Resplendent - Races of Skyrim by Enai Siaion
Skyrim » Races, classes and birthsigns
Added: 16/10/2013 - 06:34PM
Updated: 24/08/2014 - 10:32PM

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Last updated at 2:32, 25 Aug 2014 Uploaded at 22:34, 16 Oct 2013

Resplendent - Races of Skyrim

The power is within you.

An updated version of the old Excellent Racials, Resplendent features five new racials and tweaked stats for each race, giving each race a unique and thematic playstyle, without shoehorning the race into specific builds or classes. The racials are designed to enable tactical play and counterplay, but beware, NPCs also get them!

New Racials and Stats

Health regen: 2/5
Stam/Mag regen: 5/5

Arcane Superiority
In combat, slowly transfers excess Health to Magicka and Stamina.

High Barrier
Increased armor rating at high Magicka or Stamina.

When near death, taps into your Magicka and Stamina reserves to heal you.

Arcane Nova
(1/day) Absorbs your enemies' Magicka and Stamina and removes their magical buffs.

Contingency - Unlockable
Weave one or more spells into an auto-cast trigger set to activate on specific conditions.

Health regen: 3/5
Stam/Mag regen: 3/5

Invisibilty when standing still with weapons out.

Gain rapid regeneration when your Health, Magicka or Stamina is almost depleted.

Marsh Dweller
Poison resistance, waterbreathing, and the ability to swim faster and regenerate in water.

Bile Spit
(1/day) Spit a stream of acid that blinds and weakens enemies.

Delirium - Unlockable
(1/day) Secrete toxins that inflict random mind altering statuses on melee attackers.

Health regen: 3/5
Stam/Mag regen: 2/5

Honour Yffre by consuming the corpses of your enemies, gaining regeneration.

A bird marks animals to hunt for a bonus drop or your enemies in battle, weakening them.

Wild Senses
Stand still while sneaking to detect moving targets.

(At will) Gain advanced knowledge about your target.

Beast Tongue - Unlockable
(1/day) Turns a nearby predator into a permanent ally until released.

Forestwalk - NPC only
Gain invisibility when in combat at full health outside major cities.

Health regen: 3/5
Stam/Mag regen: 4/5

Manmer Blood
Stamina regeneration tripled below half Magicka and vice versa.

Spell Mantle
Magic resistance, and grants spell absorb at low Magicka.

Open or damage locks with a jolt of innate magic.

(At will) Detect containers or silence enemies and stun spellcasters.

Shield Dome - Unlockable
Reduces damage taken through the wall of the bubble in either direction.

Health regen: 3/5
Stam/Mag regen: 3/5

Ancestral Guardians
Summons the spirits of the honoured dead in combat.

Fire resistance, and buy price bonus/penalty depending on race.

The ancestors mark targets to slay, rewarding you with more spirits summoned.

Spirit Walk
(1/day) Move unseen and unheard, or summon more ancestral spirits.

Balefire - Unlockable
(1/day) Unleash the fires of Red Mountain to annihilate your enemies.

Health regen: 4/5
Stam/Mag regen: 3/5

Cheaper bribes, and can pay other characters to improve their disposition.

Increased defences when standing still.

If you have a follower, gain increased regeneration and the Infantry Tactics power.
(Swaps the position of you and your nearest follower)

(At will) Peek through the eyes of the nearest person.

Colovian Star - Unlockable
(1/day) Fully replenishes your highest two stats.

Health regen: 3/5
Stam/Mag regen: 3/5

Feline Agility
Movement speed increased out of combat, and by a lesser amount in combat.

Increased regeneration and silent movement while sneaking.

Rawlith Khaj
Claw damage scales with level, and claw power attacks have devastating effects.

(1/day) Increases claw damage, killmoves heal you and further boost damage.

Mischief - Unlockable
(1/day) Instantly ends combat.

Health regen: 3/5
Stam/Mag regen: 2/5

Child of the Sky
Frost resistance, and Magicka and Stamina regeneration increased at low Health.

Can trade with any non-hostile Nord, but items traded this way are expensive.

Kyne's Breath
Movement speed increased when entering combat.

(1/day) Marks a target, killing it replenishes you depending on its Health when cast.

Avatar - Unlockable
(1/day) Doubles all your skills for a short time, but only in combat.

Health regen: 4/5
Stam/Mag regen: 1/5

Code of Strength
Magicka and Stamina regeneration increased at high Health.

Shock resistance, and sell price bonus/penalty depending on race.

Jump up and down to throw and damage enemies. Once per battle.

(1/day) Greatly increases damage. Triggers randomly in combat when off cooldown.

Blood of Malacath - Unlockable
(1/day) Sets target Health percentage to twice your Health percentage, for good or evil.

Health regen: 4/5
Stam/Mag regen: 5/5

Battle Tactics
Marks enemies, weakening them and causing your attacks to absorb Magicka and Stamina.

Blood of the Ra Gada
Magicka and Stamina greatly increased, but do not regenerate in battle.

Desert Wind
Greatly increases sprint speed.

Whirling Defense
(1/day) A dust devil surrounds you, stunning attackers.

Fata Morgana - Unlockable
(1/day) Gain invisibility and immediately regain it when broken.

Other features
Each race has its own unique quest associated with it. Just use your other racials and you will see the quest pop up. Complete its requirements to unlock your second racial power.

NPCs use these racials too, including racial powers, with a few exceptions (for technical reasons). NPC Bosmer also get their own unique Forestwalk ability to compensate for the lack of a Bosmer combat power.

Everything is highly configurable in the MCM Resplendent menu. If you don't have SkyUI, see the Readme for a list of variables which you can modify with the console.


Compatibility notes
  • Compatible with body mods.
  • Modifies RACE records.
  • Replacing racials in an existing save is tricky - see below.

Is it compatible with SkyRe?
Yes, if you don't use the SkyRe Races Module.

Is it compatible with Requiem?
Yes, if you load it after Requiem and then load the optional compatibility patch on the downloads page. A note on numbers:
  • Magicka/stamina regeneration is reduced to Requiem levels while retaining racial diversity.
  • The patch does not retain Requiem's different starting stats between races, because the point of Resplendent is that any race can go for any build and the different starting stats in Requiem make this impossible.

Is it compatible with RaceMenu?
Yes, if you load Resplendent AFTER RaceMenu. Otherwise RaceMenu will reset the racials in short order.

Is it compatible with Character Creation Overhaul?
CCO has been designed to not modify existing records, ensuring compatibility.

Resplendent requires Dawnguard (but not Dragonborn or Hearthfire).

I get the wrong racials!
Skyrim has issues replacing racials in existing savegames, and may give you incorrect racials. This is one of the reasons why mods that replace your racials typically tell you to roll a new character.

If your racials do not correspond to the above list, try the "Remove Non-Innate Racials" option in the Resplendent MCM menu to clear redundant racials. If you don't have SkyUI, bring up the console and type
help RXR_HelpRemoveAll
to get its hex ID in your particular installation and then type
player.addspell [this hex ID]
Whether you use the MCM menu or the console, close it after every action and wait a minute or so while the script runs.

For people still struggling with ornery saves, try this solution by FutureVisions:

- Loading ANY save, where the skills were active, from the MAIN MENU = skills are present.
- Loading an AUTOSAVE, where skills were active, from IN-GAME = skills are gone.
- Loading a HARD-SAVE, where skills were active, from IN-GAME = skills are present.

My racials disappear after I use the troubleshooting options in the MCM menu!
After you click either of those two debug options on the bottom right, quit out of the menu and afk a while (a minute should be safe, there's a built-in delay and then it has a huge list of spells to plow through). If you hammer both options at the same time, it adds the racials and then removes them again.

I get a gazillion Ancestral Spirits instead of the listed amount!
ASIS has a function to "increase spawns", which it achieves by multiplying all spawned actors like rabbits. Might want to add Resplendent to the ASIS block list.

Harrier/Battle Tactics/Whispers don't work!
These abilities only start working at level 2 and up. This is to minimise load during the character creation scene in Helgen, because this is a very fragile scene and breaks easily under load.

Can I change my race?
Yes. Open the console and type
player.setrace (name)Race (eg ArgonianRace)
This will change your character to the correct race but probably make a mess of your face. Then type
to bring up the character creation menu and get some plastic surgery. Note: changing your race in this menu will reset your level-up points (this is why we changed race manually) but you can safely change everything else.

The game gets stuck shortly after I create my character!
The intro scene is time sensitive and may get stuck when too much loading is done, especially on installations burdened with many mods. This is a Skyrim bug, but it affects race mods more than others. If you suffer fron this issue, pick the Nord race at first, then once you are in control of your character and in an area without too much action, change your race to the one you want to play as.