall the old version, make a clean save (see update instructions above) and install the new version.
TL;DR: Here be solutions!
Question: Will you continue to update this mod? I want to use it with CBBE v3 or UNP.
Sorry, not going to happen. As long as you wear the whole set it works fine with either bodytype, it'll just change your proportions a little. Here's a longer explanation if you care for an explanation on why: clicky-clicky
Question: I can't craft the armor, what's wrong?
Do you have the book? Did you read it? If no, read the book. If yes, you should know that you need it in your inventory to be able to craft the armor. We did it that way, so the mod doesn't spam your crafting menu. There are 64 different items to craft after all.
Remember: The book ("Tailor's Yearly - 3E 177 Edition") can be found in the "Giveaways" boxes in the two shops "Radiant Raiment" in Solitude and "Riverwood Trader" in Riverwood. You cannot craft the armor without it.
If the book is in your inventory and you still can't craft the armor at a forge under the "Leather" tab, make sure that the mod is properly installed and activated.
In order to make sure that the mod is recognized by the game, bring up the console (press the tilde key [~]) and type: help "Tailor's Yearly" 4
Press [Enter] and study the text that pops up. It should list a "Tailor's Yearly - 3E 177 Edition". If it doesn't, the mod isn't activated at all. Make sure that the .esp file you need is in the \data\ folder of your Skyrim installation and that it is activated under "Data Files" in the Skyrim Launcher.
Question: Where do I get more "Extraordinary Balls of Wool"?
The "Giveaways" boxes of the "Radiant Raiment" and the "Riverwood Trader" both contain a sample of the wool.
If you need more than those, you will have to craft them. Make sure that your "Tailor's Yearly - 3E 177 Edition" is in your inventory and head to a tanning rack. The appropriate recipe should show up in the crafting menu then.
Question: The crafting recipes spam my crafting menu!
The recipes only show up as long as your "Tailor's Yearly - 3E 177 Edition" is in your inventory.
Put it away (on a book shelf or in a chest in your possession, for example) and you will no longer see the recipes associated with the mod.
That way we make sure that you got all the crafting options you need - but only as long as you really need them.
If you somehow manage to lose both versions of the book (the one in Riverwood and the one in Solitude), you can always cheat one into your inventory by bringing up the console and typing help "Tailor's Yearly" 4 . You will see a numeric ID like XX001009, whereby XX depends on your installation. Now, type in the console: player.additem XX001009 1 (replace the XX with the actual numbers you see ingame), close the console and you got a brand new old version of the Tailor's Yearly.
Question: The item names confuse me. What's what?
Fear not, here's a list on what is what:
Black -> Thief's...
Dark Brown -> Vagrant's...
Deep Black -> Night Strider's..
Dark Green -> Forest Stalker's..
Red Brown -> Mercenary's..
Dark Brotherhood -> Ancient Assassin's...
Green Brown -> Ranger's..
Original -> Sorceress'..
For the cloth edition look out for the Jerkin, Gloves and Boots pieces, for the light armor you'll want the Studded Jerkin, Studded Gloves and Studded Boots.
Users of the localized versions of the mod might want to have a look at the "Translation Chart.ods" that is included in the mod archive. There you will find the corresponding names of all places and items used in this description/readme. If you don't know how to open the file, download and install LibreOffice.
Question: I want to make my own textures without replacing the originals. How?
With version 2.1b we added a "Tailor's Artistic" set to the game that cannot be crafted but otherwise used and tempered just like the others.
Edit one of the textures from the \data\textures\psyold\triss\ folder (.dds plugin required. Photoshop users click here, GIMP users here) and save it as "custom.dds" in the same folder. Now bring up the console ingame and type help "Tailor's Artistic" 4 to get the item IDs of the items you might want.
You may then add those items one by one by typing player.additem [Item ID] [Amount], e.g. player.additem 020010C9 1.
Question: Parts of the armor are invisible. How can I fix this?
This problem most likely occurs when you've installed the mod manually. Please make sure that you have followed each step as they are mentioned in the installation guide and check that all required .nif files are in place. If you use the CBBE meshes you might have forgotten the boots in the \body\cbbe\ folder.
Question: I am using the NMM and I want to change the language or body type, how do I do that? / I have replaced an armor with the NMM installer, how do I undo a replacement or replace another armor?
By uninstalling a mod via NMM it will automatically undo any changes made to the data structure, but it won't touch the savegames.
Knowing that, you may start NMM and (under the "Plugins" tab) note down the "Index" or "Load order" of this mod. Now, switch to the "Mods" tab, select the mod and click on "Deactivates the selected mod". Click "Activates the selected mod" and make your new selections. Switch back to the "Plugins" tab and restore the former Index/Load order by selecting the mod and clicking on the arrows. Your changes will now take effect without any impact on your savegames.
Question: I don't want a standalone, can I use this armor as a replacer for, let's say the Thieves Guild Armor so that every member wears it?
Yes. The NMM installer comes with an option to replace some of the most desired and fitting sets automatically. If the set you want to replace can't be found in the selection or you simply don't want to use the NMM, it gets a little more complicated.
First of all, you will need to find out what .nifs your armor of choice uses. SkyEdit will prove helpful in that regard.
Once you know that, you need to create the folder structure in your \data\meshes\ folder and place the correct .nif files in the correct places, so Skyrim will use those instead of the ones provided in the meshes.bsa.
You still don't know what to do? Let's do it exemplary for the Thieves Guild Armor:
1. By carefully studying the Skyrim.esm you will find out that the female version of the armor uses the following .nif files in \data\meshes\armor\ThievesGuild\F\ :
torso_0.nif, torso_1.nif, 1stpersontorso_0.nif, 1stpersontorso_1.nif, boots_0.nif, boots_1.nif, hat_0.nif, hat_1.nif, bracers_0.nif and bracers_1.nif.
Furthermore, it uses three .nifs from \data\meshes\armor\ThievesGuild\M\ : torsoGND.nif, bootsGND.nif and bracersGND.nif.
(Skyrim is case-insensitive, you needn't worry about upper and lower case)
2. You will now need to offer Skyrim alternative models that it can use, so create the folders \data\meshes\armor\ThievesGuild\F\ and \data\meshes\armor\ThievesGuild\M\ if they don't already exist.
3. Copy the armor_gnd.nif, boots_gnd.nif and gloves_gnd.nif from the mod archive (in \data\meshes\armor\psyold\triss\) into the \data\meshes\armor\ThievesGuild\M\ folder of your Skyrim installation and rename them into torsoGND.nif, bootsGND.nif and bracersGND.nif. The remaining two files (gauntlets_f_0.nif and gauntlets_f_1.nif) go to \data\meshes\armor\ThievesGuild\F\. Rename gauntlets_f_0.nif to bracers_0.nif, gauntlets_f_1.nif to bracers_1.nif, duplicate those (copy & paste them in the same folder) and rename the copies to 1stPersonBracers_0.nif and 1stPersonBracers_1.nif. Depending on the body meshes you want to use, navigate into the \body\ folder from the mod archive and copy the 4 files you need (boots_f_0.nif and boots_f_1.nif as well as torso_f_0.nif & torso_f_1.nif or torso_shirtless_f_0.nif & torso_shirtless_f_1.nif) from there into \data\meshes\armor\ThievesGuild\F\. If you want to use the vanilla meshes, you'll find them in the \vanilla\ folder, otherwise use those from the \cbbe\ folder and the ones from either \cbbe-standard\ or \cbbe-slim\. Rename boots_f_0.nif to boots_0.nif, boots_f_1.nif to boots_1.nif and the remaining two .nif files to torso_0.nif and torso_1.nif. Duplicate the last ones and rename the copies to 1stpersontorso_0.nif and 1stpersontorso_1.nif.
We currently don't provide any hats for Triss' Armor, so we can leave those out.
4. The last step! Decide what color variant you want to use for your replacement. Duplicate one of the textures from \data\textures\armor\psyold\triss\ in your Skyrim installation (just don't touch the n.dds) and rename it to replacer.dds.
5. You're done! Try it out ingame. If something went wrong, double-check the file paths in SkyEdit, TESsnip or whatever tool you used and confirm that every .nif has been replaced.
It still doesn't work? Ask us in the comments!
Question: Is it possible to use several recolors at the same time?
Since 2.0b it is! You can even combine them however you like.
- The left and right pouch are clipping through the legs. This is intended for the moment, because that way they won't distort everything else completely when sneaking.
- In some positions you might be able to see through the outfit when wearing any of the shirtless jerkin variants. We tried (and still try) to reduce these occasions, but we can't really nullify them.
- The CBBE meshes are based on the 2.x version of Calientes work, not 3.x. We intend to change that some time later. Please understand that those changes require an awful lot of time.
- Very few people report an issue in which the textures of the outfit won't show. Instead, they only see a flat black silhouette. We still don't understand where it comes from. You may help us fix this problem by posting your system specs (CPU, GPU, RAM), graphics driver version & Skyrim version & settings in the comments section or by sending us a PM with those information.
As of 02/02/2012, Triss Armor Retextured should not interfere or conflict with any other mod.
It might, however, conflict with any mod that changes contents of the interior cells "SolitudeRadiantRaiment" and/or "RiverwoodRiverwoodTrader".
This mod adds one object into each of those cells. As long as the basic layout of them doesn't change, there are no problems to be expected at all.
- Ijahman for the French translation of this mod.
- Caliente for doing an awesome job on the bodymesh.
- Fraper for the port to Skyrim and his permission to reuse his work.
- The Witcher 2 devteam for the original mesh and texture, they're totally awesome!
- Bethesda for, well, Skyrim and the whole TES series.
Additional kudos to: Dave Humphrey (SkyEdit), Timeslip (FOMM, TESsnip), Szkaradek123 (Witcher 2 -> Blender import script), the NifTools dev team, the Nexus staff, Autodesk (3DS Max), Adobe (Photoshop), Unknown/Anonymous (Fonts, brushes, this & that)
The original Triss armor concept, mesh and textures are owned and copyrighted by CD Projekt and used here with permission.
The Witcher is a trademark of CD Projekt. All rights reserved.
We, the creators of this mod, are in no way associated with CD Projekt or CD Projekt RED.
You may not publicly distribute this mod anywhere else without our permission.
You may not publicly distribute derivates of this mod without our permission.
You may alter and/or extract portions of this mod for your personal usage to your liking.
You must always give credits to CD Projekt RED, us and everyone in the credits list above.
Do not take credit for things that you haven't done.
Do not send this mod to anyone else without the included readme file.
Anybody still here? Yes? Great! We hope you guys enjoy this mod as much as we did creating it. Have fun!
Psyke23 & Oldholo
P.S.: Go buy The Witcher 2, if you haven't already. Support them - they deserve it!