SKYRIM
Tel Nalta I - Telvanni Home - Hearthfire Dragonborn by Ac3s and RussianRanger
Skyrim » Abodes - Player homes
Added: 16/10/2013 - 02:48AM
Updated: 31/10/2014 - 10:28PM

555 Endorsements

1.61 Latest version

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81,766 Total Views

Uploaded by Ac3s

Description

Last updated at 22:28, 31 Oct 2014 Uploaded at 2:48, 16 Oct 2013

For the latest version 2.0 I decided to make a new mod page since it also requires Dawnguard: http://www.nexusmods.com/skyrim/mods/59558/?


~~~~~~Translations:~~~~~~~~~
Traduction fran├žaise, French translation.

Requires Skyrim Update 1.9.32.0.8+ / Hearthfire DLC / Dragonborn DLC -- may not work with older versions of Skyrim.
Nexus Exclusive Mod -- Do NOT upload these files to other sites.
Any changes, use of content or translations of this mod will require my permission, PM me for details.


~~~~~~Intro:~~~~~~

-This mod adds a growable Telvanni town in the middle of Lake Ilinalta on the exact same spot as the Lady Stone, north of Falkreath.
-It consists of two mushroom towers and seven mushroom pods circling around the main tower (the player's home).
-Upon arrival the island is deserted and it is up to the player to grow and build it up to its full potential.
-New npcs can be hired to give it a small town feeling and are realistic regarding their appearance, clothing and use of weaponry/spells. They also keep themselves busy with chores during the day and sleep at night.






~~~~~~Features:~~~~~~~~~~~
* HD Telvanni Robes -- six different colors for these robes, buy enchanted ones from the wizard and unenchanted ones from the servant.
* New Conjuration Creatures -- 8 new conjuration spells that you buy from the wizard.
* Grow and Build -- it is up to the player to construct everything and hire the NPCs, the first thing you need to do is grow certain buildings and then use the work bench to build the interiors, take a look at the video tutorial or the forum tutorial.
There is a cheat version where all materials are included in a chest which is located on top of the construction bench on the island, use this version if you don't feel like gathering all the resources required to build the town.
* Player Tower -- your personal home where you can store all your items.
* Household -- home for your spouse and children, also safe to store items.
* Aquifer -- an underground exotic hot springs lake for NPCs to relax, NPCs will take off/on clothing when entering/exiting.
* Consilium Tower -- big secondary tower for the NPCs that includes an Apothecary Shop, a Garden where you can grow plants, a Kitchen area, Library area and a Temple area where you and NPCs can pray to all the Divines.
* General Stores -- shop dealing in general goods.
* Blacksmith -- shop dealing in weapons and armor.
* NPCs -- a merchant, blacksmith, alchemist, farmer, chef, wizard, servant and 3 guards.
* Improved Navmesh -- all added content has been provided with new navmeshes, NPCs follow wherever you go.

~~~~~~Installation:~~~~~~~~~~
* Always make back-up saves before trying new mods.
* Make sure you are far away from Lake Ilinalta before installing.
* Nexus Mod Manager: download the .ESP and .BSA files and activate it to install.
* Manual: open the 7zip file, then drag and drop the .ESP and .BSA files into Skyrim's Data folder.

~~~~~~Uninstallation:~~~~~~~~
* Make sure you are far away from Lake Ilinalta before uninstalling, wait 40+ days.
* You can deactivate and uninstall from Nexus Mod Manager, or manually delete the mod.

~~~~~~Glitches:~~~~~~~~~~~~
* There are several small glitches that can be remedied by waiting 40+ days far away from the Tel Nalta location so that the exterior can reset itself, it is recommended to do this once every building has been grown, every interior has been build and all npcs are activated.
* Floating Grass Fix -- also try waiting a few days far away from the town so it can reset and the grass doesn't float anymore.

~~~~~~Issues:~~~~~~~~~~~~~~
Some people may experience lag and drop in FPS, so I suggest you make the following changes to your .ini files:
Add/change this to your Skyrim.ini

[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000


(these changes will alter how you view the map in-game)

Also add/change this to your SkyrimPrefs.ini

[Display]
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000

(these changes will alter how soon certain objects like plants will show up in front of you in-game, normally everything loads with the standard settings but this causes a lot of lag, with these changes most things too far away from your character will stop rendering and fade out, I highly suggest you use these settings!)

~~~~~~Compatibility:~~~~~~~~
Compatible with every mod except those modifying the cells Tel Nalta occupies.
Compatible with Aurora Village: http://www.nexusmods.com/skyrim/mods/41852/?
Compatible with Undeath: http://www.nexusmods.com/skyrim/mods/40607/?
Not compatible with Moon and Star: http://www.nexusmods.com/skyrim/mods/52397/?

~~~~~~Recommended Mods:~~~
* Telvanni reborn : Better textures to make it all look good.
* My Home Is Your Home : Set any follower on home/sleep/work/guard wherever you like.
* Hearthfire multiple adoptions : Enables you to move your spouse and children to different homes.
Once you have this mod installed, go inside the Household interior and cast the "bless home" spell, now go talk to your spouse and kids and tell them to move to the new home.
* Smoothed_Dunmer-1_40 Optional File : Prettier Dark-Elf faces.
* More plants and recipes for Hearthfire : Allows for more plants to be grown in the fertile soils.

~~~~~~Credits:~~~~~~~~~~~~~
* RussianRanger for co-authoring!
* Mrpdean for Tel Mithryn modular meshes and hes personal assistance in helping with mesh editing!

* Earrindo for telvanni assets.
* Stoverjm & Blary for open books.
* Blary for alchemy clutter, potionshelf, booksets, foodcontainer, openbooks.
* Oaristys for resources pack and jars.
* Runspect for resources.
* Elinen & Ztree for water plants.
* Tueffelachtein for craftingtables.
* Tamira, Birdy & Yughues aka Nobiax for new plants.
* Rafuel for telvanni robes.
* Vicn, Dogtown1 for creature assets.

~~~~~~Extra:~~~~~~~~~~~~~~
* Ilinalta's Deep fortress walls have been removed and the towers moved more inland to make the lake larger, the new fortress area also has new navmeshes.
* To let wait time go faster, open console and type "TFC", one day will pass in a second now instead of waiting for every single hour to pass, when done type "TFC" again.
* To decorate your home, dump items on the ground, exit home, re-enter home, place them where you like.
* If you don't like certain items/plants/trees, you can always open the console in game, select the item, type "disable" or "markfordelete" to remove it.
When using markfordelete you need to save and load again, but beware that the item will be gone forever, and make sure you have a backup save ready in case you deleted the wrong item.
You can also use these commands to make your manor interior better by removing clutter items you otherwise cannot pick up.

~~~~~~Modding Advice:~~~~~~
(only read if you want to mod.)
* Some people might want to change certain things in the creation kit for themselves, read my explanation under my mod forums tab for changes inside the SkyrimEditor.ini file so the creation kit can open multiple .ESM and .ESP files.
Without these changes you cannot use the creation kit properly.

* If you want to change or remove certain npcs or creatures, after my mod is loaded in the creation kit go look in the "Object Window -> Actors -> Actor" and type in "Tel_Nalta", this will give a list of all my added actors, if you want to remove one just select it and press delete, if you get warnings keep pressing "yes".
* To manually edit things in the exterior you need to look into "Cell View -> World Space=Tamriel -> Tel_Nalta01", double click and it will load, the interiors are under "World Space=Interiors", all my added interiors start with "Tel_Nalta" as well.
* If you try modding it yourself you should be aware that if you delete stuff you can cause CTD if that particular item was there already in the vanilla game, you will get a deleted reference and when the game tries to load it it cannot find it and so it crashes.
To fix that you should use TES5EDIT program, load the mod, do "apply filter for cleaning", then "undelete and disable references", then "remove identical to master records", press CTRL-S to save the mod.
That should prevent CTDs in that department.

* If you'd like to know how I work with navmeshes in the exterior, read my explanation under my mod forums tab.

* If you'd like to know how to make npcs take off/on clothing when entering/exiting the pool, read the tutorial created by "subtanker" under my mod forums tab.