Skyrim

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LukeH

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LukeH

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About this mod

Adds a Riding skill with it's own perk tree accessible by pressing TAB while on horse

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WARNING:
This mod uses an unorthodox method to add a new perk tree...yet the best similar to vanilla feeling you can find. The idea behind it is "hot plugin loading" http://forums.bethso...oading-plugins/ and more exactly the fact that after hlp the reloaded mod becomes the last in the loading order overwriting other plugin changes. So, to have multiple perk trees, I switch the last loaded plugin overwriting the perk tree depending on situation.
Risk of CTD may be high but if you decide to try make sure you don't loose any important saves.
Initially I thought of this as just a framework to add new trees but since that didn't got people into trying it I decided to implement a fully functional skill and perk tree: Riding. Still multiple skills can be added in the future by me or others if enough interest. Old description of the framework still here: http://forums.bethsoft.com/topic/1477335-add-perk-trees-dg-style-proof-of-concept/ yet a bit outdated, the "API" changed but you can get the idea.
That being sayed, please do try cause rising interest may help progress towards finding a better way to add skill trees to Skyrim.

DESCRIPTION:
This implements a Riding skill that advances by killing things while mounted. Pretty much similar with vampire/werewolf feed. The perk tree can be accessed by pressing TAB while mounted, press ESC to close tree (see known issues). Perks: just jump on a horse and press TAB to discover, won't go trough that here since the main focus is adding new skills trees not the details of the perks. 

THANKS: 
meh123 for his ConsoleUtil and another plugin that he was so kind to make on my request especially for this.
sushisquid for his Ridin Dirty from where some of the perks here and their implementation were inspired.

REQUIREMENTS:
Dawnguard
SKSE
ConsoleUtil by meh123
StatsMenuPlugin in the MISC section of the downloads here, also created by meh123

LOAD ORDER:
LHDGPerksFramework is actually an esmfied ESP (similar with what USKP does) so it will go before your other esps.
lhridingperks and lhvampireperks should be the very last ones, even after merged patches as they will be moved around anyway by this mod. You should place them the very last from the beginning otherwise I believe all your other mods after them will be shifted up while this mod does it magic thous it will be more demanding and error prone for the game.

COMPATIBILITY:
This won't be compatible with any mod that alters the Vampire Lord perk tree. If you have any such mod the tree will be reverted to the vanilla one. Patches can be created (see topic on bethsoft forum) and, if needed, I'll assist anyone that wants to do that.

BETA:
Just marked so as another warning not to risk your saves too much...you've been warned, again.
Pretty much messages from scripts to help seeing if all goes smooth.
Qucker progress of the skill compared to vampire/werewolf, first perk after one kill.

PLANS:
Bug fixes, removing logs, changing the progress of the skill to a speed similar to vampire/werewolf.

KNOWN ISSUES:
Pressing tab again while having the Riding skill displayed causes the screen to go black and only console works (you can use "qqq" to quit) Close the perk tree with ESC.
The background on the skill is still the vampire one. If someone could make a meaningful one I belive it will be very easy to put it up, but finding someone to do that is low priority for me.