Tel Nalta - Telvanni Home - Hearthfire Dragonborn by Ac3s and RussianRanger
Skyrim » Abodes - Player homes
Added: 16/10/2013 - 02:48AM
Updated: 28/08/2014 - 01:35AM

391 Endorsements

1.60 Latest version

3,378 Unique D/Ls

3,796 Total D/Ls

63,222 Total Views

Uploaded by Ac3s


Last updated at 1:35, 28 Aug 2014 Uploaded at 2:48, 16 Oct 2013

Traduction fran├žaise, French translation.

Requires Skyrim Update / Hearthfire DLC / Dragonborn DLC -- may not work with older versions of Skyrim..
Nexus Exclusive Mod -- Do NOT upload these files to other sites.
Any changes, use of content or translations of this mod will require my permission, PM me for details.

~~~~~~~If you like the mod please leave us an endorsement, Thank you!~~~~~~


-This mod adds a growable Telvanni town in the middle of Lake Ilinalta on the exact same spot as the Lady Stone, north of Falkreath.
-It consists of two mushroom towers and seven mushroom pods circling around the main tower (the player's home).
-Upon arrival the island is deserted and it is up to the player to grow and build it up to its full potential.
-New npcs can be hired to give it a small town feeling and are realistic regarding their appearance, clothing and use of weaponry/spells. They also keep themselves busy with chores during the day and sleep at night.

* Grow and Build -- It is up to the player to construct everything and hire the merchants and guards, the first thing you need to do is grow certain buildings and then use the work bench to build the interiors, look at some of the screenshots to see the locations.
(There is a cheat version where all materials are included in a chest which is located on top of the construction bench on the island, use this version if you want the town for free.)
- Neloth's Journal -- located on the table to your right after you ascend up into Tel Mithryn, it contains information about materials needed to grow the town.
- Buildings Grow Order -- First you grow the bridge by activating the fertile soil next to the Lady Stone, then the general stores pod, blacksmith pod, consilium tower, aquifer, main tower and household, stairs around main tower, four extra pods around main tower (chef, steward, wizard and farmer).
- Construction Bench -- located on the south side of the island (next to the pine tree) to build the interiors.
- Hiring Boards -- can be build and will be located on the main entrance of the island where you can hire all npcs for a price. You cannot hire npcs if their respective interiors are not constructed yet.
- Pack up Chest -- Located inside the general stores, this chest will pack away the construction bench outside, using the chest again will put the construction bench back.
* Player Tower aka Tel Nalta -- your personal home where you can store all your items.
* Household -- home for your spouse and children, also safe to store items.
* Aquifer -- an underground exotic hot springs lake for npcs to relax, npcs will take off/on clothing when entering/exiting.
* Consilium Tower -- big secondary tower with:
- Apothecary Shop -- shop dealing in potions and ingredients.
- Personal Garden -- where you choose which plants to grow.
- Kitchen -- if you feel like baking some cookies for the kids.
- Library -- a place for the npcs to gain knowledge.
- Temple -- pray to any Divine you prefer.
* General Stores -- shop dealing in general goods.
* Blacksmith -- shop dealing in weapons and armor.
* House Pods -- four more house pods to accommodate the other npcs.
* Improved Navmesh -- all added content has been provided with new navmeshes, npc's should follow wherever you go.
* NPCs -- a merchant, blacksmith, alchemist, farmer, chef, wizard, servant and 3 guards.

* HD Telvanni Robes -- six different colors for these robes, buy enchanted ones from the wizard and unenchanted ones from the servant.

* New Summonable Creatures -- 9 new conjuration spells that you buy from the wizard.

* Always make back-up saves before trying new mods.
* Make sure you are far away from Lake Ilinalta before installing.
* Nexus Mod Manager: download the .ESP and .BSA files and activate it to install.
* Manual: open the 7zip file, then drag and drop the .ESP and .BSA files into Skyrim's Data folder.

* Make sure you are far away from Lake Ilinalta before uninstalling, wait 40+ days.
* You can deactivate and uninstall from Nexus Mod Manager, or manually delete the mod.

* Floating Grass Fix -- Also try waiting a few days far away from the town so it can reset and the grass doesn't float anymore.

There is a minor bug that can occur which will make 5 small dragons show up inside the Tel Nalta interior, if this happens for you then just open the console, select each dragon and type "disable" or "markfordelete" to remove them.

Compatible with every mod except those modifying the cells Tel Nalta occupies.
Compatible with Aurora Village:
Compatible with Undeath:
Not compatible with Moon and Star:

~~~~~~Recommended Mods:~~~
* Telvanni reborn : Better textures to make it all look good.
* My Home Is Your Home : Set any follower on home/sleep/work/guard wherever you like.
* Hearthfire multiple adoptions : Enables you to move your spouse and children to different homes.
Once you have this mod installed, go inside the Household interior and cast the "bless home" spell, now go talk to your spouse and kids and tell them to move to the new home.
* Smoothed_Dunmer-1_40 Optional File : Prettier Dark-Elf faces.
* More plants and recipes for Hearthfire : Allows for more plants to be grown in the fertile soils.

* RussianRanger for co-authoring!
* Mrpdean for hes assistance with mesh creation!

* Darkfox127 for his amazing tutorials.
* Earrindo for telvanni assets.
* Stoverjm & Blary for open books.
* Blary for alchemy clutter, potionshelf, booksets, foodcontainer, openbooks.
* Oaristys for resources pack and jars.
* Runspect for resources.
* Elinen & Ztree for water plants.
* Tueffelachtein for craftingtables.
* Tamira, Birdy & Yughues aka Nobiax for new plants.
* Rafuel for telvanni robes.
* JonesTheBond, ChampionofHircine, 1shoedpunk for telvanni assets.
* Vicn, Dogtown1 for creature assets.

* Ilinalta's Deep fortress walls have been removed and the towers moved more inland to make the lake larger, the new fortress area also has new navmeshes.
* To let wait time go faster, open console and type "TFC", one day will pass in a second now instead of waiting for every single hour to pass, when done type "TFC" again.
* To decorate your home, dump items on the ground, exit home, re-enter home, place them where you like.
* If you don't like certain items/plants/trees, you can always open the console in game, select the item, type "disable" or "markfordelete" to remove it.
When using markfordelete you need to save and load again, but beware that the item will be gone forever, and make sure you have a backup save ready in case you deleted the wrong item.
You can also use these commands to make your manor interior better by removing clutter items you otherwise cannot pick up.

~~~~~~Modding Advice:~~~~~~
(only read if you want to mod.)
* Some people might want to change certain things in the creation kit for themselves, so here is my advice for you.
How to get Creation kit to open Dawnguard-HearthFires-Dragonborn.

* If you want to change or remove certain npcs or creatures, after my mod is loaded in the creation kit go look in the "Object Window -> Actors -> Actor" and type in "Tel_Nalta", this will give a list of all my added actors, if you want to remove one just select it and press delete, if you get warnings keep pressing "yes".
* To manually edit things in the exterior you need to look into "Cell View -> World Space=Tamriel -> Tel_Nalta01", double click and it will load, the interiors are under "World Space=Interiors", all my added interiors start with "Tel_Nalta" as well.
* If you try modding it yourself you should be aware that if you delete stuff you can cause CTD if that particular item was there already in the vanilla game, you will get a deleted reference and when the game tries to load it it cannot find it and so it crashes.
To fix that you should use TES5EDIT program, load the mod, do "apply filter for cleaning", then "undelete and disable references", then "remove identical to master records", press CTRL-S to save the mod.
That should prevent CTDs in that department.

* If you'd like to know how I work with navmeshes in the exterior, read my explanation under my mod forums tab.

* If you'd like to know how to make npcs take off/on clothing when entering/exiting the pool, read the tutorial created by "subtanker" under my mod forums tab.

And here is a little video of the progress on the new player tower, which is not released yet, still a work in progress.

to do list:
- make followers and summonable creatures ignore friendly fire?
- check out Field Lab 2 assets (permission granted)
- check out Dark Creations telvanni assets (permission granted)
- add wizard tower to the mainland.
- change some of the npc names?
- burning coal piles under the interior floors.( check bottom of the page for objects that give warmth.
- custom made water altar from Field Lab 2 inside the Aquifer for black soul gems or something.
- add "DreamBurrows Regal Assassin Armor by DreamBurrow" to an npc and a shopkeeper to buy.
- cut up the big mushroom objects to allow more exterior lights without causing light flickering.
- 2nd carriage driver(new custom creature) near whiterun to transport people to Tel Nalta, or a new spell that opens a magical door.
- make 90* tower column less black(nifskope)(see below household entrance).
- alchemy item that allows to grind mammoth tusk into mammoth tusk powder (perhaps some other special ingredients too, like soul gems.)
- add walls and claim more land for future implementations such as cow+goats/dormitory(beds, a counter and maid)/undergound spriggan cave+ore veins+prison.
- add burial site with necromancer/creature follower(summonable from other realms? (monster mod assets)) somewhere else on the lake.
- finish mycelium chamber and give it a purpose.
- add custom creature guards/pets/followers from
- add new mounts? (
From mod (permission granted to use armored sabrecat)
- add lore friendly books from
- wait for improved noble furniture from mrpdean's mod (
- add horker tusk to the bonegrinder bench in return for bonemeal.
- add three dwarven creature followers to be constructed from a new bench.
- add 7 quest restrictions to the black book display activator and 3 quest restrictions to the elder scrolls display activator so that these two displays cannot be used until all those related quests are completed, otherwise quests which need those specific quest items will get broken.
- quest to further expand the "grow and build" system, boss encounters(monster mod) with "sapling" ingredients.
- custom tables to create rare ingredients, bones for bonemeal, secondary ingredients from bosses(brimstone to firesalts) etc.
- add scripted attacks?
- scripts for the mammoth powder and gem tables.
- scripting the NPCs to ask for certain useless clutter and having them turn it into something the player could use.
- renaming the Servant a "Mouth" as they were the wizard-lord's right hand man in Morrowind and did various of the "little" tasks.
- town cloaking?
- add courier to begin quest?
- disenchant items? (
- put v1.6 on steam with reference to Nexus for newer versions.
- Contact MMOxReview and Brodual for mod spotlights.

As you can see theres lots of stuff to do, this will take time and we will see whats possible, so stay tuned for more to come.