SKYRIM
Equip-able Maps by ScarabMonkey and kellpossible
Skyrim » Immersion
Added: 23/12/2011 - 12:44PM
Updated: 20/01/2014 - 07:19PM

770 Endorsements

4.65 Latest version

13,709 Unique D/Ls

29,099 Total D/Ls

176,148 Total Views

Uploaded by ScarabMonkey

Description

Last updated at 19:19, 20 Jan 2014 Uploaded at 12:44, 23 Dec 2011

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DESCRIPTION
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Installs a craft-able map that can be equipped like a shield, block to bring the map up to look at it better. Lowers when running.
Craft at the tanning rack.

This is my continuation of work started by kellpossible:
http://www.nexusmods.com/skyrim/mods/4331

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New version 4.5 and later includes Solstheim map and therefore requires Dragonborn.

This mod allows you to craft a wield-able/equip-able version of some of the maps available in the game.
*Map of Skyrim
*Map of Skyrim's Holds
*Map of Solstheim
*Treasure maps
*Forsworn map
*Map of Dragon Burials
*Shipping Map

kellpossible has agreed to use this site for development while he's away... So please get your updates here :D


kellpossible and I will be working together to realise his awesome ideas - but I am making the 'Map of Skyrim' a separate release for those that want a less-complex mod (Equip-able Skyrim Map).
Highly recommended mods:



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Install:
Use or or extract to your Skyrim/Data folder.

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Usage:
Go to the tanning rack with some leather ... don't forget your quill and ink.
The recipes will only show-up if you have the quill and inkwell in your inventory - this means that it doesn't clutter your list when you don't need to make more.

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Texture:
This mod uses your existing battlemap texture, which you can replace with mods such as
Most of these screenshots feature his excellent replacer.
The Solstheim texture again is a built-in texture from an object in Dragonborn. Any replacers would therefore affect this equip-able version too.

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How I made it:
Originally used NifSkope to modify kellpossible's nif and SkyEdit to create the esp
Modified an existing map nif to accommodate the world item.
Version 3 onwards uses a nif that I created from existing Skyrim items and I used TESSnip to edit the shield properties (SkyEdit can't do those yet!)
Version 4 includes treasure maps, I had to create the textures from the source files (which are png). was indispensable for getting the 'conditional' recipes to work.
Version 4.5 includes map of Solstheim made using a mesh from Dragonborn editted with NifSkope; esp file was edited with TES5Edit and proved to be clean.

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Credit:
This is my continuation of work started by .
Thanks to BigMill for his treasure map titles that I borrowed from his mod.